vrshoot

annotate libs/assimp/ImporterRegistry.cpp @ 1:e7ca128b8713

looks nice :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 00:35:22 +0200
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nuclear@0 1 /*
nuclear@0 2 ---------------------------------------------------------------------------
nuclear@0 3 Open Asset Import Library (assimp)
nuclear@0 4 ---------------------------------------------------------------------------
nuclear@0 5
nuclear@0 6 Copyright (c) 2006-2012, assimp team
nuclear@0 7
nuclear@0 8 All rights reserved.
nuclear@0 9
nuclear@0 10 Redistribution and use of this software in source and binary forms,
nuclear@0 11 with or without modification, are permitted provided that the following
nuclear@0 12 conditions are met:
nuclear@0 13
nuclear@0 14 * Redistributions of source code must retain the above
nuclear@0 15 copyright notice, this list of conditions and the
nuclear@0 16 following disclaimer.
nuclear@0 17
nuclear@0 18 * Redistributions in binary form must reproduce the above
nuclear@0 19 copyright notice, this list of conditions and the
nuclear@0 20 following disclaimer in the documentation and/or other
nuclear@0 21 materials provided with the distribution.
nuclear@0 22
nuclear@0 23 * Neither the name of the assimp team, nor the names of its
nuclear@0 24 contributors may be used to endorse or promote products
nuclear@0 25 derived from this software without specific prior
nuclear@0 26 written permission of the assimp team.
nuclear@0 27
nuclear@0 28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 39 ---------------------------------------------------------------------------
nuclear@0 40 */
nuclear@0 41
nuclear@0 42 /** @file ImporterRegistry.cpp
nuclear@0 43
nuclear@0 44 Central registry for all importers available. Do not edit this file
nuclear@0 45 directly (unless you are adding new loaders), instead use the
nuclear@0 46 corresponding preprocessor flag to selectively disable formats.
nuclear@0 47 */
nuclear@0 48
nuclear@0 49 #include "AssimpPCH.h"
nuclear@0 50
nuclear@0 51 // ------------------------------------------------------------------------------------------------
nuclear@0 52 // Importers
nuclear@0 53 // (include_new_importers_here)
nuclear@0 54 // ------------------------------------------------------------------------------------------------
nuclear@0 55 #ifndef ASSIMP_BUILD_NO_X_IMPORTER
nuclear@0 56 # include "XFileImporter.h"
nuclear@0 57 #endif
nuclear@0 58 #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
nuclear@0 59 # include "3DSLoader.h"
nuclear@0 60 #endif
nuclear@0 61 #ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
nuclear@0 62 # include "MD3Loader.h"
nuclear@0 63 #endif
nuclear@0 64 #ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
nuclear@0 65 # include "MDLLoader.h"
nuclear@0 66 #endif
nuclear@0 67 #ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
nuclear@0 68 # include "MD2Loader.h"
nuclear@0 69 #endif
nuclear@0 70 #ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
nuclear@0 71 # include "PlyLoader.h"
nuclear@0 72 #endif
nuclear@0 73 #ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
nuclear@0 74 # include "ASELoader.h"
nuclear@0 75 #endif
nuclear@0 76 #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
nuclear@0 77 # include "ObjFileImporter.h"
nuclear@0 78 #endif
nuclear@0 79 #ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
nuclear@0 80 # include "HMPLoader.h"
nuclear@0 81 #endif
nuclear@0 82 #ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
nuclear@0 83 # include "SMDLoader.h"
nuclear@0 84 #endif
nuclear@0 85 #ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
nuclear@0 86 # include "MDCLoader.h"
nuclear@0 87 #endif
nuclear@0 88 #ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
nuclear@0 89 # include "MD5Loader.h"
nuclear@0 90 #endif
nuclear@0 91 #ifndef ASSIMP_BUILD_NO_STL_IMPORTER
nuclear@0 92 # include "STLLoader.h"
nuclear@0 93 #endif
nuclear@0 94 #ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
nuclear@0 95 # include "LWOLoader.h"
nuclear@0 96 #endif
nuclear@0 97 #ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
nuclear@0 98 # include "DXFLoader.h"
nuclear@0 99 #endif
nuclear@0 100 #ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
nuclear@0 101 # include "NFFLoader.h"
nuclear@0 102 #endif
nuclear@0 103 #ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
nuclear@0 104 # include "RawLoader.h"
nuclear@0 105 #endif
nuclear@0 106 #ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
nuclear@0 107 # include "OFFLoader.h"
nuclear@0 108 #endif
nuclear@0 109 #ifndef ASSIMP_BUILD_NO_AC_IMPORTER
nuclear@0 110 # include "ACLoader.h"
nuclear@0 111 #endif
nuclear@0 112 #ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
nuclear@0 113 # include "BVHLoader.h"
nuclear@0 114 #endif
nuclear@0 115 #ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
nuclear@0 116 # include "IRRMeshLoader.h"
nuclear@0 117 #endif
nuclear@0 118 #ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
nuclear@0 119 # include "IRRLoader.h"
nuclear@0 120 #endif
nuclear@0 121 #ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
nuclear@0 122 # include "Q3DLoader.h"
nuclear@0 123 #endif
nuclear@0 124 #ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
nuclear@0 125 # include "B3DImporter.h"
nuclear@0 126 #endif
nuclear@0 127 #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
nuclear@0 128 # include "ColladaLoader.h"
nuclear@0 129 #endif
nuclear@0 130 #ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
nuclear@0 131 # include "TerragenLoader.h"
nuclear@0 132 #endif
nuclear@0 133 #ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
nuclear@0 134 # include "CSMLoader.h"
nuclear@0 135 #endif
nuclear@0 136 #ifndef ASSIMP_BUILD_NO_3D_IMPORTER
nuclear@0 137 # include "UnrealLoader.h"
nuclear@0 138 #endif
nuclear@0 139 #ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
nuclear@0 140 # include "LWSLoader.h"
nuclear@0 141 #endif
nuclear@0 142 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
nuclear@0 143 # include "OgreImporter.hpp"
nuclear@0 144 #endif
nuclear@0 145 #ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
nuclear@0 146 # include "MS3DLoader.h"
nuclear@0 147 #endif
nuclear@0 148 #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
nuclear@0 149 # include "COBLoader.h"
nuclear@0 150 #endif
nuclear@0 151 #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
nuclear@0 152 # include "BlenderLoader.h"
nuclear@0 153 #endif
nuclear@0 154 #ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
nuclear@0 155 # include "Q3BSPFileImporter.h"
nuclear@0 156 #endif
nuclear@0 157 #ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
nuclear@0 158 # include "NDOLoader.h"
nuclear@0 159 #endif
nuclear@0 160 #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
nuclear@0 161 # include "IFCLoader.h"
nuclear@0 162 #endif
nuclear@0 163 #ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
nuclear@0 164 # include "XGLLoader.h"
nuclear@0 165 #endif
nuclear@0 166 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
nuclear@0 167 # include "FBXImporter.h"
nuclear@0 168 #endif
nuclear@0 169
nuclear@0 170 namespace Assimp {
nuclear@0 171
nuclear@0 172 // ------------------------------------------------------------------------------------------------
nuclear@0 173 void GetImporterInstanceList(std::vector< BaseImporter* >& out)
nuclear@0 174 {
nuclear@0 175 // ----------------------------------------------------------------------------
nuclear@0 176 // Add an instance of each worker class here
nuclear@0 177 // (register_new_importers_here)
nuclear@0 178 // ----------------------------------------------------------------------------
nuclear@0 179 out.reserve(64);
nuclear@0 180 #if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
nuclear@0 181 out.push_back( new XFileImporter());
nuclear@0 182 #endif
nuclear@0 183 #if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
nuclear@0 184 out.push_back( new ObjFileImporter());
nuclear@0 185 #endif
nuclear@0 186 #if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
nuclear@0 187 out.push_back( new Discreet3DSImporter());
nuclear@0 188 #endif
nuclear@0 189 #if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
nuclear@0 190 out.push_back( new MD3Importer());
nuclear@0 191 #endif
nuclear@0 192 #if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
nuclear@0 193 out.push_back( new MD2Importer());
nuclear@0 194 #endif
nuclear@0 195 #if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
nuclear@0 196 out.push_back( new PLYImporter());
nuclear@0 197 #endif
nuclear@0 198 #if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
nuclear@0 199 out.push_back( new MDLImporter());
nuclear@0 200 #endif
nuclear@0 201 #if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
nuclear@0 202 out.push_back( new ASEImporter());
nuclear@0 203 #endif
nuclear@0 204 #if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
nuclear@0 205 out.push_back( new HMPImporter());
nuclear@0 206 #endif
nuclear@0 207 #if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
nuclear@0 208 out.push_back( new SMDImporter());
nuclear@0 209 #endif
nuclear@0 210 #if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
nuclear@0 211 out.push_back( new MDCImporter());
nuclear@0 212 #endif
nuclear@0 213 #if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
nuclear@0 214 out.push_back( new MD5Importer());
nuclear@0 215 #endif
nuclear@0 216 #if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
nuclear@0 217 out.push_back( new STLImporter());
nuclear@0 218 #endif
nuclear@0 219 #if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
nuclear@0 220 out.push_back( new LWOImporter());
nuclear@0 221 #endif
nuclear@0 222 #if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
nuclear@0 223 out.push_back( new DXFImporter());
nuclear@0 224 #endif
nuclear@0 225 #if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
nuclear@0 226 out.push_back( new NFFImporter());
nuclear@0 227 #endif
nuclear@0 228 #if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
nuclear@0 229 out.push_back( new RAWImporter());
nuclear@0 230 #endif
nuclear@0 231 #if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
nuclear@0 232 out.push_back( new OFFImporter());
nuclear@0 233 #endif
nuclear@0 234 #if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
nuclear@0 235 out.push_back( new AC3DImporter());
nuclear@0 236 #endif
nuclear@0 237 #if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
nuclear@0 238 out.push_back( new BVHLoader());
nuclear@0 239 #endif
nuclear@0 240 #if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
nuclear@0 241 out.push_back( new IRRMeshImporter());
nuclear@0 242 #endif
nuclear@0 243 #if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
nuclear@0 244 out.push_back( new IRRImporter());
nuclear@0 245 #endif
nuclear@0 246 #if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
nuclear@0 247 out.push_back( new Q3DImporter());
nuclear@0 248 #endif
nuclear@0 249 #if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
nuclear@0 250 out.push_back( new B3DImporter());
nuclear@0 251 #endif
nuclear@0 252 #if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
nuclear@0 253 out.push_back( new ColladaLoader());
nuclear@0 254 #endif
nuclear@0 255 #if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
nuclear@0 256 out.push_back( new TerragenImporter());
nuclear@0 257 #endif
nuclear@0 258 #if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
nuclear@0 259 out.push_back( new CSMImporter());
nuclear@0 260 #endif
nuclear@0 261 #if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
nuclear@0 262 out.push_back( new UnrealImporter());
nuclear@0 263 #endif
nuclear@0 264 #if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
nuclear@0 265 out.push_back( new LWSImporter());
nuclear@0 266 #endif
nuclear@0 267 #if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
nuclear@0 268 out.push_back( new Ogre::OgreImporter());
nuclear@0 269 #endif
nuclear@0 270 #if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
nuclear@0 271 out.push_back( new MS3DImporter());
nuclear@0 272 #endif
nuclear@0 273 #if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
nuclear@0 274 out.push_back( new COBImporter());
nuclear@0 275 #endif
nuclear@0 276 #if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
nuclear@0 277 out.push_back( new BlenderImporter());
nuclear@0 278 #endif
nuclear@0 279 #if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
nuclear@0 280 out.push_back( new Q3BSPFileImporter() );
nuclear@0 281 #endif
nuclear@0 282 #if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
nuclear@0 283 out.push_back( new NDOImporter() );
nuclear@0 284 #endif
nuclear@0 285 #if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
nuclear@0 286 out.push_back( new IFCImporter() );
nuclear@0 287 #endif
nuclear@0 288 #if ( !defined ASSIMP_BUILD_NO_XGL_IMPORTER )
nuclear@0 289 out.push_back( new XGLImporter() );
nuclear@0 290 #endif
nuclear@0 291 #if ( !defined ASSIMP_BUILD_NO_FBX_IMPORTER )
nuclear@0 292 out.push_back( new FBXImporter() );
nuclear@0 293 #endif
nuclear@0 294 }
nuclear@0 295
nuclear@0 296 }