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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file FBXNoteAttribute.cpp
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42 * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
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43 */
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44 #include "AssimpPCH.h"
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45
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46 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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47
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48 #include "FBXParser.h"
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49 #include "FBXDocument.h"
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50 #include "FBXImporter.h"
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51 #include "FBXImportSettings.h"
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52 #include "FBXDocumentUtil.h"
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53 #include "FBXProperties.h"
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54
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55 namespace Assimp {
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56 namespace FBX {
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57
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58 using namespace Util;
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59
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60 // ------------------------------------------------------------------------------------------------
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61 NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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62 : Object(id,element,name)
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63 {
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64 const Scope& sc = GetRequiredScope(element);
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65
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66 const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
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67
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68 // hack on the deriving type but Null/LimbNode attributes are the only case in which
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69 // the property table is by design absent and no warning should be generated
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70 // for it.
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71 const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
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72 props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
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73 }
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74
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75
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76 // ------------------------------------------------------------------------------------------------
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77 NodeAttribute::~NodeAttribute()
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78 {
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79
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80 }
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81
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82
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83 // ------------------------------------------------------------------------------------------------
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84 CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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85 : NodeAttribute(id,element,doc,name)
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86 {
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87 const Scope& sc = GetRequiredScope(element);
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88 const Element* const CameraId = sc["CameraId"];
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89 const Element* const CameraName = sc["CameraName"];
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90 const Element* const CameraIndexName = sc["CameraIndexName"];
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91
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92 if(CameraId) {
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93 cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
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94 }
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95
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96 if(CameraName) {
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97 cameraName = GetRequiredToken(*CameraName,0).StringContents();
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98 }
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99
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100 if(CameraIndexName && CameraIndexName->Tokens().size()) {
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101 cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
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102 }
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103 }
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104
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105
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106 // ------------------------------------------------------------------------------------------------
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107 CameraSwitcher::~CameraSwitcher()
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108 {
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109
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110 }
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111
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112
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113 // ------------------------------------------------------------------------------------------------
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114 Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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115 : NodeAttribute(id,element,doc,name)
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116 {
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117
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118 }
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119
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120
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121 // ------------------------------------------------------------------------------------------------
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122 Camera::~Camera()
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123 {
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124 }
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125
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126
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127 // ------------------------------------------------------------------------------------------------
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128 Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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129 : NodeAttribute(id,element,doc,name)
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130 {
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131
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132 }
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133
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134
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135 // ------------------------------------------------------------------------------------------------
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136 Light::~Light()
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137 {
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138 }
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139
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140
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141 // ------------------------------------------------------------------------------------------------
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142 Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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143 : NodeAttribute(id,element,doc,name)
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144 {
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145
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146 }
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147
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148
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149 // ------------------------------------------------------------------------------------------------
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150 Null::~Null()
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151 {
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152
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153 }
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154
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155
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156 // ------------------------------------------------------------------------------------------------
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157 LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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158 : NodeAttribute(id,element,doc,name)
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159 {
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160
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161 }
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162
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163
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164 // ------------------------------------------------------------------------------------------------
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165 LimbNode::~LimbNode()
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166 {
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167
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168 }
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169
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170 }
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171 }
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172
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173 #endif
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