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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40 /** @file HMPLoader.h
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41 * @brief Declaration of the HMP importer class
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42 */
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43
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44 #ifndef AI_HMPLOADER_H_INCLUDED
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45 #define AI_HMPLOADER_H_INCLUDED
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46
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47 // public ASSIMP headers
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48 #include "assimp/types.h"
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49 #include "assimp/texture.h"
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50 #include "assimp/material.h"
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51
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52 // internal headers
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53 #include "BaseImporter.h"
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54 #include "MDLLoader.h"
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55 #include "HMPFileData.h"
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56
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57 namespace Assimp {
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58 using namespace HMP;
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59
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60 // ---------------------------------------------------------------------------
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61 /** Used to load 3D GameStudio HMP files (terrains)
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62 */
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63 class HMPImporter : public MDLImporter
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64 {
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65 public:
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66 HMPImporter();
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67 ~HMPImporter();
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68
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69
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70 public:
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71
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72 // -------------------------------------------------------------------
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73 /** Returns whether the class can handle the format of the given file.
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74 * See BaseImporter::CanRead() for details.
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75 */
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76 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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77 bool checkSig) const;
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78
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79 protected:
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80
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81
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82 // -------------------------------------------------------------------
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83 /** Return importer meta information.
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84 * See #BaseImporter::GetInfo for the details
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85 */
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86 const aiImporterDesc* GetInfo () const;
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87
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88 // -------------------------------------------------------------------
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89 /** Imports the given file into the given scene structure.
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90 * See BaseImporter::InternReadFile() for details
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91 */
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92 void InternReadFile( const std::string& pFile, aiScene* pScene,
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93 IOSystem* pIOHandler);
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94
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95 protected:
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96
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97 // -------------------------------------------------------------------
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98 /** Import a HMP4 file
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99 */
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100 void InternReadFile_HMP4( );
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101
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102 // -------------------------------------------------------------------
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103 /** Import a HMP5 file
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104 */
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105 void InternReadFile_HMP5( );
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106
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107 // -------------------------------------------------------------------
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108 /** Import a HMP7 file
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109 */
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110 void InternReadFile_HMP7( );
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111
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112 // -------------------------------------------------------------------
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113 /** Validate a HMP 5,4,7 file header
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114 */
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115 void ValidateHeader_HMP457( );
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116
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117 // -------------------------------------------------------------------
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118 /** Try to load one material from the file, if this fails create
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119 * a default material
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120 */
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121 void CreateMaterial(const unsigned char* szCurrent,
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122 const unsigned char** szCurrentOut);
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123
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124 // -------------------------------------------------------------------
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125 /** Build a list of output faces and vertices. The function
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126 * triangulates the height map read from the file
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127 * \param width Width of the height field
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128 * \param width Height of the height field
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129 */
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130 void CreateOutputFaceList(unsigned int width,unsigned int height);
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131
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132 // -------------------------------------------------------------------
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133 /** Generate planar texture coordinates for a terrain
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134 * \param width Width of the terrain, in vertices
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135 * \param height Height of the terrain, in vertices
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136 */
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137 void GenerateTextureCoords(const unsigned int width,
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138 const unsigned int height);
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139
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140 // -------------------------------------------------------------------
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141 /** Read the first skin from the file and skip all others ...
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142 * \param iNumSkins Number of skins in the file
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143 * \param szCursor Position of the first skin (offset 84)
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144 */
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145 void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor,
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146 const unsigned char** szCursorOut);
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147
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148 private:
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149
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150 };
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151
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152 } // end of namespace Assimp
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153
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154 #endif // AI_HMPIMPORTER_H_INC
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155
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