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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file FBXParser.h
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42 * @brief FBX parsing code
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43 */
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44 #ifndef INCLUDED_AI_FBX_PARSER_H
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45 #define INCLUDED_AI_FBX_PARSER_H
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46
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47 #include <vector>
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48 #include <map>
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49 #include <string>
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50 #include <utility>
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51
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52 #include <boost/shared_ptr.hpp>
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53
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54 #include "LogAux.h"
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55
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56 #include "FBXCompileConfig.h"
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57 #include "FBXTokenizer.h"
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58
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59 namespace Assimp {
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60 namespace FBX {
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61
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62 class Scope;
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63 class Parser;
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64 class Element;
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65
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66 // XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
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67 typedef std::vector< Scope* > ScopeList;
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68 typedef std::fbx_unordered_multimap< std::string, Element* > ElementMap;
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69
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70 typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> ElementCollection;
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71
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72 # define new_Scope new Scope
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73 # define new_Element new Element
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74
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75
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76 /** FBX data entity that consists of a key:value tuple.
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77 *
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78 * Example:
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79 * @verbatim
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80 * AnimationCurve: 23, "AnimCurve::", "" {
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81 * [..]
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82 * }
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83 * @endverbatim
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84 *
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85 * As can be seen in this sample, elements can contain nested #Scope
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86 * as their trailing member. **/
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87 class Element
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88 {
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89 public:
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90
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91 Element(const Token& key_token, Parser& parser);
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92 ~Element();
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93
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94 public:
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95
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96 const Scope* Compound() const {
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97 return compound.get();
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98 }
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99
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100 const Token& KeyToken() const {
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101 return key_token;
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102 }
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103
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104 const TokenList& Tokens() const {
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105 return tokens;
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106 }
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107
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108 private:
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109
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110 const Token& key_token;
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111 TokenList tokens;
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112 boost::scoped_ptr<Scope> compound;
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113 };
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114
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115
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116
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117 /** FBX data entity that consists of a 'scope', a collection
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118 * of not necessarily unique #Element instances.
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119 *
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120 * Example:
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121 * @verbatim
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122 * GlobalSettings: {
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123 * Version: 1000
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124 * Properties70:
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125 * [...]
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126 * }
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127 * @endverbatim */
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128 class Scope
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129 {
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130
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131 public:
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132
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133 Scope(Parser& parser, bool topLevel = false);
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134 ~Scope();
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135
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136 public:
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137
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138 const Element* operator[] (const std::string& index) const {
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139 ElementMap::const_iterator it = elements.find(index);
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140 return it == elements.end() ? NULL : (*it).second;
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141 }
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142
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143 ElementCollection GetCollection(const std::string& index) const {
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144 return elements.equal_range(index);
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145 }
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146
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147 const ElementMap& Elements() const {
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148 return elements;
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149 }
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150
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151 private:
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152
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153 ElementMap elements;
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154 };
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155
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156
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157 /** FBX parsing class, takes a list of input tokens and generates a hierarchy
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158 * of nested #Scope instances, representing the fbx DOM.*/
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159 class Parser
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160 {
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161 public:
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162
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163 /** Parse given a token list. Does not take ownership of the tokens -
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164 * the objects must persist during the entire parser lifetime */
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165 Parser (const TokenList& tokens,bool is_binary);
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166 ~Parser();
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167
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168 public:
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169
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170 const Scope& GetRootScope() const {
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171 return *root.get();
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172 }
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173
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174
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175 bool IsBinary() const {
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176 return is_binary;
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177 }
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178
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179 private:
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180
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181 friend class Scope;
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182 friend class Element;
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183
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184 TokenPtr AdvanceToNextToken();
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185
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186 TokenPtr LastToken() const;
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187 TokenPtr CurrentToken() const;
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188
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189
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190
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191 private:
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192
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193 const TokenList& tokens;
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194
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195 TokenPtr last, current;
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196 TokenList::const_iterator cursor;
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197 boost::scoped_ptr<Scope> root;
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198
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199 const bool is_binary;
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200 };
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201
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202
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203 /* token parsing - this happens when building the DOM out of the parse-tree*/
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204 uint64_t ParseTokenAsID(const Token& t, const char*& err_out);
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205 size_t ParseTokenAsDim(const Token& t, const char*& err_out);
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206
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207 float ParseTokenAsFloat(const Token& t, const char*& err_out);
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208 int ParseTokenAsInt(const Token& t, const char*& err_out);
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209 std::string ParseTokenAsString(const Token& t, const char*& err_out);
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210
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211
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212 /* wrapper around ParseTokenAsXXX() with DOMError handling */
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213 uint64_t ParseTokenAsID(const Token& t);
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214 size_t ParseTokenAsDim(const Token& t);
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215 float ParseTokenAsFloat(const Token& t);
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216 int ParseTokenAsInt(const Token& t);
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217 std::string ParseTokenAsString(const Token& t);
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218
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219 /* read data arrays */
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220 void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el);
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221 void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el);
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222 void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el);
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223 void ParseVectorDataArray(std::vector<int>& out, const Element& el);
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224 void ParseVectorDataArray(std::vector<float>& out, const Element& el);
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225 void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
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226 void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
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227
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228
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229
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230 // extract a required element from a scope, abort if the element cannot be found
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231 const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
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232
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233 // extract required compound scope
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234 const Scope& GetRequiredScope(const Element& el);
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235 // get token at a particular index
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236 const Token& GetRequiredToken(const Element& el, unsigned int index);
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237
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238
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239
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240 // read a 4x4 matrix from an array of 16 floats
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241 aiMatrix4x4 ReadMatrix(const Element& element);
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242
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243 } // ! FBX
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244 } // ! Assimp
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245
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246 #endif // ! INCLUDED_AI_FBX_PARSER_H
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