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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** Defines a post processing step to limit the number of bones affecting a single vertex. */
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42 #ifndef AI_LIMITBONEWEIGHTSPROCESS_H_INC
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43 #define AI_LIMITBONEWEIGHTSPROCESS_H_INC
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44
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45 #include "BaseProcess.h"
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46
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47 struct aiMesh;
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48 class LimitBoneWeightsTest;
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49
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50 namespace Assimp
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51 {
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52
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53 // NOTE: If you change these limits, don't forget to change the
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54 // corresponding values in all Assimp ports
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55
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56 // **********************************************************
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57 // Java: ConfigProperty.java,
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58 // ConfigProperty.DEFAULT_BONE_WEIGHT_LIMIT
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59 // **********************************************************
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60
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61 #if (!defined AI_LMW_MAX_WEIGHTS)
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62 # define AI_LMW_MAX_WEIGHTS 0x4
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63 #endif // !! AI_LMW_MAX_WEIGHTS
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64
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65 // ---------------------------------------------------------------------------
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66 /** This post processing step limits the number of bones affecting a vertex
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67 * to a certain maximum value. If a vertex is affected by more than that number
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68 * of bones, the bone weight with the least influence on this vertex are removed.
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69 * The other weights on this bone are then renormalized to assure the sum weight
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70 * to be 1.
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71 */
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72 class LimitBoneWeightsProcess : public BaseProcess
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73 {
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74 public:
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75
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76 LimitBoneWeightsProcess();
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77 ~LimitBoneWeightsProcess();
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78
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79 public:
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80 // -------------------------------------------------------------------
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81 /** Returns whether the processing step is present in the given flag.
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82 * @param pFlags The processing flags the importer was called with.
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83 * A bitwise combination of #aiPostProcessSteps.
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84 * @return true if the process is present in this flag fields,
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85 * false if not.
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86 */
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87 bool IsActive( unsigned int pFlags) const;
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88
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89 // -------------------------------------------------------------------
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90 /** Called prior to ExecuteOnScene().
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91 * The function is a request to the process to update its configuration
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92 * basing on the Importer's configuration property list.
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93 */
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94 void SetupProperties(const Importer* pImp);
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95
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96 public:
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97
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98 // -------------------------------------------------------------------
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99 /** Limits the bone weight count for all vertices in the given mesh.
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100 * @param pMesh The mesh to process.
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101 */
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102 void ProcessMesh( aiMesh* pMesh);
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103
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104 // -------------------------------------------------------------------
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105 /** Executes the post processing step on the given imported data.
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106 * At the moment a process is not supposed to fail.
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107 * @param pScene The imported data to work at.
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108 */
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109 void Execute( aiScene* pScene);
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110
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111
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112 public:
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113
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114 // -------------------------------------------------------------------
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115 /** Describes a bone weight on a vertex */
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116 struct Weight
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117 {
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118 unsigned int mBone; ///< Index of the bone
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119 float mWeight; ///< Weight of that bone on this vertex
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120 Weight() { }
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121 Weight( unsigned int pBone, float pWeight)
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122 {
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123 mBone = pBone;
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124 mWeight = pWeight;
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125 }
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126
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127 /** Comparision operator to sort bone weights by descending weight */
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128 bool operator < (const Weight& pWeight) const
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129 {
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130 return mWeight > pWeight.mWeight;
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131 }
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132 };
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133
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134 public:
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135 /** Maximum number of bones influencing any single vertex. */
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136 unsigned int mMaxWeights;
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137 };
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138
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139 } // end of namespace Assimp
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140
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141 #endif // AI_LIMITBONEWEIGHTSPROCESS_H_INC
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