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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Defines a post processing step to triangulate all faces
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42 with more than three vertices.
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43 */
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44 #ifndef AI_TRIANGULATEPROCESS_H_INC
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45 #define AI_TRIANGULATEPROCESS_H_INC
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46
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47 #include "BaseProcess.h"
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48
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49 struct aiMesh;
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50
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51 class TriangulateProcessTest;
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52 namespace Assimp
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53 {
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54
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55 // ---------------------------------------------------------------------------
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56 /** The TriangulateProcess splits up all faces with more than three indices
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57 * into triangles. You usually want this to happen because the graphics cards
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58 * need their data as triangles.
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59 */
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60 class TriangulateProcess : public BaseProcess
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61 {
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62 public:
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63
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64 TriangulateProcess();
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65 ~TriangulateProcess();
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66
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67 public:
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68 // -------------------------------------------------------------------
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69 /** Returns whether the processing step is present in the given flag field.
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70 * @param pFlags The processing flags the importer was called with. A bitwise
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71 * combination of #aiPostProcessSteps.
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72 * @return true if the process is present in this flag fields, false if not.
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73 */
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74 bool IsActive( unsigned int pFlags) const;
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75
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76 // -------------------------------------------------------------------
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77 /** Executes the post processing step on the given imported data.
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78 * At the moment a process is not supposed to fail.
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79 * @param pScene The imported data to work at.
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80 */
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81 void Execute( aiScene* pScene);
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82
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83 public:
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84 // -------------------------------------------------------------------
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85 /** Triangulates the given mesh.
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86 * @param pMesh The mesh to triangulate.
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87 */
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88 bool TriangulateMesh( aiMesh* pMesh);
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89 };
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90
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91 } // end of namespace Assimp
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92
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93 #endif // AI_TRIANGULATEPROCESS_H_INC
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