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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file MaterialSystem.h
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42 * Now that #MaterialHelper is gone, this file only contains some
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43 * internal material utility functions.
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44 */
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45 #ifndef AI_MATERIALSYSTEM_H_INC
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46 #define AI_MATERIALSYSTEM_H_INC
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47
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48 namespace Assimp {
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49
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50 // ------------------------------------------------------------------------------
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51 /** Computes a hash (hopefully unique) from all material properties
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52 * The hash value reflects the current property state, so if you add any
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53 * property and call this method again, the resulting hash value will be
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54 * different. The hash is not persistent across different builds and platforms.
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55 *
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56 * @param includeMatName Set to 'true' to take all properties with
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57 * '?' as initial character in their name into account.
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58 * Currently #AI_MATKEY_NAME is the only example.
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59 * @return 32 Bit jash value for the material
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60 */
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61 uint32_t ComputeMaterialHash(const aiMaterial* mat, bool includeMatName = false);
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62
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63
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64 } // ! namespace Assimp
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65
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66 #endif //!! AI_MATERIALSYSTEM_H_INC
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