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1 /** Defines the BHV motion capturing loader class */
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2
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3 /*
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4 Open Asset Import Library (assimp)
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5 ----------------------------------------------------------------------
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6
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7 Copyright (c) 2006-2012, assimp team
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the
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12 following conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39
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40 ----------------------------------------------------------------------
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41 */
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42
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43 /** @file BVHLoader.h
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44 * @brief Biovision BVH import
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45 */
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46
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47 #ifndef AI_BVHLOADER_H_INC
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48 #define AI_BVHLOADER_H_INC
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49
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50 #include "BaseImporter.h"
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51
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52 namespace Assimp
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53 {
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54
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55 // --------------------------------------------------------------------------------
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56 /** Loader class to read Motion Capturing data from a .bvh file.
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57 *
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58 * This format only contains a hierarchy of joints and a series of keyframes for
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59 * the hierarchy. It contains no actual mesh data, but we generate a dummy mesh
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60 * inside the loader just to be able to see something.
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61 */
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62 class BVHLoader : public BaseImporter
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63 {
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64
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65 /** Possible animation channels for which the motion data holds the values */
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66 enum ChannelType
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67 {
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68 Channel_PositionX,
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69 Channel_PositionY,
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70 Channel_PositionZ,
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71 Channel_RotationX,
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72 Channel_RotationY,
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73 Channel_RotationZ
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74 };
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75
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76 /** Collected list of node. Will be bones of the dummy mesh some day, addressed by their array index */
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77 struct Node
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78 {
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79 const aiNode* mNode;
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80 std::vector<ChannelType> mChannels;
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81 std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
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82
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83 Node() { }
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84 Node( const aiNode* pNode) : mNode( pNode) { }
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85 };
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86
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87 public:
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88
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89 BVHLoader();
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90 ~BVHLoader();
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91
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92 public:
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93 /** Returns whether the class can handle the format of the given file.
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94 * See BaseImporter::CanRead() for details. */
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95 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool cs) const;
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96
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97 void SetupProperties(const Importer* pImp);
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98 const aiImporterDesc* GetInfo () const;
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99
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100 protected:
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101
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102
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103 /** Imports the given file into the given scene structure.
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104 * See BaseImporter::InternReadFile() for details
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105 */
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106 void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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107
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108 protected:
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109 /** Reads the file */
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110 void ReadStructure( aiScene* pScene);
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111
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112 /** Reads the hierarchy */
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113 void ReadHierarchy( aiScene* pScene);
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114
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115 /** Reads a node and recursively its childs and returns the created node. */
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116 aiNode* ReadNode();
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117
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118 /** Reads an end node and returns the created node. */
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119 aiNode* ReadEndSite( const std::string& pParentName);
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120
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121 /** Reads a node offset for the given node */
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122 void ReadNodeOffset( aiNode* pNode);
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123
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124 /** Reads the animation channels into the given node */
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125 void ReadNodeChannels( BVHLoader::Node& pNode);
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126
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127 /** Reads the motion data */
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128 void ReadMotion( aiScene* pScene);
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129
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130 /** Retrieves the next token */
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131 std::string GetNextToken();
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132
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133 /** Reads the next token as a float */
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134 float GetNextTokenAsFloat();
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135
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136 /** Aborts the file reading with an exception */
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137 void ThrowException( const std::string& pError);
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138
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139 /** Constructs an animation for the motion data and stores it in the given scene */
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140 void CreateAnimation( aiScene* pScene);
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141
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142 protected:
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143 /** Filename, for a verbose error message */
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144 std::string mFileName;
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145
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146 /** Buffer to hold the loaded file */
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147 std::vector<char> mBuffer;
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148
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149 /** Next char to read from the buffer */
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150 std::vector<char>::const_iterator mReader;
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151
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152 /** Current line, for error messages */
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153 unsigned int mLine;
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154
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155 /** Collected list of nodes. Will be bones of the dummy mesh some day, addressed by their array index.
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156 * Also contain the motion data for the node's channels
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157 */
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158 std::vector<Node> mNodes;
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159
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160 /** basic Animation parameters */
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161 float mAnimTickDuration;
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162 unsigned int mAnimNumFrames;
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163
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164 bool noSkeletonMesh;
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165 };
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166
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167 } // end of namespace Assimp
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168
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169 #endif // AI_BVHLOADER_H_INC
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