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1 /*
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2 ---------------------------------------------------------------------------
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3 Open Asset Import Library (assimp)
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4 ---------------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2012, assimp team
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7
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the following
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12 conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39 ---------------------------------------------------------------------------
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40 */
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41
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42 /** @file Implementation of the post processing step to generate face
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43 * normals for all imported faces.
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44 */
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45
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46 #include "AssimpPCH.h"
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47 #include "GenFaceNormalsProcess.h"
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48
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49
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50 using namespace Assimp;
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51
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52 // ------------------------------------------------------------------------------------------------
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53 // Constructor to be privately used by Importer
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54 GenFaceNormalsProcess::GenFaceNormalsProcess()
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55 {
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56 // nothing to do here
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57 }
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58
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59 // ------------------------------------------------------------------------------------------------
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60 // Destructor, private as well
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61 GenFaceNormalsProcess::~GenFaceNormalsProcess()
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62 {
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63 // nothing to do here
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64 }
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65
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66 // ------------------------------------------------------------------------------------------------
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67 // Returns whether the processing step is present in the given flag field.
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68 bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const
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69 {
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70 return (pFlags & aiProcess_GenNormals) != 0;
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71 }
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72
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73 // ------------------------------------------------------------------------------------------------
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74 // Executes the post processing step on the given imported data.
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75 void GenFaceNormalsProcess::Execute( aiScene* pScene)
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76 {
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77 DefaultLogger::get()->debug("GenFaceNormalsProcess begin");
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78
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79 if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
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80 throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
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81 }
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82
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83 bool bHas = false;
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84 for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
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85 if(this->GenMeshFaceNormals( pScene->mMeshes[a])) {
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86 bHas = true;
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87 }
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88 }
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89 if (bHas) {
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90 DefaultLogger::get()->info("GenFaceNormalsProcess finished. "
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91 "Face normals have been calculated");
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92 }
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93 else DefaultLogger::get()->debug("GenFaceNormalsProcess finished. "
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94 "Normals are already there");
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95 }
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96
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97 // ------------------------------------------------------------------------------------------------
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98 // Executes the post processing step on the given imported data.
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99 bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
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100 {
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101 if (NULL != pMesh->mNormals) {
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102 return false;
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103 }
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104
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105 // If the mesh consists of lines and/or points but not of
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106 // triangles or higher-order polygons the normal vectors
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107 // are undefined.
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108 if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON))) {
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109 DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
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110 return false;
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111 }
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112
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113 // allocate an array to hold the output normals
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114 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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115 const float qnan = get_qnan();
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116
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117 // iterate through all faces and compute per-face normals but store them per-vertex.
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118 for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
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119 const aiFace& face = pMesh->mFaces[a];
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120 if (face.mNumIndices < 3) {
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121 // either a point or a line -> no well-defined normal vector
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122 for (unsigned int i = 0;i < face.mNumIndices;++i) {
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123 pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan);
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124 }
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125 continue;
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126 }
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127
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128 const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
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129 const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
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130 const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
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131 const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
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132
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133 for (unsigned int i = 0;i < face.mNumIndices;++i) {
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134 pMesh->mNormals[face.mIndices[i]] = vNor;
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135 }
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136 }
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137 return true;
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138 }
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