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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file NFFLoader.h
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42 * @brief Declaration of the NFF importer class.
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43 */
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44 #ifndef AI_NFFLOADER_H_INCLUDED
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45 #define AI_NFFLOADER_H_INCLUDED
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46
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47 #include "BaseImporter.h"
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48 #include <vector>
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49
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50 #include "assimp/types.h"
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51
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52 namespace Assimp {
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53
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54 // ----------------------------------------------------------------------------------
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55 /** NFF (Neutral File Format) Importer class.
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56 *
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57 * The class implements both Eric Haynes NFF format and Sense8's NFF (NFF2) format.
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58 * Both are quite different and the loading code is somewhat dirty at
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59 * the moment. Sense8 should be moved to a separate loader.
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60 */
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61 class NFFImporter : public BaseImporter
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62 {
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63 public:
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64 NFFImporter();
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65 ~NFFImporter();
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66
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67
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68 public:
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69
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70 // -------------------------------------------------------------------
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71 /** Returns whether the class can handle the format of the given file.
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72 * See BaseImporter::CanRead() for details.
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73 */
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74 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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75 bool checkSig) const;
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76
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77 protected:
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78
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79 // -------------------------------------------------------------------
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80 /** Return importer meta information.
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81 * See #BaseImporter::GetInfo for the details
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82 */
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83 const aiImporterDesc* GetInfo () const;
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84
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85 // -------------------------------------------------------------------
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86 /** Imports the given file into the given scene structure.
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87 * See BaseImporter::InternReadFile() for details
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88 */
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89 void InternReadFile( const std::string& pFile, aiScene* pScene,
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90 IOSystem* pIOHandler);
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91
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92 private:
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93
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94
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95 // describes face material properties
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96 struct ShadingInfo
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97 {
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98 ShadingInfo()
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99 : color (0.6f,0.6f,0.6f)
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100 , diffuse (1.f,1.f,1.f)
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101 , specular (1.f,1.f,1.f)
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102 , ambient (0.f,0.f,0.f)
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103 , emissive (0.f,0.f,0.f)
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104 , refracti (1.f)
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105 , twoSided (false) // for NFF2
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106 , shaded (true) // for NFF2
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107 , opacity (1.f)
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108 , shininess (0.f)
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109 , mapping (aiTextureMapping_UV)
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110 {}
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111
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112 aiColor3D color,diffuse,specular,ambient,emissive;
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113 float refracti;
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114
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115 std::string texFile;
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116
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117 // For NFF2
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118 bool twoSided;
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119 bool shaded;
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120 float opacity, shininess;
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121
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122 std::string name;
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123
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124 // texture mapping to be generated for the mesh - uv is the default
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125 // it means: use UV if there, nothing otherwise. This property is
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126 // used for locked meshes.
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127 aiTextureMapping mapping;
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128
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129 // shininess is ignored for the moment
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130 bool operator == (const ShadingInfo& other) const
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131 {
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132 return color == other.color &&
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133 diffuse == other.diffuse &&
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134 specular == other.specular &&
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135 ambient == other.ambient &&
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136 refracti == other.refracti &&
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137 texFile == other.texFile &&
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138 twoSided == other.twoSided &&
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139 shaded == other.shaded;
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140
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141 // Some properties from NFF2 aren't compared by this operator.
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142 // Comparing MeshInfo::matIndex should do that.
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143 }
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144 };
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145
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146 // describes a NFF light source
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147 struct Light
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148 {
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149 Light()
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150 : intensity (1.f)
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151 , color (1.f,1.f,1.f)
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152 {}
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153
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154 aiVector3D position;
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155 float intensity;
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156 aiColor3D color;
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157 };
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158
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159 enum PatchType
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160 {
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161 PatchType_Simple = 0x0,
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162 PatchType_Normals = 0x1,
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163 PatchType_UVAndNormals = 0x2
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164 };
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165
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166 // describes a NFF mesh
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167 struct MeshInfo
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168 {
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169 MeshInfo(PatchType _pType, bool bL = false)
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170 : pType (_pType)
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171 , bLocked (bL)
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172 , radius (1.f,1.f,1.f)
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173 , dir (0.f,1.f,0.f)
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174 , matIndex (0)
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175 {
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176 name[0] = '\0'; // by default meshes are unnamed
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177 }
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178
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179 ShadingInfo shader;
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180 PatchType pType;
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181 bool bLocked;
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182
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183 // for spheres, cones and cylinders: center point of the object
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184 aiVector3D center, radius, dir;
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185
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186 char name[128];
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187
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188 std::vector<aiVector3D> vertices, normals, uvs;
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189 std::vector<unsigned int> faces;
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190
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191 // for NFF2
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192 std::vector<aiColor4D> colors;
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193 unsigned int matIndex;
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194 };
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195
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196
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197 // -------------------------------------------------------------------
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198 /** Loads the material table for the NFF2 file format from an
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199 * external file.
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200 *
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201 * @param output Receives the list of output meshes
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202 * @param path Path to the file (abs. or rel.)
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203 * @param pIOHandler IOSystem to be used to open the file
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204 */
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205 void LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
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206 const std::string& path, IOSystem* pIOHandler);
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207
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208 };
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209
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210 } // end of namespace Assimp
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211
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212 #endif // AI_NFFIMPORTER_H_IN
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