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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file BlenderIntermediate.h
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42 * @brief Internal utility structures for the BlenderLoader. It also serves
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43 * as master include file for the whole (internal) Blender subsystem.
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44 */
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45 #ifndef INCLUDED_AI_BLEND_INTERMEDIATE_H
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46 #define INCLUDED_AI_BLEND_INTERMEDIATE_H
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47
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48 #include "BlenderLoader.h"
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49 #include "BlenderDNA.h"
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50 #include "BlenderScene.h"
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51 #include "BlenderSceneGen.h"
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52
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53 #define for_each(x,y) BOOST_FOREACH(x,y)
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54
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55 namespace Assimp {
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56 namespace Blender {
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57
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58 // --------------------------------------------------------------------
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59 /** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
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60 // --------------------------------------------------------------------
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61 template <template <typename,typename> class TCLASS, typename T>
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62 struct TempArray {
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63 typedef TCLASS< T*,std::allocator<T*> > mywrap;
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64
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65 TempArray() {
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66 }
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67
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68 ~TempArray () {
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69 for_each(T* elem, arr) {
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70 delete elem;
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71 }
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72 }
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73
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74 void dismiss() {
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75 arr.clear();
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76 }
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77
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78 mywrap* operator -> () {
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79 return &arr;
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80 }
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81
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82 operator mywrap& () {
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83 return arr;
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84 }
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85
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86 operator const mywrap& () const {
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87 return arr;
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88 }
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89
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90 mywrap& get () {
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91 return arr;
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92 }
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93
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94 const mywrap& get () const {
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95 return arr;
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96 }
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97
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98 T* operator[] (size_t idx) const {
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99 return arr[idx];
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100 }
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101
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102 T*& operator[] (size_t idx) {
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103 return arr[idx];
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104 }
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105
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106 private:
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107 // no copy semantics
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108 void operator= (const TempArray&) {
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109 }
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110
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111 TempArray(const TempArray& arr) {
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112 }
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113
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114 private:
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115 mywrap arr;
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116 };
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117
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118 #ifdef _MSC_VER
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119 # pragma warning(disable:4351)
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120 #endif
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121 // --------------------------------------------------------------------
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122 /** ConversionData acts as intermediate storage location for
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123 * the various ConvertXXX routines in BlenderImporter.*/
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124 // --------------------------------------------------------------------
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125 struct ConversionData
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126 {
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127 ConversionData(const FileDatabase& db)
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128 : sentinel_cnt()
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129 , next_texture()
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130 , db(db)
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131 {}
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132
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133 std::set<const Object*> objects;
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134
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135 TempArray <std::vector, aiMesh> meshes;
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136 TempArray <std::vector, aiCamera> cameras;
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137 TempArray <std::vector, aiLight> lights;
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138 TempArray <std::vector, aiMaterial> materials;
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139 TempArray <std::vector, aiTexture> textures;
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140
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141 // set of all materials referenced by at least one mesh in the scene
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142 std::deque< boost::shared_ptr< Material > > materials_raw;
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143
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144 // counter to name sentinel textures inserted as substitutes for procedural textures.
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145 unsigned int sentinel_cnt;
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146
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147 // next texture ID for each texture type, respectively
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148 unsigned int next_texture[aiTextureType_UNKNOWN+1];
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149
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150 // original file data
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151 const FileDatabase& db;
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152 };
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153 #ifdef _MSC_VER
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154 # pragma warning(default:4351)
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155 #endif
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156
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157 // ------------------------------------------------------------------------------------------------
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158 inline const char* GetTextureTypeDisplayString(Tex::Type t)
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159 {
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160 switch (t) {
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161 case Tex::Type_CLOUDS : return "Clouds";
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162 case Tex::Type_WOOD : return "Wood";
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163 case Tex::Type_MARBLE : return "Marble";
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164 case Tex::Type_MAGIC : return "Magic";
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165 case Tex::Type_BLEND : return "Blend";
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166 case Tex::Type_STUCCI : return "Stucci";
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167 case Tex::Type_NOISE : return "Noise";
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168 case Tex::Type_PLUGIN : return "Plugin";
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169 case Tex::Type_MUSGRAVE : return "Musgrave";
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170 case Tex::Type_VORONOI : return "Voronoi";
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171 case Tex::Type_DISTNOISE : return "DistortedNoise";
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172 case Tex::Type_ENVMAP : return "EnvMap";
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173 case Tex::Type_IMAGE : return "Image";
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174 default:
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175 break;
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176 }
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177 return "<Unknown>";
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178 }
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179
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180 } // ! Blender
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181 } // ! Assimp
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182
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183 #endif // ! INCLUDED_AI_BLEND_INTERMEDIATE_H
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