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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 #include "AssimpPCH.h"
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42
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43 #if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_STL_EXPORTER)
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44
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45 #include "STLExporter.h"
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46 #include "assimp/version.h"
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47
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48 using namespace Assimp;
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49 namespace Assimp {
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50
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51 // ------------------------------------------------------------------------------------------------
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52 // Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
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53 void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
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54 {
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55 // invoke the exporter
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56 STLExporter exporter(pFile, pScene);
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57
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58 // we're still here - export successfully completed. Write the file.
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59 boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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60 if(outfile == NULL) {
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61 throw DeadlyExportError("could not open output .stl file: " + std::string(pFile));
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62 }
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63
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64 outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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65 }
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66
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67 } // end of namespace Assimp
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68
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69
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70 // ------------------------------------------------------------------------------------------------
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71 STLExporter :: STLExporter(const char* _filename, const aiScene* pScene)
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72 : filename(_filename)
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73 , pScene(pScene)
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74 , endl("\n")
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75 {
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76 // make sure that all formatting happens using the standard, C locale and not the user's current locale
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77 const std::locale& l = std::locale("C");
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78 mOutput.imbue(l);
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79
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80 const std::string& name = "AssimpScene";
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81
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82 mOutput << "solid " << name << endl;
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83 for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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84 WriteMesh(pScene->mMeshes[i]);
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85 }
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86 mOutput << "endsolid " << name << endl;
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87 }
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88
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89 // ------------------------------------------------------------------------------------------------
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90 void STLExporter :: WriteMesh(const aiMesh* m)
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91 {
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92 for (unsigned int i = 0; i < m->mNumFaces; ++i) {
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93 const aiFace& f = m->mFaces[i];
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94
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95 // we need per-face normals. We specified aiProcess_GenNormals as pre-requisite for this exporter,
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96 // but nonetheless we have to expect per-vertex normals.
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97 aiVector3D nor;
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98 if (m->mNormals) {
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99 for(unsigned int a = 0; a < f.mNumIndices; ++a) {
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100 nor += m->mNormals[f.mIndices[a]];
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101 }
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102 nor.Normalize();
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103 }
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104 mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
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105 mOutput << " outer loop" << endl;
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106 for(unsigned int a = 0; a < f.mNumIndices; ++a) {
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107 const aiVector3D& v = m->mVertices[f.mIndices[a]];
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108 mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
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109 }
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110
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111 mOutput << " endloop" << endl;
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112 mOutput << " endfacet" << endl << endl;
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113 }
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114 }
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115
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116 #endif
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