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1 /*
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2 ---------------------------------------------------------------------------
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3 Open Asset Import Library (assimp)
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4 ---------------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2012, assimp team
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7
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the following
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12 conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39 ---------------------------------------------------------------------------
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40 */
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41
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42 /** @file OFFLoader.cpp
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43 * @brief Implementation of the OFF importer class
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44 */
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45
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46 #include "AssimpPCH.h"
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47 #ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
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48
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49 // internal headers
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50 #include "OFFLoader.h"
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51 #include "ParsingUtils.h"
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52 #include "fast_atof.h"
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53
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54
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55 using namespace Assimp;
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56
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57 static const aiImporterDesc desc = {
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58 "OFF Importer",
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59 "",
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60 "",
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61 "",
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62 aiImporterFlags_SupportBinaryFlavour,
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63 0,
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64 0,
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65 0,
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66 0,
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67 "off"
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68 };
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69
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70 // ------------------------------------------------------------------------------------------------
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71 // Constructor to be privately used by Importer
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72 OFFImporter::OFFImporter()
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73 {}
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74
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75 // ------------------------------------------------------------------------------------------------
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76 // Destructor, private as well
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77 OFFImporter::~OFFImporter()
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78 {}
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79
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80 // ------------------------------------------------------------------------------------------------
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81 // Returns whether the class can handle the format of the given file.
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82 bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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83 {
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84 const std::string extension = GetExtension(pFile);
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85
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86 if (extension == "off")
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87 return true;
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88 else if (!extension.length() || checkSig)
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89 {
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90 if (!pIOHandler)return true;
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91 const char* tokens[] = {"off"};
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92 return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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93 }
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94 return false;
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95 }
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96
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97 // ------------------------------------------------------------------------------------------------
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98 const aiImporterDesc* OFFImporter::GetInfo () const
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99 {
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100 return &desc;
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101 }
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102
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103 // ------------------------------------------------------------------------------------------------
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104 // Imports the given file into the given scene structure.
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105 void OFFImporter::InternReadFile( const std::string& pFile,
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106 aiScene* pScene, IOSystem* pIOHandler)
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107 {
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108 boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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109
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110 // Check whether we can read from the file
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111 if( file.get() == NULL) {
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112 throw DeadlyImportError( "Failed to open OFF file " + pFile + ".");
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113 }
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114
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115 // allocate storage and copy the contents of the file to a memory buffer
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116 std::vector<char> mBuffer2;
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117 TextFileToBuffer(file.get(),mBuffer2);
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118 const char* buffer = &mBuffer2[0];
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119
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120 char line[4096];
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121 GetNextLine(buffer,line);
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122 if ('O' == line[0]) {
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123 GetNextLine(buffer,line); // skip the 'OFF' line
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124 }
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125
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126 const char* sz = line; SkipSpaces(&sz);
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127 const unsigned int numVertices = strtoul10(sz,&sz);SkipSpaces(&sz);
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128 const unsigned int numFaces = strtoul10(sz,&sz);
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129
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130 pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = 1 ];
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131 aiMesh* mesh = pScene->mMeshes[0] = new aiMesh();
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132 aiFace* faces = mesh->mFaces = new aiFace [mesh->mNumFaces = numFaces];
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133
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134 std::vector<aiVector3D> tempPositions(numVertices);
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135
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136 // now read all vertex lines
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137 for (unsigned int i = 0; i< numVertices;++i)
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138 {
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139 if(!GetNextLine(buffer,line))
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140 {
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141 DefaultLogger::get()->error("OFF: The number of verts in the header is incorrect");
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142 break;
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143 }
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144 aiVector3D& v = tempPositions[i];
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145
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146 sz = line; SkipSpaces(&sz);
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147 sz = fast_atoreal_move<float>(sz,(float&)v.x); SkipSpaces(&sz);
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148 sz = fast_atoreal_move<float>(sz,(float&)v.y); SkipSpaces(&sz);
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149 fast_atoreal_move<float>(sz,(float&)v.z);
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150 }
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151
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152
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153 // First find out how many vertices we'll need
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154 const char* old = buffer;
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155 for (unsigned int i = 0; i< mesh->mNumFaces;++i)
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156 {
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157 if(!GetNextLine(buffer,line))
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158 {
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159 DefaultLogger::get()->error("OFF: The number of faces in the header is incorrect");
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160 break;
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161 }
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162 sz = line;SkipSpaces(&sz);
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163 if(!(faces->mNumIndices = strtoul10(sz,&sz)) || faces->mNumIndices > 9)
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164 {
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165 DefaultLogger::get()->error("OFF: Faces with zero indices aren't allowed");
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166 --mesh->mNumFaces;
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167 continue;
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168 }
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169 mesh->mNumVertices += faces->mNumIndices;
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170 ++faces;
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171 }
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172
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173 if (!mesh->mNumVertices)
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174 throw DeadlyImportError("OFF: There are no valid faces");
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175
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176 // allocate storage for the output vertices
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177 aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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178
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179 // second: now parse all face indices
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180 buffer = old;faces = mesh->mFaces;
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181 for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;)
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182 {
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183 if(!GetNextLine(buffer,line))break;
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184
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185 unsigned int idx;
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186 sz = line;SkipSpaces(&sz);
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187 if(!(idx = strtoul10(sz,&sz)) || idx > 9)
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188 continue;
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189
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190 faces->mIndices = new unsigned int [faces->mNumIndices];
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191 for (unsigned int m = 0; m < faces->mNumIndices;++m)
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192 {
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193 SkipSpaces(&sz);
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194 if ((idx = strtoul10(sz,&sz)) >= numVertices)
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195 {
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196 DefaultLogger::get()->error("OFF: Vertex index is out of range");
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197 idx = numVertices-1;
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198 }
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199 faces->mIndices[m] = p++;
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200 *verts++ = tempPositions[idx];
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201 }
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202 ++i;
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203 ++faces;
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204 }
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205
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206 // generate the output node graph
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207 pScene->mRootNode = new aiNode();
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208 pScene->mRootNode->mName.Set("<OFFRoot>");
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209 pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes = 1];
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210 pScene->mRootNode->mMeshes[0] = 0;
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211
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212 // generate a default material
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213 pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 1];
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214 aiMaterial* pcMat = new aiMaterial();
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215
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216 aiColor4D clr(0.6f,0.6f,0.6f,1.0f);
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217 pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
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218 pScene->mMaterials[0] = pcMat;
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219
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220 const int twosided =1;
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221 pcMat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
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222 }
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223
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224 #endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
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