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1 /*
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2 Open Asset Import Library (ASSIMP)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2010, ASSIMP Development Team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the ASSIMP team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the ASSIMP Development Team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Defines the helper data structures for importing MD4 files */
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42 #ifndef AI_MD4FILEHELPER_H_INC
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43 #define AI_MD4FILEHELPER_H_INC
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44
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45 #include <string>
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46 #include <vector>
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47 #include <sstream>
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48
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49 #include "../include/aiTypes.h"
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50 #include "../include/aiMesh.h"
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51 #include "../include/aiAnim.h"
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52
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53 #if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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54 # pragma pack(push,1)
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55 # define PACK_STRUCT
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56 #elif defined( __GNUC__ )
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57 # define PACK_STRUCT __attribute__((packed))
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58 #else
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59 # error Compiler not supported
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60 #endif
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61
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62
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63 namespace Assimp
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64 {
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65 // http://gongo.quakedev.com/md4.html
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66 namespace MD4
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67 {
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68
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69 #define AI_MD4_MAGIC_NUMBER_BE 'IDP4'
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70 #define AI_MD4_MAGIC_NUMBER_LE '4PDI'
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71
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72 // common limitations
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73 #define AI_MD4_VERSION 4
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74 #define AI_MD4_MAXQPATH 64
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75 #define AI_MD4_MAX_FRAMES 2028
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76 #define AI_MD4_MAX_SURFACES 32
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77 #define AI_MD4_MAX_BONES 256
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78 #define AI_MD4_MAX_VERTS 4096
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79 #define AI_MD4_MAX_TRIANGLES 8192
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80
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81 // ---------------------------------------------------------------------------
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82 /** \brief Data structure for the MD4 main header
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83 */
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84 // ---------------------------------------------------------------------------
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85 struct Header
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86 {
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87 //! magic number
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88 int32_t magic;
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89
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90 //! file format version
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91 int32_t version;
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92
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93 //! original name in .pak archive
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94 unsigned char name[ AI_MD4_MAXQPATH ];
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95
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96 //! number of frames in the file
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97 int32_t NUM_FRAMES;
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98
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99 //! number of bones in the file
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100 int32_t NUM_BONES;
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101
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102 //! number of surfaces in the file
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103 int32_t NUM_SURFACES;
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104
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105 //! offset of the first frame
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106 int32_t OFS_FRAMES;
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107
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108 //! offset of the first bone
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109 int32_t OFS_BONES;
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110
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111 //! offset of the first surface
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112 int32_t OFS_SURFACES;
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113
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114 //! end of file
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115 int32_t OFS_EOF;
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116 } PACK_STRUCT;
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117
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118 // ---------------------------------------------------------------------------
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119 /** \brief Stores the local transformation matrix of a bone
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120 */
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121 // ---------------------------------------------------------------------------
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122 struct BoneFrame
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123 {
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124 float matrix[3][4];
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125 } PACK_STRUCT;
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126
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127 // ---------------------------------------------------------------------------
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128 /** \brief Stores the name / parent index / flag of a node
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129 */
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130 // ---------------------------------------------------------------------------
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131 struct BoneName
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132 {
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133 char name[32] ;
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134 int parent ;
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135 int flags ;
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136 } PACK_STRUCT;
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137
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138 // ---------------------------------------------------------------------------
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139 /** \brief Data structure for a surface in a MD4 file
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140 */
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141 // ---------------------------------------------------------------------------
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142 struct Surface
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143 {
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144 int32_t ident;
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145 char name[64];
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146 char shader[64];
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147 int32_t shaderIndex;
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148 int32_t lodBias;
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149 int32_t minLod;
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150 int32_t ofsHeader;
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151 int32_t numVerts;
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152 int32_t ofsVerts;
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153 int32_t numTris;
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154 int32_t ofsTris;
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155 int32_t numBoneRefs;
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156 int32_t ofsBoneRefs;
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157 int32_t ofsCollapseMap;
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158 int32_t ofsEnd;
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159 } PACK_STRUCT;
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160
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161
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162 // ---------------------------------------------------------------------------
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163 /** \brief Data structure for a MD4 vertex' weight
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164 */
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165 // ---------------------------------------------------------------------------
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166 struct Weight
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167 {
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168 int32_t boneIndex;
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169 float boneWeight;
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170 float offset[3];
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171 } PACK_STRUCT;
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172
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173 // ---------------------------------------------------------------------------
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174 /** \brief Data structure for a vertex in a MD4 file
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175 */
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176 // ---------------------------------------------------------------------------
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177 struct Vertex
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178 {
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179 float vertex[3];
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180 float normal[3];
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181 float texCoords[2];
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182 int32_t numWeights;
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183 Weight weights[1];
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184 } PACK_STRUCT;
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185
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186 // ---------------------------------------------------------------------------
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187 /** \brief Data structure for a triangle in a MD4 file
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188 */
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189 // ---------------------------------------------------------------------------
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190 struct Triangle
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191 {
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192 int32_t indexes[3];
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193 } PACK_STRUCT;
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194
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195 // ---------------------------------------------------------------------------
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196 /** \brief Data structure for a MD4 frame
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197 */
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198 // ---------------------------------------------------------------------------
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199 struct Frame
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200 {
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201 float bounds[3][2];
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202 float localOrigin[3];
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203 float radius;
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204 BoneFrame bones[1];
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205 } PACK_STRUCT;
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206
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207
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208 // reset packing to the original value
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209 #if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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210 # pragma pack( pop )
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211 #endif
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212 #undef PACK_STRUCT
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213
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214
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215 };
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216 };
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217
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218 #endif // !! AI_MD4FILEHELPER_H_INC |