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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file FBXMeshGeometry.cpp
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42 * @brief Assimp::FBX::MeshGeometry implementation
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43 */
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44 #include "AssimpPCH.h"
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45
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46 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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47
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48 #include <functional>
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49
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50 #include "FBXParser.h"
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51 #include "FBXDocument.h"
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52 #include "FBXImporter.h"
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53 #include "FBXImportSettings.h"
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54 #include "FBXDocumentUtil.h"
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55
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56
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57 namespace Assimp {
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58 namespace FBX {
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59
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60 using namespace Util;
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61
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62
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63 // ------------------------------------------------------------------------------------------------
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64 Geometry::Geometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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65 : Object(id, element,name)
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66 , skin()
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67 {
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68 const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer");
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69 BOOST_FOREACH(const Connection* con, conns) {
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70 const Skin* const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
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71 if(sk) {
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72 skin = sk;
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73 break;
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74 }
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75 }
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76 }
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77
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78
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79 // ------------------------------------------------------------------------------------------------
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80 Geometry::~Geometry()
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81 {
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82
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83 }
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84
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85
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86
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87 // ------------------------------------------------------------------------------------------------
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88 MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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89 : Geometry(id, element,name, doc)
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90 {
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91 const Scope* sc = element.Compound();
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92 if (!sc) {
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93 DOMError("failed to read Geometry object (class: Mesh), no data scope found");
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94 }
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95
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96 // must have Mesh elements:
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97 const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element);
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98 const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element);
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99
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100 // optional Mesh elements:
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101 const ElementCollection& Layer = sc->GetCollection("Layer");
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102
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103 std::vector<aiVector3D> tempVerts;
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104 ParseVectorDataArray(tempVerts,Vertices);
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105
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106 if(tempVerts.empty()) {
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107 FBXImporter::LogWarn("encountered mesh with no vertices");
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108 return;
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109 }
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110
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111 std::vector<int> tempFaces;
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112 ParseVectorDataArray(tempFaces,PolygonVertexIndex);
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113
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114 if(tempFaces.empty()) {
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115 FBXImporter::LogWarn("encountered mesh with no faces");
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116 return;
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117 }
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118
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119 vertices.reserve(tempFaces.size());
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120 faces.reserve(tempFaces.size() / 3);
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121
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122 mapping_offsets.resize(tempVerts.size());
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123 mapping_counts.resize(tempVerts.size(),0);
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124 mappings.resize(tempFaces.size());
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125
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126 const size_t vertex_count = tempVerts.size();
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127
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128 // generate output vertices, computing an adjacency table to
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129 // preserve the mapping from fbx indices to *this* indexing.
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130 unsigned int count = 0;
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131 BOOST_FOREACH(int index, tempFaces) {
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132 const int absi = index < 0 ? (-index - 1) : index;
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133 if(static_cast<size_t>(absi) >= vertex_count) {
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134 DOMError("polygon vertex index out of range",&PolygonVertexIndex);
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135 }
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136
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137 vertices.push_back(tempVerts[absi]);
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138 ++count;
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139
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140 ++mapping_counts[absi];
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141
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142 if (index < 0) {
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143 faces.push_back(count);
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144 count = 0;
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145 }
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146 }
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147
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148 unsigned int cursor = 0;
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149 for (size_t i = 0, e = tempVerts.size(); i < e; ++i) {
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150 mapping_offsets[i] = cursor;
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151 cursor += mapping_counts[i];
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152
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153 mapping_counts[i] = 0;
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154 }
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155
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156 cursor = 0;
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157 BOOST_FOREACH(int index, tempFaces) {
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158 const int absi = index < 0 ? (-index - 1) : index;
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159 mappings[mapping_offsets[absi] + mapping_counts[absi]++] = cursor++;
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160 }
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161
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162 // if settings.readAllLayers is true:
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163 // * read all layers, try to load as many vertex channels as possible
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164 // if settings.readAllLayers is false:
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165 // * read only the layer with index 0, but warn about any further layers
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166 for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
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167 const TokenList& tokens = (*it).second->Tokens();
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168
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169 const char* err;
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170 const int index = ParseTokenAsInt(*tokens[0], err);
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171 if(err) {
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172 DOMError(err,&element);
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173 }
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174
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175 if(doc.Settings().readAllLayers || index == 0) {
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176 const Scope& layer = GetRequiredScope(*(*it).second);
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177 ReadLayer(layer);
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178 }
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179 else {
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180 FBXImporter::LogWarn("ignoring additional geometry layers");
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181 }
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182 }
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183 }
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184
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185
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186 // ------------------------------------------------------------------------------------------------
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187 MeshGeometry::~MeshGeometry()
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188 {
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189
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190 }
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191
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192
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193
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194 // ------------------------------------------------------------------------------------------------
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195 void MeshGeometry::ReadLayer(const Scope& layer)
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196 {
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197 const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
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198 for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
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199 const Scope& elayer = GetRequiredScope(*(*eit).second);
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200
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201 ReadLayerElement(elayer);
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202 }
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203 }
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204
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205
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206 // ------------------------------------------------------------------------------------------------
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207 void MeshGeometry::ReadLayerElement(const Scope& layerElement)
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208 {
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209 const Element& Type = GetRequiredElement(layerElement,"Type");
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210 const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
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211
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212 const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0));
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213 const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0));
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214
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215 const Scope& top = GetRequiredScope(element);
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216 const ElementCollection candidates = top.GetCollection(type);
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217
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218 for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
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219 const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0));
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220 if(index == typedIndex) {
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221 ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second));
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222 return;
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223 }
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224 }
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225
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226 FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ")
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227 << type << ", index: " << typedIndex);
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228 }
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229
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230
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231 // ------------------------------------------------------------------------------------------------
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232 void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source)
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233 {
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234 const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken(
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235 GetRequiredElement(source,"MappingInformationType"),0)
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236 );
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237
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238 const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
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239 GetRequiredElement(source,"ReferenceInformationType"),0)
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240 );
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241
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242 if (type == "LayerElementUV") {
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243 if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
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244 FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
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245 << index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" );
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246 return;
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247 }
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248
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249 const Element* Name = source["Name"];
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250 uvNames[index] = "";
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251 if(Name) {
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252 uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
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253 }
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254
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255 ReadVertexDataUV(uvs[index],source,
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256 MappingInformationType,
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257 ReferenceInformationType
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258 );
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259 }
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260 else if (type == "LayerElementMaterial") {
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261 if (materials.size() > 0) {
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262 FBXImporter::LogError("ignoring additional material layer");
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263 return;
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264 }
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265
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266 std::vector<int> temp_materials;
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267
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268 ReadVertexDataMaterials(temp_materials,source,
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269 MappingInformationType,
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270 ReferenceInformationType
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271 );
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272
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273 // sometimes, there will be only negative entries. Drop the material
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274 // layer in such a case (I guess it means a default material should
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275 // be used). This is what the converter would do anyway, and it
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276 // avoids loosing the material if there are more material layers
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277 // coming of which at least one contains actual data (did observe
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278 // that with one test file).
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279 const size_t count_neg = std::count_if(temp_materials.begin(),temp_materials.end(),std::bind2nd(std::less<int>(),0));
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280 if(count_neg == temp_materials.size()) {
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281 FBXImporter::LogWarn("ignoring dummy material layer (all entries -1)");
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282 return;
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283 }
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284
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285 std::swap(temp_materials, materials);
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286 }
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287 else if (type == "LayerElementNormal") {
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288 if (normals.size() > 0) {
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289 FBXImporter::LogError("ignoring additional normal layer");
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290 return;
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291 }
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292
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293 ReadVertexDataNormals(normals,source,
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294 MappingInformationType,
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295 ReferenceInformationType
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296 );
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297 }
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298 else if (type == "LayerElementTangent") {
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299 if (tangents.size() > 0) {
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300 FBXImporter::LogError("ignoring additional tangent layer");
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301 return;
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302 }
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303
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304 ReadVertexDataTangents(tangents,source,
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305 MappingInformationType,
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306 ReferenceInformationType
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307 );
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308 }
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309 else if (type == "LayerElementBinormal") {
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310 if (binormals.size() > 0) {
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311 FBXImporter::LogError("ignoring additional binormal layer");
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312 return;
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313 }
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314
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315 ReadVertexDataBinormals(binormals,source,
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316 MappingInformationType,
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317 ReferenceInformationType
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318 );
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319 }
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320 else if (type == "LayerElementColor") {
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321 if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
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322 FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
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323 << index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" );
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324 return;
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325 }
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326
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327 ReadVertexDataColors(colors[index],source,
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328 MappingInformationType,
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329 ReferenceInformationType
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330 );
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331 }
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332 }
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333
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334
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335 // ------------------------------------------------------------------------------------------------
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336 // Lengthy utility function to read and resolve a FBX vertex data array - that is, the
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337 // output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
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338 // tangents ..
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339 template <typename T>
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340 void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
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341 const std::string& MappingInformationType,
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342 const std::string& ReferenceInformationType,
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343 const char* dataElementName,
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344 const char* indexDataElementName,
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345 size_t vertex_count,
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346 const std::vector<unsigned int>& mapping_counts,
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347 const std::vector<unsigned int>& mapping_offsets,
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348 const std::vector<unsigned int>& mappings)
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349 {
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350 std::vector<T> tempUV;
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351 ParseVectorDataArray(tempUV,GetRequiredElement(source,dataElementName));
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352
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353 // handle permutations of Mapping and Reference type - it would be nice to
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354 // deal with this more elegantly and with less redundancy, but right
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355 // now it seems unavoidable.
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356 if (MappingInformationType == "ByVertice" && ReferenceInformationType == "Direct") {
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357 data_out.resize(vertex_count);
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358 for (size_t i = 0, e = tempUV.size(); i < e; ++i) {
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359
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360 const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
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361 for (unsigned int j = istart; j < iend; ++j) {
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362 data_out[mappings[j]] = tempUV[i];
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363 }
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364 }
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365 }
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366 else if (MappingInformationType == "ByVertice" && ReferenceInformationType == "IndexToDirect") {
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367 data_out.resize(vertex_count);
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368
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369 std::vector<int> uvIndices;
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370 ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
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371
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372 for (size_t i = 0, e = uvIndices.size(); i < e; ++i) {
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373
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374 const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
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375 for (unsigned int j = istart; j < iend; ++j) {
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376 if(static_cast<size_t>(uvIndices[i]) >= tempUV.size()) {
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nuclear@0
|
377 DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
nuclear@0
|
378 }
|
nuclear@0
|
379 data_out[mappings[j]] = tempUV[uvIndices[i]];
|
nuclear@0
|
380 }
|
nuclear@0
|
381 }
|
nuclear@0
|
382 }
|
nuclear@0
|
383 else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "Direct") {
|
nuclear@0
|
384 if (tempUV.size() != vertex_count) {
|
nuclear@0
|
385 FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
nuclear@0
|
386 << tempUV.size() << ", expected " << vertex_count
|
nuclear@0
|
387 );
|
nuclear@0
|
388 return;
|
nuclear@0
|
389 }
|
nuclear@0
|
390
|
nuclear@0
|
391 data_out.swap(tempUV);
|
nuclear@0
|
392 }
|
nuclear@0
|
393 else if (MappingInformationType == "ByPolygonVertex" && ReferenceInformationType == "IndexToDirect") {
|
nuclear@0
|
394 data_out.resize(vertex_count);
|
nuclear@0
|
395
|
nuclear@0
|
396 std::vector<int> uvIndices;
|
nuclear@0
|
397 ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
nuclear@0
|
398
|
nuclear@0
|
399 if (uvIndices.size() != vertex_count) {
|
nuclear@0
|
400 FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping");
|
nuclear@0
|
401 return;
|
nuclear@0
|
402 }
|
nuclear@0
|
403
|
nuclear@0
|
404 unsigned int next = 0;
|
nuclear@0
|
405 BOOST_FOREACH(int i, uvIndices) {
|
nuclear@0
|
406 if(static_cast<size_t>(i) >= tempUV.size()) {
|
nuclear@0
|
407 DOMError("index out of range",&GetRequiredElement(source,indexDataElementName));
|
nuclear@0
|
408 }
|
nuclear@0
|
409
|
nuclear@0
|
410 data_out[next++] = tempUV[i];
|
nuclear@0
|
411 }
|
nuclear@0
|
412 }
|
nuclear@0
|
413 else {
|
nuclear@0
|
414 FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
|
nuclear@0
|
415 << MappingInformationType << "," << ReferenceInformationType);
|
nuclear@0
|
416 }
|
nuclear@0
|
417 }
|
nuclear@0
|
418
|
nuclear@0
|
419 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
420 void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source,
|
nuclear@0
|
421 const std::string& MappingInformationType,
|
nuclear@0
|
422 const std::string& ReferenceInformationType)
|
nuclear@0
|
423 {
|
nuclear@0
|
424 ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
|
nuclear@0
|
425 "Normals",
|
nuclear@0
|
426 "NormalsIndex",
|
nuclear@0
|
427 vertices.size(),
|
nuclear@0
|
428 mapping_counts,
|
nuclear@0
|
429 mapping_offsets,
|
nuclear@0
|
430 mappings);
|
nuclear@0
|
431 }
|
nuclear@0
|
432
|
nuclear@0
|
433
|
nuclear@0
|
434 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
435 void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source,
|
nuclear@0
|
436 const std::string& MappingInformationType,
|
nuclear@0
|
437 const std::string& ReferenceInformationType)
|
nuclear@0
|
438 {
|
nuclear@0
|
439 ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
|
nuclear@0
|
440 "UV",
|
nuclear@0
|
441 "UVIndex",
|
nuclear@0
|
442 vertices.size(),
|
nuclear@0
|
443 mapping_counts,
|
nuclear@0
|
444 mapping_offsets,
|
nuclear@0
|
445 mappings);
|
nuclear@0
|
446 }
|
nuclear@0
|
447
|
nuclear@0
|
448
|
nuclear@0
|
449 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
450 void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source,
|
nuclear@0
|
451 const std::string& MappingInformationType,
|
nuclear@0
|
452 const std::string& ReferenceInformationType)
|
nuclear@0
|
453 {
|
nuclear@0
|
454 ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
|
nuclear@0
|
455 "Colors",
|
nuclear@0
|
456 "ColorIndex",
|
nuclear@0
|
457 vertices.size(),
|
nuclear@0
|
458 mapping_counts,
|
nuclear@0
|
459 mapping_offsets,
|
nuclear@0
|
460 mappings);
|
nuclear@0
|
461 }
|
nuclear@0
|
462
|
nuclear@0
|
463
|
nuclear@0
|
464 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
465 void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source,
|
nuclear@0
|
466 const std::string& MappingInformationType,
|
nuclear@0
|
467 const std::string& ReferenceInformationType)
|
nuclear@0
|
468 {
|
nuclear@0
|
469 ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
|
nuclear@0
|
470 "Tangent",
|
nuclear@0
|
471 "TangentIndex",
|
nuclear@0
|
472 vertices.size(),
|
nuclear@0
|
473 mapping_counts,
|
nuclear@0
|
474 mapping_offsets,
|
nuclear@0
|
475 mappings);
|
nuclear@0
|
476 }
|
nuclear@0
|
477
|
nuclear@0
|
478
|
nuclear@0
|
479 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
480 void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
|
nuclear@0
|
481 const std::string& MappingInformationType,
|
nuclear@0
|
482 const std::string& ReferenceInformationType)
|
nuclear@0
|
483 {
|
nuclear@0
|
484 ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
nuclear@0
|
485 "Binormal",
|
nuclear@0
|
486 "BinormalIndex",
|
nuclear@0
|
487 vertices.size(),
|
nuclear@0
|
488 mapping_counts,
|
nuclear@0
|
489 mapping_offsets,
|
nuclear@0
|
490 mappings);
|
nuclear@0
|
491 }
|
nuclear@0
|
492
|
nuclear@0
|
493
|
nuclear@0
|
494 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
495 void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, const Scope& source,
|
nuclear@0
|
496 const std::string& MappingInformationType,
|
nuclear@0
|
497 const std::string& ReferenceInformationType)
|
nuclear@0
|
498 {
|
nuclear@0
|
499 const size_t face_count = faces.size();
|
nuclear@0
|
500 ai_assert(face_count);
|
nuclear@0
|
501
|
nuclear@0
|
502 // materials are handled separately. First of all, they are assigned per-face
|
nuclear@0
|
503 // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
|
nuclear@0
|
504 // has a slightly different meaning for materials.
|
nuclear@0
|
505 ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
|
nuclear@0
|
506
|
nuclear@0
|
507 if (MappingInformationType == "AllSame") {
|
nuclear@0
|
508 // easy - same material for all faces
|
nuclear@0
|
509 if (materials_out.empty()) {
|
nuclear@0
|
510 FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
|
nuclear@0
|
511 return;
|
nuclear@0
|
512 }
|
nuclear@0
|
513 else if (materials_out.size() > 1) {
|
nuclear@0
|
514 FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
|
nuclear@0
|
515 materials_out.clear();
|
nuclear@0
|
516 }
|
nuclear@0
|
517
|
nuclear@0
|
518 materials.assign(vertices.size(),materials_out[0]);
|
nuclear@0
|
519 }
|
nuclear@0
|
520 else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
|
nuclear@0
|
521 materials.resize(face_count);
|
nuclear@0
|
522
|
nuclear@0
|
523 if(materials_out.size() != face_count) {
|
nuclear@0
|
524 FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
|
nuclear@0
|
525 << materials_out.size() << ", expected " << face_count
|
nuclear@0
|
526 );
|
nuclear@0
|
527 return;
|
nuclear@0
|
528 }
|
nuclear@0
|
529 }
|
nuclear@0
|
530 else {
|
nuclear@0
|
531 FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
|
nuclear@0
|
532 << MappingInformationType << "," << ReferenceInformationType);
|
nuclear@0
|
533 }
|
nuclear@0
|
534 }
|
nuclear@0
|
535
|
nuclear@0
|
536 } // !FBX
|
nuclear@0
|
537 } // !Assimp
|
nuclear@0
|
538
|
nuclear@0
|
539 #endif
|
nuclear@0
|
540
|