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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file FBXMaterial.cpp
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42 * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
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43 */
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44 #include "AssimpPCH.h"
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45
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46 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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47
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48 #include "FBXParser.h"
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49 #include "FBXDocument.h"
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50 #include "FBXImporter.h"
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51 #include "FBXImportSettings.h"
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52 #include "FBXDocumentUtil.h"
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53 #include "FBXProperties.h"
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54
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55 namespace Assimp {
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56 namespace FBX {
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57
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58 using namespace Util;
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59
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60 // ------------------------------------------------------------------------------------------------
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61 Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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62 : Object(id,element,name)
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63 {
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64 const Scope& sc = GetRequiredScope(element);
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65
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66 const Element* const ShadingModel = sc["ShadingModel"];
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67 const Element* const MultiLayer = sc["MultiLayer"];
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68
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69 if(MultiLayer) {
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70 multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
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71 }
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72
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73 if(ShadingModel) {
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74 shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
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75 }
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76 else {
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77 DOMWarning("shading mode not specified, assuming phong",&element);
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78 shading = "phong";
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79 }
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80
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81 std::string templateName;
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82
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83 const char* const sh = shading.c_str();
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84 if(!strcmp(sh,"phong")) {
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85 templateName = "Material.FbxSurfacePhong";
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86 }
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87 else if(!strcmp(sh,"lambert")) {
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88 templateName = "Material.FbxSurfaceLambert";
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89 }
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90 else {
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91 DOMWarning("shading mode not recognized: " + shading,&element);
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92 }
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93
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94 props = GetPropertyTable(doc,templateName,element,sc);
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95
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96 // resolve texture links
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97 const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
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98 BOOST_FOREACH(const Connection* con, conns) {
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99
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100 // texture link to properties, not objects
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101 if (!con->PropertyName().length()) {
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102 continue;
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103 }
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104
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105 const Object* const ob = con->SourceObject();
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106 if(!ob) {
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107 DOMWarning("failed to read source object for texture link, ignoring",&element);
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108 continue;
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109 }
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110
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111 const Texture* const tex = dynamic_cast<const Texture*>(ob);
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112 if(!tex) {
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113 DOMWarning("source object for texture link is not a texture, ignoring",&element);
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114 continue;
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115 }
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116
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117 const std::string& prop = con->PropertyName();
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118 if (textures.find(prop) != textures.end()) {
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119 DOMWarning("duplicate texture link: " + prop,&element);
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120 }
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121
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122 textures[prop] = tex;
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123 }
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124 }
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125
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126
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127 // ------------------------------------------------------------------------------------------------
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128 Material::~Material()
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129 {
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130 }
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131
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132
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133 // ------------------------------------------------------------------------------------------------
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134 Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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135 : Object(id,element,name)
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136 , uvScaling(1.0f,1.0f)
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137 {
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138 const Scope& sc = GetRequiredScope(element);
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139
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140 const Element* const Type = sc["Type"];
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141 const Element* const FileName = sc["FileName"];
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142 const Element* const RelativeFilename = sc["RelativeFilename"];
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143 const Element* const ModelUVTranslation = sc["ModelUVTranslation"];
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144 const Element* const ModelUVScaling = sc["ModelUVScaling"];
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145 const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"];
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146 const Element* const Cropping = sc["Cropping"];
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147
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148 if(Type) {
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149 type = ParseTokenAsString(GetRequiredToken(*Type,0));
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150 }
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151
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152 if(FileName) {
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153 fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
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154 }
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155
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156 if(RelativeFilename) {
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157 relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
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158 }
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159
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160 if(ModelUVTranslation) {
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161 uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)),
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162 ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1))
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163 );
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164 }
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165
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166 if(ModelUVScaling) {
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167 uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)),
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168 ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1))
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169 );
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170 }
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171
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172 if(Cropping) {
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173 crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0));
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174 crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
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175 crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
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176 crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
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177 }
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178 else {
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179 // vc8 doesn't support the crop() syntax in initialization lists
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180 // (and vc9 WARNS about the new (i.e. compliant) behaviour).
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181 crop[0] = crop[1] = crop[2] = crop[3] = 0;
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182 }
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183
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184 if(Texture_Alpha_Source) {
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185 alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0));
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186 }
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187
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188 props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
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189 }
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190
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191
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192 Texture::~Texture()
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193 {
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194
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195 }
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196
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197 } //!FBX
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198 } //!Assimp
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199
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200 #endif
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