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1
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2 /*
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3 Open Asset Import Library (assimp)
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4 ----------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2012, assimp team
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7 All rights reserved.
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8
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9 Redistribution and use of this software in source and binary forms,
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10 with or without modification, are permitted provided that the
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11 following conditions are met:
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12
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13 * Redistributions of source code must retain the above
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14 copyright notice, this list of conditions and the
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15 following disclaimer.
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16
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17 * Redistributions in binary form must reproduce the above
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18 copyright notice, this list of conditions and the
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19 following disclaimer in the documentation and/or other
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20 materials provided with the distribution.
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21
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22 * Neither the name of the assimp team, nor the names of its
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23 contributors may be used to endorse or promote products
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24 derived from this software without specific prior
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25 written permission of the assimp team.
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26
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27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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38
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39 ----------------------------------------------------------------------
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40 */
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41
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42 /** @file BlenderLoader.cpp
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43 * @brief Implementation of the Blender3D importer class.
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44 */
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45 #include "AssimpPCH.h"
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46
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47 //#define ASSIMP_BUILD_NO_COMPRESSED_BLEND
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48 // Uncomment this to disable support for (gzip)compressed .BLEND files
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49
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50 #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
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51
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52 #include "BlenderIntermediate.h"
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53 #include "BlenderModifier.h"
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54
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55 #include "StreamReader.h"
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56 #include "MemoryIOWrapper.h"
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57
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58 // zlib is needed for compressed blend files
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59 #ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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60 # ifdef ASSIMP_BUILD_NO_OWN_ZLIB
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61 # include <zlib.h>
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62 # else
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63 # include "../contrib/zlib/zlib.h"
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64 # endif
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65 #endif
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66
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67 namespace Assimp {
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68 template<> const std::string LogFunctions<BlenderImporter>::log_prefix = "BLEND: ";
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69 }
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70
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71 using namespace Assimp;
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72 using namespace Assimp::Blender;
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73 using namespace Assimp::Formatter;
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74
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75 static const aiImporterDesc blenderDesc = {
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76 "Blender 3D Importer \nhttp://www.blender3d.org",
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77 "",
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78 "",
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79 "No animation support yet",
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80 aiImporterFlags_SupportBinaryFlavour,
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81 0,
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82 0,
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83 2,
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84 50,
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85 "blend"
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86 };
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87
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88
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89 // ------------------------------------------------------------------------------------------------
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90 // Constructor to be privately used by Importer
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91 BlenderImporter::BlenderImporter()
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92 : modifier_cache(new BlenderModifierShowcase())
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93 {}
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94
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95 // ------------------------------------------------------------------------------------------------
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96 // Destructor, private as well
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97 BlenderImporter::~BlenderImporter()
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98 {
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99 delete modifier_cache;
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100 }
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101
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102 // ------------------------------------------------------------------------------------------------
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103 // Returns whether the class can handle the format of the given file.
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104 bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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105 {
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106 const std::string& extension = GetExtension(pFile);
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107 if (extension == "blend") {
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108 return true;
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109 }
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110
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111 else if ((!extension.length() || checkSig) && pIOHandler) {
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112 // note: this won't catch compressed files
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113 const char* tokens[] = {"BLENDER"};
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114 return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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115 }
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116 return false;
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117 }
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118
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119 // ------------------------------------------------------------------------------------------------
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120 // List all extensions handled by this loader
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121 void BlenderImporter::GetExtensionList(std::set<std::string>& app)
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122 {
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123 app.insert("blend");
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124 }
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125
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126 // ------------------------------------------------------------------------------------------------
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127 // Loader registry entry
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128 const aiImporterDesc* BlenderImporter::GetInfo () const
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129 {
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130 return &blenderDesc;
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131 }
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132
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133 // ------------------------------------------------------------------------------------------------
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134 // Setup configuration properties for the loader
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135 void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
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136 {
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137 // nothing to be done for the moment
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138 }
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139
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140 struct free_it
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141 {
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142 free_it(void* free) : free(free) {}
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143 ~free_it() {
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144 ::free(this->free);
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145 }
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146
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147 void* free;
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148 };
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149
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150 // ------------------------------------------------------------------------------------------------
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151 // Imports the given file into the given scene structure.
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152 void BlenderImporter::InternReadFile( const std::string& pFile,
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153 aiScene* pScene, IOSystem* pIOHandler)
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154 {
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155 #ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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156 Bytef* dest = NULL;
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157 free_it free_it_really(dest);
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158 #endif
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159
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160 FileDatabase file;
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161 boost::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
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162 if (!stream) {
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163 ThrowException("Could not open file for reading");
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164 }
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165
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166 char magic[8] = {0};
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167 stream->Read(magic,7,1);
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168 if (strcmp(magic,"BLENDER")) {
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169 // Check for presence of the gzip header. If yes, assume it is a
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170 // compressed blend file and try uncompressing it, else fail. This is to
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171 // avoid uncompressing random files which our loader might end up with.
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172 #ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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173 ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
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174 #else
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175
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176 if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
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177 ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
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178 }
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179
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180 LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
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181 if (magic[2] != 8) {
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182 ThrowException("Unsupported GZIP compression method");
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183 }
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184
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185 // http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
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186 stream->Seek(0L,aiOrigin_SET);
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187 boost::shared_ptr<StreamReaderLE> reader = boost::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
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188
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189 // build a zlib stream
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190 z_stream zstream;
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191 zstream.opaque = Z_NULL;
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192 zstream.zalloc = Z_NULL;
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193 zstream.zfree = Z_NULL;
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194 zstream.data_type = Z_BINARY;
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195
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196 // http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib
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197 inflateInit2(&zstream, 16+MAX_WBITS);
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198
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199 zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
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200 zstream.avail_in = reader->GetRemainingSize();
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201
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202 size_t total = 0l;
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203
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204 // and decompress the data .... do 1k chunks in the hope that we won't kill the stack
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205 #define MYBLOCK 1024
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206 Bytef block[MYBLOCK];
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207 int ret;
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208 do {
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209 zstream.avail_out = MYBLOCK;
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210 zstream.next_out = block;
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211 ret = inflate(&zstream, Z_NO_FLUSH);
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212
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213 if (ret != Z_STREAM_END && ret != Z_OK) {
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214 ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .BLEND file");
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215 }
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216 const size_t have = MYBLOCK - zstream.avail_out;
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217 total += have;
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218 dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
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219 memcpy(dest + total - have,block,have);
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220 }
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221 while (ret != Z_STREAM_END);
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222
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223 // terminate zlib
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224 inflateEnd(&zstream);
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225
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226 // replace the input stream with a memory stream
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227 stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
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228
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229 // .. and retry
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230 stream->Read(magic,7,1);
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231 if (strcmp(magic,"BLENDER")) {
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232 ThrowException("Found no BLENDER magic word in decompressed GZIP file");
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233 }
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234 #endif
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235 }
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236
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237 file.i64bit = (stream->Read(magic,1,1),magic[0]=='-');
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238 file.little = (stream->Read(magic,1,1),magic[0]=='v');
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239
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240 stream->Read(magic,3,1);
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241 magic[3] = '\0';
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242
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243 LogInfo((format(),"Blender version is ",magic[0],".",magic+1,
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244 " (64bit: ",file.i64bit?"true":"false",
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245 ", little endian: ",file.little?"true":"false",")"
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246 ));
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247
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248 ParseBlendFile(file,stream);
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249
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250 Scene scene;
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251 ExtractScene(scene,file);
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252
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253 ConvertBlendFile(pScene,scene,file);
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254 }
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255
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256 // ------------------------------------------------------------------------------------------------
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257 void BlenderImporter::ParseBlendFile(FileDatabase& out, boost::shared_ptr<IOStream> stream)
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258 {
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259 out.reader = boost::shared_ptr<StreamReaderAny>(new StreamReaderAny(stream,out.little));
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260
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261 DNAParser dna_reader(out);
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262 const DNA* dna = NULL;
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263
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264 out.entries.reserve(128); { // even small BLEND files tend to consist of many file blocks
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265 SectionParser parser(*out.reader.get(),out.i64bit);
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266
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267 // first parse the file in search for the DNA and insert all other sections into the database
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268 while ((parser.Next(),1)) {
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269 const FileBlockHead& head = parser.GetCurrent();
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270
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271 if (head.id == "ENDB") {
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272 break; // only valid end of the file
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273 }
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274 else if (head.id == "DNA1") {
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275 dna_reader.Parse();
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276 dna = &dna_reader.GetDNA();
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277 continue;
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278 }
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279
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280 out.entries.push_back(head);
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281 }
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282 }
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283 if (!dna) {
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284 ThrowException("SDNA not found");
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285 }
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286
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287 std::sort(out.entries.begin(),out.entries.end());
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288 }
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289
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290 // ------------------------------------------------------------------------------------------------
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291 void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
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292 {
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293 const FileBlockHead* block = NULL;
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294 std::map<std::string,size_t>::const_iterator it = file.dna.indices.find("Scene");
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295 if (it == file.dna.indices.end()) {
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296 ThrowException("There is no `Scene` structure record");
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297 }
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298
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299 const Structure& ss = file.dna.structures[(*it).second];
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300
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301 // we need a scene somewhere to start with.
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302 for_each(const FileBlockHead& bl,file.entries) {
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303
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304 // Fix: using the DNA index is more reliable to locate scenes
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305 //if (bl.id == "SC") {
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306
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307 if (bl.dna_index == (*it).second) {
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308 block = &bl;
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309 break;
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310 }
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311 }
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312
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313 if (!block) {
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314 ThrowException("There is not a single `Scene` record to load");
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315 }
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316
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317 file.reader->SetCurrentPos(block->start);
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318 ss.Convert(out,file);
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319
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320 #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
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321 DefaultLogger::get()->info((format(),
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322 "(Stats) Fields read: " ,file.stats().fields_read,
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323 ", pointers resolved: " ,file.stats().pointers_resolved,
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324 ", cache hits: " ,file.stats().cache_hits,
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325 ", cached objects: " ,file.stats().cached_objects
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326 ));
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327 #endif
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328 }
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329
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330 // ------------------------------------------------------------------------------------------------
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331 void BlenderImporter::ConvertBlendFile(aiScene* out, const Scene& in,const FileDatabase& file)
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332 {
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333 ConversionData conv(file);
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334
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335 // FIXME it must be possible to take the hierarchy directly from
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336 // the file. This is terrible. Here, we're first looking for
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337 // all objects which don't have parent objects at all -
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338 std::deque<const Object*> no_parents;
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339 for (boost::shared_ptr<Base> cur = boost::static_pointer_cast<Base> ( in.base.first ); cur; cur = cur->next) {
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340 if (cur->object) {
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341 if(!cur->object->parent) {
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342 no_parents.push_back(cur->object.get());
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343 }
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344 else conv.objects.insert(cur->object.get());
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345 }
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346 }
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347 for (boost::shared_ptr<Base> cur = in.basact; cur; cur = cur->next) {
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348 if (cur->object) {
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349 if(cur->object->parent) {
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350 conv.objects.insert(cur->object.get());
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351 }
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352 }
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353 }
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354
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355 if (no_parents.empty()) {
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356 ThrowException("Expected at least one object with no parent");
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357 }
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358
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359 aiNode* root = out->mRootNode = new aiNode("<BlenderRoot>");
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360
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361 root->mNumChildren = static_cast<unsigned int>(no_parents.size());
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362 root->mChildren = new aiNode*[root->mNumChildren]();
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363 for (unsigned int i = 0; i < root->mNumChildren; ++i) {
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364 root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
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365 root->mChildren[i]->mParent = root;
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366 }
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367
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368 BuildMaterials(conv);
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369
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370 if (conv.meshes->size()) {
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371 out->mMeshes = new aiMesh*[out->mNumMeshes = static_cast<unsigned int>( conv.meshes->size() )];
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372 std::copy(conv.meshes->begin(),conv.meshes->end(),out->mMeshes);
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373 conv.meshes.dismiss();
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374 }
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375
|
nuclear@0
|
376 if (conv.lights->size()) {
|
nuclear@0
|
377 out->mLights = new aiLight*[out->mNumLights = static_cast<unsigned int>( conv.lights->size() )];
|
nuclear@0
|
378 std::copy(conv.lights->begin(),conv.lights->end(),out->mLights);
|
nuclear@0
|
379 conv.lights.dismiss();
|
nuclear@0
|
380 }
|
nuclear@0
|
381
|
nuclear@0
|
382 if (conv.cameras->size()) {
|
nuclear@0
|
383 out->mCameras = new aiCamera*[out->mNumCameras = static_cast<unsigned int>( conv.cameras->size() )];
|
nuclear@0
|
384 std::copy(conv.cameras->begin(),conv.cameras->end(),out->mCameras);
|
nuclear@0
|
385 conv.cameras.dismiss();
|
nuclear@0
|
386 }
|
nuclear@0
|
387
|
nuclear@0
|
388 if (conv.materials->size()) {
|
nuclear@0
|
389 out->mMaterials = new aiMaterial*[out->mNumMaterials = static_cast<unsigned int>( conv.materials->size() )];
|
nuclear@0
|
390 std::copy(conv.materials->begin(),conv.materials->end(),out->mMaterials);
|
nuclear@0
|
391 conv.materials.dismiss();
|
nuclear@0
|
392 }
|
nuclear@0
|
393
|
nuclear@0
|
394 if (conv.textures->size()) {
|
nuclear@0
|
395 out->mTextures = new aiTexture*[out->mNumTextures = static_cast<unsigned int>( conv.textures->size() )];
|
nuclear@0
|
396 std::copy(conv.textures->begin(),conv.textures->end(),out->mTextures);
|
nuclear@0
|
397 conv.textures.dismiss();
|
nuclear@0
|
398 }
|
nuclear@0
|
399
|
nuclear@0
|
400 // acknowledge that the scene might come out incomplete
|
nuclear@0
|
401 // by Assimps definition of `complete`: blender scenes
|
nuclear@0
|
402 // can consist of thousands of cameras or lights with
|
nuclear@0
|
403 // not a single mesh between them.
|
nuclear@0
|
404 if (!out->mNumMeshes) {
|
nuclear@0
|
405 out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
nuclear@0
|
406 }
|
nuclear@0
|
407 }
|
nuclear@0
|
408
|
nuclear@0
|
409 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
410 void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const MTex* tex, const Image* img, ConversionData& conv_data)
|
nuclear@0
|
411 {
|
nuclear@0
|
412 (void)mat; (void)tex; (void)conv_data;
|
nuclear@0
|
413 aiString name;
|
nuclear@0
|
414
|
nuclear@0
|
415 // check if the file contents are bundled with the BLEND file
|
nuclear@0
|
416 if (img->packedfile) {
|
nuclear@0
|
417 name.data[0] = '*';
|
nuclear@0
|
418 name.length = 1+ ASSIMP_itoa10(name.data+1,MAXLEN-1,conv_data.textures->size());
|
nuclear@0
|
419
|
nuclear@0
|
420 conv_data.textures->push_back(new aiTexture());
|
nuclear@0
|
421 aiTexture* tex = conv_data.textures->back();
|
nuclear@0
|
422
|
nuclear@0
|
423 // usually 'img->name' will be the original file name of the embedded textures,
|
nuclear@0
|
424 // so we can extract the file extension from it.
|
nuclear@0
|
425 const size_t nlen = strlen( img->name );
|
nuclear@0
|
426 const char* s = img->name+nlen, *e = s;
|
nuclear@0
|
427
|
nuclear@0
|
428 while (s >= img->name && *s != '.')--s;
|
nuclear@0
|
429
|
nuclear@0
|
430 tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] );
|
nuclear@0
|
431 tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] );
|
nuclear@0
|
432 tex->achFormatHint[2] = s+3>e ? '\0' : ::tolower( s[3] );
|
nuclear@0
|
433 tex->achFormatHint[3] = '\0';
|
nuclear@0
|
434
|
nuclear@0
|
435 // tex->mHeight = 0;
|
nuclear@0
|
436 tex->mWidth = img->packedfile->size;
|
nuclear@0
|
437 uint8_t* ch = new uint8_t[tex->mWidth];
|
nuclear@0
|
438
|
nuclear@0
|
439 conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val));
|
nuclear@0
|
440 conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth);
|
nuclear@0
|
441
|
nuclear@0
|
442 tex->pcData = reinterpret_cast<aiTexel*>(ch);
|
nuclear@0
|
443
|
nuclear@0
|
444 LogInfo("Reading embedded texture, original file was "+std::string(img->name));
|
nuclear@0
|
445 }
|
nuclear@0
|
446 else {
|
nuclear@0
|
447 name = aiString( img->name );
|
nuclear@0
|
448 }
|
nuclear@0
|
449 out->AddProperty(&name,AI_MATKEY_TEXTURE_DIFFUSE(
|
nuclear@0
|
450 conv_data.next_texture[aiTextureType_DIFFUSE]++)
|
nuclear@0
|
451 );
|
nuclear@0
|
452 }
|
nuclear@0
|
453
|
nuclear@0
|
454 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
455 void BlenderImporter::AddSentinelTexture(aiMaterial* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
|
nuclear@0
|
456 {
|
nuclear@0
|
457 (void)mat; (void)tex; (void)conv_data;
|
nuclear@0
|
458
|
nuclear@0
|
459 aiString name;
|
nuclear@0
|
460 name.length = sprintf(name.data, "Procedural,num=%i,type=%s",conv_data.sentinel_cnt++,
|
nuclear@0
|
461 GetTextureTypeDisplayString(tex->tex->type)
|
nuclear@0
|
462 );
|
nuclear@0
|
463 out->AddProperty(&name,AI_MATKEY_TEXTURE_DIFFUSE(
|
nuclear@0
|
464 conv_data.next_texture[aiTextureType_DIFFUSE]++)
|
nuclear@0
|
465 );
|
nuclear@0
|
466 }
|
nuclear@0
|
467
|
nuclear@0
|
468 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
469 void BlenderImporter::ResolveTexture(aiMaterial* out, const Material* mat, const MTex* tex, ConversionData& conv_data)
|
nuclear@0
|
470 {
|
nuclear@0
|
471 const Tex* rtex = tex->tex.get();
|
nuclear@0
|
472 if(!rtex || !rtex->type) {
|
nuclear@0
|
473 return;
|
nuclear@0
|
474 }
|
nuclear@0
|
475
|
nuclear@0
|
476 // We can't support most of the texture types because they're mostly procedural.
|
nuclear@0
|
477 // These are substituted by a dummy texture.
|
nuclear@0
|
478 const char* dispnam = "";
|
nuclear@0
|
479 switch( rtex->type )
|
nuclear@0
|
480 {
|
nuclear@0
|
481 // these are listed in blender's UI
|
nuclear@0
|
482 case Tex::Type_CLOUDS :
|
nuclear@0
|
483 case Tex::Type_WOOD :
|
nuclear@0
|
484 case Tex::Type_MARBLE :
|
nuclear@0
|
485 case Tex::Type_MAGIC :
|
nuclear@0
|
486 case Tex::Type_BLEND :
|
nuclear@0
|
487 case Tex::Type_STUCCI :
|
nuclear@0
|
488 case Tex::Type_NOISE :
|
nuclear@0
|
489 case Tex::Type_PLUGIN :
|
nuclear@0
|
490 case Tex::Type_MUSGRAVE :
|
nuclear@0
|
491 case Tex::Type_VORONOI :
|
nuclear@0
|
492 case Tex::Type_DISTNOISE :
|
nuclear@0
|
493 case Tex::Type_ENVMAP :
|
nuclear@0
|
494
|
nuclear@0
|
495 // these do no appear in the UI, why?
|
nuclear@0
|
496 case Tex::Type_POINTDENSITY :
|
nuclear@0
|
497 case Tex::Type_VOXELDATA :
|
nuclear@0
|
498
|
nuclear@0
|
499 LogWarn(std::string("Encountered a texture with an unsupported type: ")+dispnam);
|
nuclear@0
|
500 AddSentinelTexture(out, mat, tex, conv_data);
|
nuclear@0
|
501 break;
|
nuclear@0
|
502
|
nuclear@0
|
503 case Tex::Type_IMAGE :
|
nuclear@0
|
504 if (!rtex->ima) {
|
nuclear@0
|
505 LogError("A texture claims to be an Image, but no image reference is given");
|
nuclear@0
|
506 break;
|
nuclear@0
|
507 }
|
nuclear@0
|
508 ResolveImage(out, mat, tex, rtex->ima.get(),conv_data);
|
nuclear@0
|
509 break;
|
nuclear@0
|
510
|
nuclear@0
|
511 default:
|
nuclear@0
|
512 ai_assert(false);
|
nuclear@0
|
513 };
|
nuclear@0
|
514 }
|
nuclear@0
|
515
|
nuclear@0
|
516 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
517 void BlenderImporter::BuildMaterials(ConversionData& conv_data)
|
nuclear@0
|
518 {
|
nuclear@0
|
519 conv_data.materials->reserve(conv_data.materials_raw.size());
|
nuclear@0
|
520
|
nuclear@0
|
521 // add a default material if necessary
|
nuclear@0
|
522 unsigned int index = static_cast<unsigned int>( -1 );
|
nuclear@0
|
523 for_each( aiMesh* mesh, conv_data.meshes.get() ) {
|
nuclear@0
|
524 if (mesh->mMaterialIndex == static_cast<unsigned int>( -1 )) {
|
nuclear@0
|
525
|
nuclear@0
|
526 if (index == static_cast<unsigned int>( -1 )) {
|
nuclear@0
|
527
|
nuclear@0
|
528 // ok, we need to add a dedicated default material for some poor material-less meshes
|
nuclear@0
|
529 boost::shared_ptr<Material> p(new Material());
|
nuclear@0
|
530 strcpy( p->id.name+2, AI_DEFAULT_MATERIAL_NAME );
|
nuclear@0
|
531
|
nuclear@0
|
532 p->r = p->g = p->b = 0.6f;
|
nuclear@0
|
533 p->specr = p->specg = p->specb = 0.6f;
|
nuclear@0
|
534 p->ambr = p->ambg = p->ambb = 0.0f;
|
nuclear@0
|
535 p->mirr = p->mirg = p->mirb = 0.0f;
|
nuclear@0
|
536 p->emit = 0.f;
|
nuclear@0
|
537 p->alpha = 0.f;
|
nuclear@0
|
538
|
nuclear@0
|
539 // XXX add more / or add default c'tor to Material
|
nuclear@0
|
540
|
nuclear@0
|
541 index = static_cast<unsigned int>( conv_data.materials_raw.size() );
|
nuclear@0
|
542 conv_data.materials_raw.push_back(p);
|
nuclear@0
|
543
|
nuclear@0
|
544 LogInfo("Adding default material ...");
|
nuclear@0
|
545 }
|
nuclear@0
|
546 mesh->mMaterialIndex = index;
|
nuclear@0
|
547 }
|
nuclear@0
|
548 }
|
nuclear@0
|
549
|
nuclear@0
|
550 for_each(boost::shared_ptr<Material> mat, conv_data.materials_raw) {
|
nuclear@0
|
551
|
nuclear@0
|
552 // reset per material global counters
|
nuclear@0
|
553 for (size_t i = 0; i < sizeof(conv_data.next_texture)/sizeof(conv_data.next_texture[0]);++i) {
|
nuclear@0
|
554 conv_data.next_texture[i] = 0 ;
|
nuclear@0
|
555 }
|
nuclear@0
|
556
|
nuclear@0
|
557 aiMaterial* mout = new aiMaterial();
|
nuclear@0
|
558 conv_data.materials->push_back(mout);
|
nuclear@0
|
559
|
nuclear@0
|
560 // set material name
|
nuclear@0
|
561 aiString name = aiString(mat->id.name+2); // skip over the name prefix 'MA'
|
nuclear@0
|
562 mout->AddProperty(&name,AI_MATKEY_NAME);
|
nuclear@0
|
563
|
nuclear@0
|
564
|
nuclear@0
|
565 // basic material colors
|
nuclear@0
|
566 aiColor3D col(mat->r,mat->g,mat->b);
|
nuclear@0
|
567 if (mat->r || mat->g || mat->b ) {
|
nuclear@0
|
568
|
nuclear@0
|
569 // Usually, zero diffuse color means no diffuse color at all in the equation.
|
nuclear@0
|
570 // So we omit this member to express this intent.
|
nuclear@0
|
571 mout->AddProperty(&col,1,AI_MATKEY_COLOR_DIFFUSE);
|
nuclear@0
|
572
|
nuclear@0
|
573 if (mat->emit) {
|
nuclear@0
|
574 aiColor3D emit_col(mat->emit * mat->r, mat->emit * mat->g, mat->emit * mat->b) ;
|
nuclear@0
|
575 mout->AddProperty(&emit_col, 1, AI_MATKEY_COLOR_EMISSIVE) ;
|
nuclear@0
|
576 }
|
nuclear@0
|
577 }
|
nuclear@0
|
578
|
nuclear@0
|
579 col = aiColor3D(mat->specr,mat->specg,mat->specb);
|
nuclear@0
|
580 mout->AddProperty(&col,1,AI_MATKEY_COLOR_SPECULAR);
|
nuclear@0
|
581
|
nuclear@0
|
582 // is hardness/shininess set?
|
nuclear@0
|
583 if( mat->har ) {
|
nuclear@0
|
584 const float har = mat->har;
|
nuclear@0
|
585 mout->AddProperty(&har,1,AI_MATKEY_SHININESS);
|
nuclear@0
|
586 }
|
nuclear@0
|
587
|
nuclear@0
|
588 col = aiColor3D(mat->ambr,mat->ambg,mat->ambb);
|
nuclear@0
|
589 mout->AddProperty(&col,1,AI_MATKEY_COLOR_AMBIENT);
|
nuclear@0
|
590
|
nuclear@0
|
591 col = aiColor3D(mat->mirr,mat->mirg,mat->mirb);
|
nuclear@0
|
592 mout->AddProperty(&col,1,AI_MATKEY_COLOR_REFLECTIVE);
|
nuclear@0
|
593
|
nuclear@0
|
594 for(size_t i = 0; i < sizeof(mat->mtex) / sizeof(mat->mtex[0]); ++i) {
|
nuclear@0
|
595 if (!mat->mtex[i]) {
|
nuclear@0
|
596 continue;
|
nuclear@0
|
597 }
|
nuclear@0
|
598
|
nuclear@0
|
599 ResolveTexture(mout,mat.get(),mat->mtex[i].get(),conv_data);
|
nuclear@0
|
600 }
|
nuclear@0
|
601 }
|
nuclear@0
|
602 }
|
nuclear@0
|
603
|
nuclear@0
|
604 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
605 void BlenderImporter::CheckActualType(const ElemBase* dt, const char* check)
|
nuclear@0
|
606 {
|
nuclear@0
|
607 ai_assert(dt);
|
nuclear@0
|
608 if (strcmp(dt->dna_type,check)) {
|
nuclear@0
|
609 ThrowException((format(),
|
nuclear@0
|
610 "Expected object at ",std::hex,dt," to be of type `",check,
|
nuclear@0
|
611 "`, but it claims to be a `",dt->dna_type,"`instead"
|
nuclear@0
|
612 ));
|
nuclear@0
|
613 }
|
nuclear@0
|
614 }
|
nuclear@0
|
615
|
nuclear@0
|
616 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
617 void BlenderImporter::NotSupportedObjectType(const Object* obj, const char* type)
|
nuclear@0
|
618 {
|
nuclear@0
|
619 LogWarn((format(), "Object `",obj->id.name,"` - type is unsupported: `",type, "`, skipping" ));
|
nuclear@0
|
620 }
|
nuclear@0
|
621
|
nuclear@0
|
622 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
623 void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, const Mesh* mesh,
|
nuclear@0
|
624 ConversionData& conv_data, TempArray<std::vector,aiMesh>& temp
|
nuclear@0
|
625 )
|
nuclear@0
|
626 {
|
nuclear@0
|
627 typedef std::pair<const int,size_t> MyPair;
|
nuclear@0
|
628 if ((!mesh->totface && !mesh->totloop) || !mesh->totvert) {
|
nuclear@0
|
629 return;
|
nuclear@0
|
630 }
|
nuclear@0
|
631
|
nuclear@0
|
632 // some sanity checks
|
nuclear@0
|
633 if (static_cast<size_t> ( mesh->totface ) > mesh->mface.size() ){
|
nuclear@0
|
634 ThrowException("Number of faces is larger than the corresponding array");
|
nuclear@0
|
635 }
|
nuclear@0
|
636
|
nuclear@0
|
637 if (static_cast<size_t> ( mesh->totvert ) > mesh->mvert.size()) {
|
nuclear@0
|
638 ThrowException("Number of vertices is larger than the corresponding array");
|
nuclear@0
|
639 }
|
nuclear@0
|
640
|
nuclear@0
|
641 if (static_cast<size_t> ( mesh->totloop ) > mesh->mloop.size()) {
|
nuclear@0
|
642 ThrowException("Number of vertices is larger than the corresponding array");
|
nuclear@0
|
643 }
|
nuclear@0
|
644
|
nuclear@0
|
645 // collect per-submesh numbers
|
nuclear@0
|
646 std::map<int,size_t> per_mat;
|
nuclear@0
|
647 std::map<int,size_t> per_mat_verts;
|
nuclear@0
|
648 for (int i = 0; i < mesh->totface; ++i) {
|
nuclear@0
|
649
|
nuclear@0
|
650 const MFace& mf = mesh->mface[i];
|
nuclear@0
|
651 per_mat[ mf.mat_nr ]++;
|
nuclear@0
|
652 per_mat_verts[ mf.mat_nr ] += mf.v4?4:3;
|
nuclear@0
|
653 }
|
nuclear@0
|
654
|
nuclear@0
|
655 for (int i = 0; i < mesh->totpoly; ++i) {
|
nuclear@0
|
656 const MPoly& mp = mesh->mpoly[i];
|
nuclear@0
|
657 per_mat[ mp.mat_nr ]++;
|
nuclear@0
|
658 per_mat_verts[ mp.mat_nr ] += mp.totloop;
|
nuclear@0
|
659 }
|
nuclear@0
|
660
|
nuclear@0
|
661 // ... and allocate the corresponding meshes
|
nuclear@0
|
662 const size_t old = temp->size();
|
nuclear@0
|
663 temp->reserve(temp->size() + per_mat.size());
|
nuclear@0
|
664
|
nuclear@0
|
665 std::map<size_t,size_t> mat_num_to_mesh_idx;
|
nuclear@0
|
666 for_each(MyPair& it, per_mat) {
|
nuclear@0
|
667
|
nuclear@0
|
668 mat_num_to_mesh_idx[it.first] = temp->size();
|
nuclear@0
|
669 temp->push_back(new aiMesh());
|
nuclear@0
|
670
|
nuclear@0
|
671 aiMesh* out = temp->back();
|
nuclear@0
|
672 out->mVertices = new aiVector3D[per_mat_verts[it.first]];
|
nuclear@0
|
673 out->mNormals = new aiVector3D[per_mat_verts[it.first]];
|
nuclear@0
|
674
|
nuclear@0
|
675 //out->mNumFaces = 0
|
nuclear@0
|
676 //out->mNumVertices = 0
|
nuclear@0
|
677 out->mFaces = new aiFace[it.second]();
|
nuclear@0
|
678
|
nuclear@0
|
679 // all submeshes created from this mesh are named equally. this allows
|
nuclear@0
|
680 // curious users to recover the original adjacency.
|
nuclear@0
|
681 out->mName = aiString(mesh->id.name+2);
|
nuclear@0
|
682 // skip over the name prefix 'ME'
|
nuclear@0
|
683
|
nuclear@0
|
684 // resolve the material reference and add this material to the set of
|
nuclear@0
|
685 // output materials. The (temporary) material index is the index
|
nuclear@0
|
686 // of the material entry within the list of resolved materials.
|
nuclear@0
|
687 if (mesh->mat) {
|
nuclear@0
|
688
|
nuclear@0
|
689 if (static_cast<size_t> ( it.first ) >= mesh->mat.size() ) {
|
nuclear@0
|
690 ThrowException("Material index is out of range");
|
nuclear@0
|
691 }
|
nuclear@0
|
692
|
nuclear@0
|
693 boost::shared_ptr<Material> mat = mesh->mat[it.first];
|
nuclear@0
|
694 const std::deque< boost::shared_ptr<Material> >::iterator has = std::find(
|
nuclear@0
|
695 conv_data.materials_raw.begin(),
|
nuclear@0
|
696 conv_data.materials_raw.end(),mat
|
nuclear@0
|
697 );
|
nuclear@0
|
698
|
nuclear@0
|
699 if (has != conv_data.materials_raw.end()) {
|
nuclear@0
|
700 out->mMaterialIndex = static_cast<unsigned int>( std::distance(conv_data.materials_raw.begin(),has));
|
nuclear@0
|
701 }
|
nuclear@0
|
702 else {
|
nuclear@0
|
703 out->mMaterialIndex = static_cast<unsigned int>( conv_data.materials_raw.size() );
|
nuclear@0
|
704 conv_data.materials_raw.push_back(mat);
|
nuclear@0
|
705 }
|
nuclear@0
|
706 }
|
nuclear@0
|
707 else out->mMaterialIndex = static_cast<unsigned int>( -1 );
|
nuclear@0
|
708 }
|
nuclear@0
|
709
|
nuclear@0
|
710 for (int i = 0; i < mesh->totface; ++i) {
|
nuclear@0
|
711
|
nuclear@0
|
712 const MFace& mf = mesh->mface[i];
|
nuclear@0
|
713
|
nuclear@0
|
714 aiMesh* const out = temp[ mat_num_to_mesh_idx[ mf.mat_nr ] ];
|
nuclear@0
|
715 aiFace& f = out->mFaces[out->mNumFaces++];
|
nuclear@0
|
716
|
nuclear@0
|
717 f.mIndices = new unsigned int[ f.mNumIndices = mf.v4?4:3 ];
|
nuclear@0
|
718 aiVector3D* vo = out->mVertices + out->mNumVertices;
|
nuclear@0
|
719 aiVector3D* vn = out->mNormals + out->mNumVertices;
|
nuclear@0
|
720
|
nuclear@0
|
721 // XXX we can't fold this easily, because we are restricted
|
nuclear@0
|
722 // to the member names from the BLEND file (v1,v2,v3,v4)
|
nuclear@0
|
723 // which are assigned by the genblenddna.py script and
|
nuclear@0
|
724 // cannot be changed without breaking the entire
|
nuclear@0
|
725 // import process.
|
nuclear@0
|
726
|
nuclear@0
|
727 if (mf.v1 >= mesh->totvert) {
|
nuclear@0
|
728 ThrowException("Vertex index v1 out of range");
|
nuclear@0
|
729 }
|
nuclear@0
|
730 const MVert* v = &mesh->mvert[mf.v1];
|
nuclear@0
|
731 vo->x = v->co[0];
|
nuclear@0
|
732 vo->y = v->co[1];
|
nuclear@0
|
733 vo->z = v->co[2];
|
nuclear@0
|
734 vn->x = v->no[0];
|
nuclear@0
|
735 vn->y = v->no[1];
|
nuclear@0
|
736 vn->z = v->no[2];
|
nuclear@0
|
737 f.mIndices[0] = out->mNumVertices++;
|
nuclear@0
|
738 ++vo;
|
nuclear@0
|
739 ++vn;
|
nuclear@0
|
740
|
nuclear@0
|
741 // if (f.mNumIndices >= 2) {
|
nuclear@0
|
742 if (mf.v2 >= mesh->totvert) {
|
nuclear@0
|
743 ThrowException("Vertex index v2 out of range");
|
nuclear@0
|
744 }
|
nuclear@0
|
745 v = &mesh->mvert[mf.v2];
|
nuclear@0
|
746 vo->x = v->co[0];
|
nuclear@0
|
747 vo->y = v->co[1];
|
nuclear@0
|
748 vo->z = v->co[2];
|
nuclear@0
|
749 vn->x = v->no[0];
|
nuclear@0
|
750 vn->y = v->no[1];
|
nuclear@0
|
751 vn->z = v->no[2];
|
nuclear@0
|
752 f.mIndices[1] = out->mNumVertices++;
|
nuclear@0
|
753 ++vo;
|
nuclear@0
|
754 ++vn;
|
nuclear@0
|
755
|
nuclear@0
|
756 if (mf.v3 >= mesh->totvert) {
|
nuclear@0
|
757 ThrowException("Vertex index v3 out of range");
|
nuclear@0
|
758 }
|
nuclear@0
|
759 // if (f.mNumIndices >= 3) {
|
nuclear@0
|
760 v = &mesh->mvert[mf.v3];
|
nuclear@0
|
761 vo->x = v->co[0];
|
nuclear@0
|
762 vo->y = v->co[1];
|
nuclear@0
|
763 vo->z = v->co[2];
|
nuclear@0
|
764 vn->x = v->no[0];
|
nuclear@0
|
765 vn->y = v->no[1];
|
nuclear@0
|
766 vn->z = v->no[2];
|
nuclear@0
|
767 f.mIndices[2] = out->mNumVertices++;
|
nuclear@0
|
768 ++vo;
|
nuclear@0
|
769 ++vn;
|
nuclear@0
|
770
|
nuclear@0
|
771 if (mf.v4 >= mesh->totvert) {
|
nuclear@0
|
772 ThrowException("Vertex index v4 out of range");
|
nuclear@0
|
773 }
|
nuclear@0
|
774 // if (f.mNumIndices >= 4) {
|
nuclear@0
|
775 if (mf.v4) {
|
nuclear@0
|
776 v = &mesh->mvert[mf.v4];
|
nuclear@0
|
777 vo->x = v->co[0];
|
nuclear@0
|
778 vo->y = v->co[1];
|
nuclear@0
|
779 vo->z = v->co[2];
|
nuclear@0
|
780 vn->x = v->no[0];
|
nuclear@0
|
781 vn->y = v->no[1];
|
nuclear@0
|
782 vn->z = v->no[2];
|
nuclear@0
|
783 f.mIndices[3] = out->mNumVertices++;
|
nuclear@0
|
784 ++vo;
|
nuclear@0
|
785 ++vn;
|
nuclear@0
|
786
|
nuclear@0
|
787 out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
|
nuclear@0
|
788 }
|
nuclear@0
|
789 else out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
nuclear@0
|
790
|
nuclear@0
|
791 // }
|
nuclear@0
|
792 // }
|
nuclear@0
|
793 // }
|
nuclear@0
|
794 }
|
nuclear@0
|
795
|
nuclear@0
|
796 for (int i = 0; i < mesh->totpoly; ++i) {
|
nuclear@0
|
797
|
nuclear@0
|
798 const MPoly& mf = mesh->mpoly[i];
|
nuclear@0
|
799
|
nuclear@0
|
800 aiMesh* const out = temp[ mat_num_to_mesh_idx[ mf.mat_nr ] ];
|
nuclear@0
|
801 aiFace& f = out->mFaces[out->mNumFaces++];
|
nuclear@0
|
802
|
nuclear@0
|
803 f.mIndices = new unsigned int[ f.mNumIndices = mf.totloop ];
|
nuclear@0
|
804 aiVector3D* vo = out->mVertices + out->mNumVertices;
|
nuclear@0
|
805 aiVector3D* vn = out->mNormals + out->mNumVertices;
|
nuclear@0
|
806
|
nuclear@0
|
807 // XXX we can't fold this easily, because we are restricted
|
nuclear@0
|
808 // to the member names from the BLEND file (v1,v2,v3,v4)
|
nuclear@0
|
809 // which are assigned by the genblenddna.py script and
|
nuclear@0
|
810 // cannot be changed without breaking the entire
|
nuclear@0
|
811 // import process.
|
nuclear@0
|
812 for (int j = 0;j < mf.totloop; ++j)
|
nuclear@0
|
813 {
|
nuclear@0
|
814 const MLoop& loop = mesh->mloop[mf.loopstart + j];
|
nuclear@0
|
815
|
nuclear@0
|
816 if (loop.v >= mesh->totvert) {
|
nuclear@0
|
817 ThrowException("Vertex index out of range");
|
nuclear@0
|
818 }
|
nuclear@0
|
819
|
nuclear@0
|
820 const MVert& v = mesh->mvert[loop.v];
|
nuclear@0
|
821
|
nuclear@0
|
822 vo->x = v.co[0];
|
nuclear@0
|
823 vo->y = v.co[1];
|
nuclear@0
|
824 vo->z = v.co[2];
|
nuclear@0
|
825 vn->x = v.no[0];
|
nuclear@0
|
826 vn->y = v.no[1];
|
nuclear@0
|
827 vn->z = v.no[2];
|
nuclear@0
|
828 f.mIndices[j] = out->mNumVertices++;
|
nuclear@0
|
829
|
nuclear@0
|
830 ++vo;
|
nuclear@0
|
831 ++vn;
|
nuclear@0
|
832
|
nuclear@0
|
833 }
|
nuclear@0
|
834 if (mf.totloop == 3)
|
nuclear@0
|
835 {
|
nuclear@0
|
836 out->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
nuclear@0
|
837 }
|
nuclear@0
|
838 else
|
nuclear@0
|
839 {
|
nuclear@0
|
840 out->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
|
nuclear@0
|
841 }
|
nuclear@0
|
842 }
|
nuclear@0
|
843
|
nuclear@0
|
844 // collect texture coordinates, they're stored in a separate per-face buffer
|
nuclear@0
|
845 if (mesh->mtface || mesh->mloopuv) {
|
nuclear@0
|
846 if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
|
nuclear@0
|
847 ThrowException("Number of UV faces is larger than the corresponding UV face array (#1)");
|
nuclear@0
|
848 }
|
nuclear@0
|
849 for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
|
nuclear@0
|
850 ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
|
nuclear@0
|
851
|
nuclear@0
|
852 (*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
|
nuclear@0
|
853 (*it)->mNumFaces = (*it)->mNumVertices = 0;
|
nuclear@0
|
854 }
|
nuclear@0
|
855
|
nuclear@0
|
856 for (int i = 0; i < mesh->totface; ++i) {
|
nuclear@0
|
857 const MTFace* v = &mesh->mtface[i];
|
nuclear@0
|
858
|
nuclear@0
|
859 aiMesh* const out = temp[ mat_num_to_mesh_idx[ mesh->mface[i].mat_nr ] ];
|
nuclear@0
|
860 const aiFace& f = out->mFaces[out->mNumFaces++];
|
nuclear@0
|
861
|
nuclear@0
|
862 aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
|
nuclear@0
|
863 for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
|
nuclear@0
|
864 vo->x = v->uv[i][0];
|
nuclear@0
|
865 vo->y = v->uv[i][1];
|
nuclear@0
|
866 }
|
nuclear@0
|
867 }
|
nuclear@0
|
868
|
nuclear@0
|
869 for (int i = 0; i < mesh->totpoly; ++i) {
|
nuclear@0
|
870 const MPoly& v = mesh->mpoly[i];
|
nuclear@0
|
871 aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
|
nuclear@0
|
872 const aiFace& f = out->mFaces[out->mNumFaces++];
|
nuclear@0
|
873
|
nuclear@0
|
874 aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
|
nuclear@0
|
875 for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
|
nuclear@0
|
876 const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
|
nuclear@0
|
877 vo->x = uv.uv[0];
|
nuclear@0
|
878 vo->y = uv.uv[1];
|
nuclear@0
|
879 }
|
nuclear@0
|
880
|
nuclear@0
|
881 }
|
nuclear@0
|
882 }
|
nuclear@0
|
883
|
nuclear@0
|
884 // collect texture coordinates, old-style (marked as deprecated in current blender sources)
|
nuclear@0
|
885 if (mesh->tface) {
|
nuclear@0
|
886 if (mesh->totface > static_cast<int> ( mesh->tface.size())) {
|
nuclear@0
|
887 ThrowException("Number of faces is larger than the corresponding UV face array (#2)");
|
nuclear@0
|
888 }
|
nuclear@0
|
889 for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
|
nuclear@0
|
890 ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
|
nuclear@0
|
891
|
nuclear@0
|
892 (*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
|
nuclear@0
|
893 (*it)->mNumFaces = (*it)->mNumVertices = 0;
|
nuclear@0
|
894 }
|
nuclear@0
|
895
|
nuclear@0
|
896 for (int i = 0; i < mesh->totface; ++i) {
|
nuclear@0
|
897 const TFace* v = &mesh->tface[i];
|
nuclear@0
|
898
|
nuclear@0
|
899 aiMesh* const out = temp[ mat_num_to_mesh_idx[ mesh->mface[i].mat_nr ] ];
|
nuclear@0
|
900 const aiFace& f = out->mFaces[out->mNumFaces++];
|
nuclear@0
|
901
|
nuclear@0
|
902 aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
|
nuclear@0
|
903 for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
|
nuclear@0
|
904 vo->x = v->uv[i][0];
|
nuclear@0
|
905 vo->y = v->uv[i][1];
|
nuclear@0
|
906 }
|
nuclear@0
|
907 }
|
nuclear@0
|
908 }
|
nuclear@0
|
909
|
nuclear@0
|
910 // collect vertex colors, stored separately as well
|
nuclear@0
|
911 if (mesh->mcol || mesh->mloopcol) {
|
nuclear@0
|
912 if (mesh->totface > static_cast<int> ( (mesh->mcol.size()/4)) ) {
|
nuclear@0
|
913 ThrowException("Number of faces is larger than the corresponding color face array");
|
nuclear@0
|
914 }
|
nuclear@0
|
915 for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
|
nuclear@0
|
916 ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
|
nuclear@0
|
917
|
nuclear@0
|
918 (*it)->mColors[0] = new aiColor4D[(*it)->mNumVertices];
|
nuclear@0
|
919 (*it)->mNumFaces = (*it)->mNumVertices = 0;
|
nuclear@0
|
920 }
|
nuclear@0
|
921
|
nuclear@0
|
922 for (int i = 0; i < mesh->totface; ++i) {
|
nuclear@0
|
923
|
nuclear@0
|
924 aiMesh* const out = temp[ mat_num_to_mesh_idx[ mesh->mface[i].mat_nr ] ];
|
nuclear@0
|
925 const aiFace& f = out->mFaces[out->mNumFaces++];
|
nuclear@0
|
926
|
nuclear@0
|
927 aiColor4D* vo = &out->mColors[0][out->mNumVertices];
|
nuclear@0
|
928 for (unsigned int n = 0; n < f.mNumIndices; ++n, ++vo,++out->mNumVertices) {
|
nuclear@0
|
929 const MCol* col = &mesh->mcol[(i<<2)+n];
|
nuclear@0
|
930
|
nuclear@0
|
931 vo->r = col->r;
|
nuclear@0
|
932 vo->g = col->g;
|
nuclear@0
|
933 vo->b = col->b;
|
nuclear@0
|
934 vo->a = col->a;
|
nuclear@0
|
935 }
|
nuclear@0
|
936 for (unsigned int n = f.mNumIndices; n < 4; ++n);
|
nuclear@0
|
937 }
|
nuclear@0
|
938
|
nuclear@0
|
939 for (int i = 0; i < mesh->totpoly; ++i) {
|
nuclear@0
|
940 const MPoly& v = mesh->mpoly[i];
|
nuclear@0
|
941 aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
|
nuclear@0
|
942 const aiFace& f = out->mFaces[out->mNumFaces++];
|
nuclear@0
|
943
|
nuclear@0
|
944 aiColor4D* vo = &out->mColors[0][out->mNumVertices];
|
nuclear@0
|
945 for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
|
nuclear@0
|
946 const MLoopCol& col = mesh->mloopcol[v.loopstart + j];
|
nuclear@0
|
947 vo->r = col.r;
|
nuclear@0
|
948 vo->g = col.g;
|
nuclear@0
|
949 vo->b = col.b;
|
nuclear@0
|
950 vo->a = col.a;
|
nuclear@0
|
951 }
|
nuclear@0
|
952
|
nuclear@0
|
953 }
|
nuclear@0
|
954
|
nuclear@0
|
955 }
|
nuclear@0
|
956
|
nuclear@0
|
957 return;
|
nuclear@0
|
958 }
|
nuclear@0
|
959
|
nuclear@0
|
960 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
961 aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* /*obj*/, const Camera* /*mesh*/, ConversionData& /*conv_data*/)
|
nuclear@0
|
962 {
|
nuclear@0
|
963 ScopeGuard<aiCamera> out(new aiCamera());
|
nuclear@0
|
964
|
nuclear@0
|
965 return NULL ; //out.dismiss();
|
nuclear@0
|
966 }
|
nuclear@0
|
967
|
nuclear@0
|
968 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
969 aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* /*obj*/, const Lamp* /*mesh*/, ConversionData& /*conv_data*/)
|
nuclear@0
|
970 {
|
nuclear@0
|
971 ScopeGuard<aiLight> out(new aiLight());
|
nuclear@0
|
972
|
nuclear@0
|
973 return NULL ; //out.dismiss();
|
nuclear@0
|
974 }
|
nuclear@0
|
975
|
nuclear@0
|
976 // ------------------------------------------------------------------------------------------------
|
nuclear@0
|
977 aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, ConversionData& conv_data, const aiMatrix4x4& parentTransform)
|
nuclear@0
|
978 {
|
nuclear@0
|
979 std::deque<const Object*> children;
|
nuclear@0
|
980 for(std::set<const Object*>::iterator it = conv_data.objects.begin(); it != conv_data.objects.end() ;) {
|
nuclear@0
|
981 const Object* object = *it;
|
nuclear@0
|
982 if (object->parent == obj) {
|
nuclear@0
|
983 children.push_back(object);
|
nuclear@0
|
984
|
nuclear@0
|
985 conv_data.objects.erase(it++);
|
nuclear@0
|
986 continue;
|
nuclear@0
|
987 }
|
nuclear@0
|
988 ++it;
|
nuclear@0
|
989 }
|
nuclear@0
|
990
|
nuclear@0
|
991 ScopeGuard<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
|
nuclear@0
|
992 if (obj->data) {
|
nuclear@0
|
993 switch (obj->type)
|
nuclear@0
|
994 {
|
nuclear@0
|
995 case Object :: Type_EMPTY:
|
nuclear@0
|
996 break; // do nothing
|
nuclear@0
|
997
|
nuclear@0
|
998
|
nuclear@0
|
999 // supported object types
|
nuclear@0
|
1000 case Object :: Type_MESH: {
|
nuclear@0
|
1001 const size_t old = conv_data.meshes->size();
|
nuclear@0
|
1002
|
nuclear@0
|
1003 CheckActualType(obj->data.get(),"Mesh");
|
nuclear@0
|
1004 ConvertMesh(in,obj,static_cast<const Mesh*>(obj->data.get()),conv_data,conv_data.meshes);
|
nuclear@0
|
1005
|
nuclear@0
|
1006 if (conv_data.meshes->size() > old) {
|
nuclear@0
|
1007 node->mMeshes = new unsigned int[node->mNumMeshes = static_cast<unsigned int>(conv_data.meshes->size()-old)];
|
nuclear@0
|
1008 for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
|
nuclear@0
|
1009 node->mMeshes[i] = i + old;
|
nuclear@0
|
1010 }
|
nuclear@0
|
1011 }}
|
nuclear@0
|
1012 break;
|
nuclear@0
|
1013 case Object :: Type_LAMP: {
|
nuclear@0
|
1014 CheckActualType(obj->data.get(),"Lamp");
|
nuclear@0
|
1015 aiLight* mesh = ConvertLight(in,obj,static_cast<const Lamp*>(
|
nuclear@0
|
1016 obj->data.get()),conv_data);
|
nuclear@0
|
1017
|
nuclear@0
|
1018 if (mesh) {
|
nuclear@0
|
1019 conv_data.lights->push_back(mesh);
|
nuclear@0
|
1020 }}
|
nuclear@0
|
1021 break;
|
nuclear@0
|
1022 case Object :: Type_CAMERA: {
|
nuclear@0
|
1023 CheckActualType(obj->data.get(),"Camera");
|
nuclear@0
|
1024 aiCamera* mesh = ConvertCamera(in,obj,static_cast<const Camera*>(
|
nuclear@0
|
1025 obj->data.get()),conv_data);
|
nuclear@0
|
1026
|
nuclear@0
|
1027 if (mesh) {
|
nuclear@0
|
1028 conv_data.cameras->push_back(mesh);
|
nuclear@0
|
1029 }}
|
nuclear@0
|
1030 break;
|
nuclear@0
|
1031
|
nuclear@0
|
1032
|
nuclear@0
|
1033 // unsupported object types / log, but do not break
|
nuclear@0
|
1034 case Object :: Type_CURVE:
|
nuclear@0
|
1035 NotSupportedObjectType(obj,"Curve");
|
nuclear@0
|
1036 break;
|
nuclear@0
|
1037 case Object :: Type_SURF:
|
nuclear@0
|
1038 NotSupportedObjectType(obj,"Surface");
|
nuclear@0
|
1039 break;
|
nuclear@0
|
1040 case Object :: Type_FONT:
|
nuclear@0
|
1041 NotSupportedObjectType(obj,"Font");
|
nuclear@0
|
1042 break;
|
nuclear@0
|
1043 case Object :: Type_MBALL:
|
nuclear@0
|
1044 NotSupportedObjectType(obj,"MetaBall");
|
nuclear@0
|
1045 break;
|
nuclear@0
|
1046 case Object :: Type_WAVE:
|
nuclear@0
|
1047 NotSupportedObjectType(obj,"Wave");
|
nuclear@0
|
1048 break;
|
nuclear@0
|
1049 case Object :: Type_LATTICE:
|
nuclear@0
|
1050 NotSupportedObjectType(obj,"Lattice");
|
nuclear@0
|
1051 break;
|
nuclear@0
|
1052
|
nuclear@0
|
1053 // invalid or unknown type
|
nuclear@0
|
1054 default:
|
nuclear@0
|
1055 break;
|
nuclear@0
|
1056 }
|
nuclear@0
|
1057 }
|
nuclear@0
|
1058
|
nuclear@0
|
1059 for(unsigned int x = 0; x < 4; ++x) {
|
nuclear@0
|
1060 for(unsigned int y = 0; y < 4; ++y) {
|
nuclear@0
|
1061 node->mTransformation[y][x] = obj->obmat[x][y];
|
nuclear@0
|
1062 }
|
nuclear@0
|
1063 }
|
nuclear@0
|
1064
|
nuclear@0
|
1065 aiMatrix4x4 m = parentTransform;
|
nuclear@0
|
1066 m = m.Inverse();
|
nuclear@0
|
1067
|
nuclear@0
|
1068 node->mTransformation = m*node->mTransformation;
|
nuclear@0
|
1069
|
nuclear@0
|
1070 if (children.size()) {
|
nuclear@0
|
1071 node->mNumChildren = static_cast<unsigned int>(children.size());
|
nuclear@0
|
1072 aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
|
nuclear@0
|
1073 for_each (const Object* nobj,children) {
|
nuclear@0
|
1074 *nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform);
|
nuclear@0
|
1075 (*nd++)->mParent = node;
|
nuclear@0
|
1076 }
|
nuclear@0
|
1077 }
|
nuclear@0
|
1078
|
nuclear@0
|
1079 // apply modifiers
|
nuclear@0
|
1080 modifier_cache->ApplyModifiers(*node,conv_data,in,*obj);
|
nuclear@0
|
1081
|
nuclear@0
|
1082 return node.dismiss();
|
nuclear@0
|
1083 }
|
nuclear@0
|
1084
|
nuclear@0
|
1085
|
nuclear@0
|
1086 #endif
|