vrshoot

annotate libs/assimp/FBXNodeAttribute.cpp @ 1:e7ca128b8713

looks nice :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 00:35:22 +0200
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file FBXNoteAttribute.cpp
nuclear@0 42 * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
nuclear@0 43 */
nuclear@0 44 #include "AssimpPCH.h"
nuclear@0 45
nuclear@0 46 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
nuclear@0 47
nuclear@0 48 #include "FBXParser.h"
nuclear@0 49 #include "FBXDocument.h"
nuclear@0 50 #include "FBXImporter.h"
nuclear@0 51 #include "FBXImportSettings.h"
nuclear@0 52 #include "FBXDocumentUtil.h"
nuclear@0 53 #include "FBXProperties.h"
nuclear@0 54
nuclear@0 55 namespace Assimp {
nuclear@0 56 namespace FBX {
nuclear@0 57
nuclear@0 58 using namespace Util;
nuclear@0 59
nuclear@0 60 // ------------------------------------------------------------------------------------------------
nuclear@0 61 NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 62 : Object(id,element,name)
nuclear@0 63 {
nuclear@0 64 const Scope& sc = GetRequiredScope(element);
nuclear@0 65
nuclear@0 66 const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
nuclear@0 67
nuclear@0 68 // hack on the deriving type but Null/LimbNode attributes are the only case in which
nuclear@0 69 // the property table is by design absent and no warning should be generated
nuclear@0 70 // for it.
nuclear@0 71 const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
nuclear@0 72 props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
nuclear@0 73 }
nuclear@0 74
nuclear@0 75
nuclear@0 76 // ------------------------------------------------------------------------------------------------
nuclear@0 77 NodeAttribute::~NodeAttribute()
nuclear@0 78 {
nuclear@0 79
nuclear@0 80 }
nuclear@0 81
nuclear@0 82
nuclear@0 83 // ------------------------------------------------------------------------------------------------
nuclear@0 84 CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 85 : NodeAttribute(id,element,doc,name)
nuclear@0 86 {
nuclear@0 87 const Scope& sc = GetRequiredScope(element);
nuclear@0 88 const Element* const CameraId = sc["CameraId"];
nuclear@0 89 const Element* const CameraName = sc["CameraName"];
nuclear@0 90 const Element* const CameraIndexName = sc["CameraIndexName"];
nuclear@0 91
nuclear@0 92 if(CameraId) {
nuclear@0 93 cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
nuclear@0 94 }
nuclear@0 95
nuclear@0 96 if(CameraName) {
nuclear@0 97 cameraName = GetRequiredToken(*CameraName,0).StringContents();
nuclear@0 98 }
nuclear@0 99
nuclear@0 100 if(CameraIndexName && CameraIndexName->Tokens().size()) {
nuclear@0 101 cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
nuclear@0 102 }
nuclear@0 103 }
nuclear@0 104
nuclear@0 105
nuclear@0 106 // ------------------------------------------------------------------------------------------------
nuclear@0 107 CameraSwitcher::~CameraSwitcher()
nuclear@0 108 {
nuclear@0 109
nuclear@0 110 }
nuclear@0 111
nuclear@0 112
nuclear@0 113 // ------------------------------------------------------------------------------------------------
nuclear@0 114 Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 115 : NodeAttribute(id,element,doc,name)
nuclear@0 116 {
nuclear@0 117
nuclear@0 118 }
nuclear@0 119
nuclear@0 120
nuclear@0 121 // ------------------------------------------------------------------------------------------------
nuclear@0 122 Camera::~Camera()
nuclear@0 123 {
nuclear@0 124 }
nuclear@0 125
nuclear@0 126
nuclear@0 127 // ------------------------------------------------------------------------------------------------
nuclear@0 128 Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 129 : NodeAttribute(id,element,doc,name)
nuclear@0 130 {
nuclear@0 131
nuclear@0 132 }
nuclear@0 133
nuclear@0 134
nuclear@0 135 // ------------------------------------------------------------------------------------------------
nuclear@0 136 Light::~Light()
nuclear@0 137 {
nuclear@0 138 }
nuclear@0 139
nuclear@0 140
nuclear@0 141 // ------------------------------------------------------------------------------------------------
nuclear@0 142 Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 143 : NodeAttribute(id,element,doc,name)
nuclear@0 144 {
nuclear@0 145
nuclear@0 146 }
nuclear@0 147
nuclear@0 148
nuclear@0 149 // ------------------------------------------------------------------------------------------------
nuclear@0 150 Null::~Null()
nuclear@0 151 {
nuclear@0 152
nuclear@0 153 }
nuclear@0 154
nuclear@0 155
nuclear@0 156 // ------------------------------------------------------------------------------------------------
nuclear@0 157 LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 158 : NodeAttribute(id,element,doc,name)
nuclear@0 159 {
nuclear@0 160
nuclear@0 161 }
nuclear@0 162
nuclear@0 163
nuclear@0 164 // ------------------------------------------------------------------------------------------------
nuclear@0 165 LimbNode::~LimbNode()
nuclear@0 166 {
nuclear@0 167
nuclear@0 168 }
nuclear@0 169
nuclear@0 170 }
nuclear@0 171 }
nuclear@0 172
nuclear@0 173 #endif