vrshoot

annotate libs/assimp/SmoothingGroups.h @ 1:e7ca128b8713

looks nice :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 00:35:22 +0200
parents
children
rev   line source
nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file Defines the helper data structures for importing 3DS files.
nuclear@0 42 http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
nuclear@0 43
nuclear@0 44 #ifndef AI_SMOOTHINGGROUPS_H_INC
nuclear@0 45 #define AI_SMOOTHINGGROUPS_H_INC
nuclear@0 46
nuclear@0 47 // ---------------------------------------------------------------------------
nuclear@0 48 /** Helper structure representing a face with smoothing groups assigned */
nuclear@0 49 struct FaceWithSmoothingGroup
nuclear@0 50 {
nuclear@0 51 FaceWithSmoothingGroup() : iSmoothGroup(0)
nuclear@0 52 {
nuclear@0 53 // let the rest uninitialized for performance - in release builds.
nuclear@0 54 // in debug builds set all indices to a common magic value
nuclear@0 55 #ifdef _DEBUG
nuclear@0 56 this->mIndices[0] = 0xffffffff;
nuclear@0 57 this->mIndices[1] = 0xffffffff;
nuclear@0 58 this->mIndices[2] = 0xffffffff;
nuclear@0 59 #endif
nuclear@0 60 }
nuclear@0 61
nuclear@0 62
nuclear@0 63 //! Indices. .3ds is using uint16. However, after
nuclear@0 64 //! an unique vrtex set has been generated,
nuclear@0 65 //! individual index values might exceed 2^16
nuclear@0 66 uint32_t mIndices[3];
nuclear@0 67
nuclear@0 68 //! specifies to which smoothing group the face belongs to
nuclear@0 69 uint32_t iSmoothGroup;
nuclear@0 70 };
nuclear@0 71
nuclear@0 72 // ---------------------------------------------------------------------------
nuclear@0 73 /** Helper structure representing a mesh whose faces have smoothing
nuclear@0 74 groups assigned. This allows us to reuse the code for normal computations
nuclear@0 75 from smoothings groups for several loaders (3DS, ASE). All of them
nuclear@0 76 use face structures which inherit from #FaceWithSmoothingGroup,
nuclear@0 77 but as they add extra members and need to be copied by value we
nuclear@0 78 need to use a template here.
nuclear@0 79 */
nuclear@0 80 template <class T>
nuclear@0 81 struct MeshWithSmoothingGroups
nuclear@0 82 {
nuclear@0 83 //! Vertex positions
nuclear@0 84 std::vector<aiVector3D> mPositions;
nuclear@0 85
nuclear@0 86 //! Face lists
nuclear@0 87 std::vector<T> mFaces;
nuclear@0 88
nuclear@0 89 //! List of normal vectors
nuclear@0 90 std::vector<aiVector3D> mNormals;
nuclear@0 91 };
nuclear@0 92
nuclear@0 93 // ---------------------------------------------------------------------------
nuclear@0 94 /** Computes normal vectors for the mesh
nuclear@0 95 */
nuclear@0 96 template <class T>
nuclear@0 97 void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh);
nuclear@0 98
nuclear@0 99
nuclear@0 100 // include implementations
nuclear@0 101 #include "SmoothingGroups.inl"
nuclear@0 102
nuclear@0 103 #endif // !! AI_SMOOTHINGGROUPS_H_INC