vrshoot

annotate libs/assimp/BlenderIntermediate.h @ 1:e7ca128b8713

looks nice :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 00:35:22 +0200
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file BlenderIntermediate.h
nuclear@0 42 * @brief Internal utility structures for the BlenderLoader. It also serves
nuclear@0 43 * as master include file for the whole (internal) Blender subsystem.
nuclear@0 44 */
nuclear@0 45 #ifndef INCLUDED_AI_BLEND_INTERMEDIATE_H
nuclear@0 46 #define INCLUDED_AI_BLEND_INTERMEDIATE_H
nuclear@0 47
nuclear@0 48 #include "BlenderLoader.h"
nuclear@0 49 #include "BlenderDNA.h"
nuclear@0 50 #include "BlenderScene.h"
nuclear@0 51 #include "BlenderSceneGen.h"
nuclear@0 52
nuclear@0 53 #define for_each(x,y) BOOST_FOREACH(x,y)
nuclear@0 54
nuclear@0 55 namespace Assimp {
nuclear@0 56 namespace Blender {
nuclear@0 57
nuclear@0 58 // --------------------------------------------------------------------
nuclear@0 59 /** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
nuclear@0 60 // --------------------------------------------------------------------
nuclear@0 61 template <template <typename,typename> class TCLASS, typename T>
nuclear@0 62 struct TempArray {
nuclear@0 63 typedef TCLASS< T*,std::allocator<T*> > mywrap;
nuclear@0 64
nuclear@0 65 TempArray() {
nuclear@0 66 }
nuclear@0 67
nuclear@0 68 ~TempArray () {
nuclear@0 69 for_each(T* elem, arr) {
nuclear@0 70 delete elem;
nuclear@0 71 }
nuclear@0 72 }
nuclear@0 73
nuclear@0 74 void dismiss() {
nuclear@0 75 arr.clear();
nuclear@0 76 }
nuclear@0 77
nuclear@0 78 mywrap* operator -> () {
nuclear@0 79 return &arr;
nuclear@0 80 }
nuclear@0 81
nuclear@0 82 operator mywrap& () {
nuclear@0 83 return arr;
nuclear@0 84 }
nuclear@0 85
nuclear@0 86 operator const mywrap& () const {
nuclear@0 87 return arr;
nuclear@0 88 }
nuclear@0 89
nuclear@0 90 mywrap& get () {
nuclear@0 91 return arr;
nuclear@0 92 }
nuclear@0 93
nuclear@0 94 const mywrap& get () const {
nuclear@0 95 return arr;
nuclear@0 96 }
nuclear@0 97
nuclear@0 98 T* operator[] (size_t idx) const {
nuclear@0 99 return arr[idx];
nuclear@0 100 }
nuclear@0 101
nuclear@0 102 T*& operator[] (size_t idx) {
nuclear@0 103 return arr[idx];
nuclear@0 104 }
nuclear@0 105
nuclear@0 106 private:
nuclear@0 107 // no copy semantics
nuclear@0 108 void operator= (const TempArray&) {
nuclear@0 109 }
nuclear@0 110
nuclear@0 111 TempArray(const TempArray& arr) {
nuclear@0 112 }
nuclear@0 113
nuclear@0 114 private:
nuclear@0 115 mywrap arr;
nuclear@0 116 };
nuclear@0 117
nuclear@0 118 #ifdef _MSC_VER
nuclear@0 119 # pragma warning(disable:4351)
nuclear@0 120 #endif
nuclear@0 121 // --------------------------------------------------------------------
nuclear@0 122 /** ConversionData acts as intermediate storage location for
nuclear@0 123 * the various ConvertXXX routines in BlenderImporter.*/
nuclear@0 124 // --------------------------------------------------------------------
nuclear@0 125 struct ConversionData
nuclear@0 126 {
nuclear@0 127 ConversionData(const FileDatabase& db)
nuclear@0 128 : sentinel_cnt()
nuclear@0 129 , next_texture()
nuclear@0 130 , db(db)
nuclear@0 131 {}
nuclear@0 132
nuclear@0 133 std::set<const Object*> objects;
nuclear@0 134
nuclear@0 135 TempArray <std::vector, aiMesh> meshes;
nuclear@0 136 TempArray <std::vector, aiCamera> cameras;
nuclear@0 137 TempArray <std::vector, aiLight> lights;
nuclear@0 138 TempArray <std::vector, aiMaterial> materials;
nuclear@0 139 TempArray <std::vector, aiTexture> textures;
nuclear@0 140
nuclear@0 141 // set of all materials referenced by at least one mesh in the scene
nuclear@0 142 std::deque< boost::shared_ptr< Material > > materials_raw;
nuclear@0 143
nuclear@0 144 // counter to name sentinel textures inserted as substitutes for procedural textures.
nuclear@0 145 unsigned int sentinel_cnt;
nuclear@0 146
nuclear@0 147 // next texture ID for each texture type, respectively
nuclear@0 148 unsigned int next_texture[aiTextureType_UNKNOWN+1];
nuclear@0 149
nuclear@0 150 // original file data
nuclear@0 151 const FileDatabase& db;
nuclear@0 152 };
nuclear@0 153 #ifdef _MSC_VER
nuclear@0 154 # pragma warning(default:4351)
nuclear@0 155 #endif
nuclear@0 156
nuclear@0 157 // ------------------------------------------------------------------------------------------------
nuclear@0 158 inline const char* GetTextureTypeDisplayString(Tex::Type t)
nuclear@0 159 {
nuclear@0 160 switch (t) {
nuclear@0 161 case Tex::Type_CLOUDS : return "Clouds";
nuclear@0 162 case Tex::Type_WOOD : return "Wood";
nuclear@0 163 case Tex::Type_MARBLE : return "Marble";
nuclear@0 164 case Tex::Type_MAGIC : return "Magic";
nuclear@0 165 case Tex::Type_BLEND : return "Blend";
nuclear@0 166 case Tex::Type_STUCCI : return "Stucci";
nuclear@0 167 case Tex::Type_NOISE : return "Noise";
nuclear@0 168 case Tex::Type_PLUGIN : return "Plugin";
nuclear@0 169 case Tex::Type_MUSGRAVE : return "Musgrave";
nuclear@0 170 case Tex::Type_VORONOI : return "Voronoi";
nuclear@0 171 case Tex::Type_DISTNOISE : return "DistortedNoise";
nuclear@0 172 case Tex::Type_ENVMAP : return "EnvMap";
nuclear@0 173 case Tex::Type_IMAGE : return "Image";
nuclear@0 174 default:
nuclear@0 175 break;
nuclear@0 176 }
nuclear@0 177 return "<Unknown>";
nuclear@0 178 }
nuclear@0 179
nuclear@0 180 } // ! Blender
nuclear@0 181 } // ! Assimp
nuclear@0 182
nuclear@0 183 #endif // ! INCLUDED_AI_BLEND_INTERMEDIATE_H