vrshoot

annotate libs/assimp/TriangulateProcess.h @ 3:c179c72369be

rename candy->vr
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 03 Feb 2014 08:52:13 +0200
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file Defines a post processing step to triangulate all faces
nuclear@0 42 with more than three vertices.
nuclear@0 43 */
nuclear@0 44 #ifndef AI_TRIANGULATEPROCESS_H_INC
nuclear@0 45 #define AI_TRIANGULATEPROCESS_H_INC
nuclear@0 46
nuclear@0 47 #include "BaseProcess.h"
nuclear@0 48
nuclear@0 49 struct aiMesh;
nuclear@0 50
nuclear@0 51 class TriangulateProcessTest;
nuclear@0 52 namespace Assimp
nuclear@0 53 {
nuclear@0 54
nuclear@0 55 // ---------------------------------------------------------------------------
nuclear@0 56 /** The TriangulateProcess splits up all faces with more than three indices
nuclear@0 57 * into triangles. You usually want this to happen because the graphics cards
nuclear@0 58 * need their data as triangles.
nuclear@0 59 */
nuclear@0 60 class TriangulateProcess : public BaseProcess
nuclear@0 61 {
nuclear@0 62 public:
nuclear@0 63
nuclear@0 64 TriangulateProcess();
nuclear@0 65 ~TriangulateProcess();
nuclear@0 66
nuclear@0 67 public:
nuclear@0 68 // -------------------------------------------------------------------
nuclear@0 69 /** Returns whether the processing step is present in the given flag field.
nuclear@0 70 * @param pFlags The processing flags the importer was called with. A bitwise
nuclear@0 71 * combination of #aiPostProcessSteps.
nuclear@0 72 * @return true if the process is present in this flag fields, false if not.
nuclear@0 73 */
nuclear@0 74 bool IsActive( unsigned int pFlags) const;
nuclear@0 75
nuclear@0 76 // -------------------------------------------------------------------
nuclear@0 77 /** Executes the post processing step on the given imported data.
nuclear@0 78 * At the moment a process is not supposed to fail.
nuclear@0 79 * @param pScene The imported data to work at.
nuclear@0 80 */
nuclear@0 81 void Execute( aiScene* pScene);
nuclear@0 82
nuclear@0 83 public:
nuclear@0 84 // -------------------------------------------------------------------
nuclear@0 85 /** Triangulates the given mesh.
nuclear@0 86 * @param pMesh The mesh to triangulate.
nuclear@0 87 */
nuclear@0 88 bool TriangulateMesh( aiMesh* pMesh);
nuclear@0 89 };
nuclear@0 90
nuclear@0 91 } // end of namespace Assimp
nuclear@0 92
nuclear@0 93 #endif // AI_TRIANGULATEPROCESS_H_INC