vrshoot

annotate libs/assimp/Q3BSPFileData.h @ 3:c179c72369be

rename candy->vr
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 03 Feb 2014 08:52:13 +0200
parents
children
rev   line source
nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2008, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40 #ifndef ASSIMP_Q3BSPFILEDATA_H_INC
nuclear@0 41 #define ASSIMP_Q3BSPFILEDATA_H_INC
nuclear@0 42
nuclear@0 43 #include <vector>
nuclear@0 44
nuclear@0 45 namespace Assimp
nuclear@0 46 {
nuclear@0 47 namespace Q3BSP
nuclear@0 48 {
nuclear@0 49
nuclear@0 50 static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
nuclear@0 51 static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
nuclear@0 52
nuclear@0 53 static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
nuclear@0 54 static const int VERION_Q3LEVEL = 46; ///< Supported version.
nuclear@0 55
nuclear@0 56 /// Geometric type enumeration
nuclear@0 57 enum Q3BSPGeoType
nuclear@0 58 {
nuclear@0 59 Polygon = 1,
nuclear@0 60 Patch,
nuclear@0 61 TriangleMesh,
nuclear@0 62 Billboard
nuclear@0 63 };
nuclear@0 64
nuclear@0 65 /// Integer vector.
nuclear@0 66 struct ceVec3i
nuclear@0 67 {
nuclear@0 68 int x, y, z;
nuclear@0 69 ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
nuclear@0 70 ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
nuclear@0 71 };
nuclear@0 72
nuclear@0 73 /// Fileheader
nuclear@0 74 struct sQ3BSPHeader
nuclear@0 75 {
nuclear@0 76 char strID[ 4 ]; //!< Should be "IBSP"
nuclear@0 77 int iVersion; //!< 46 for standard levels
nuclear@0 78 };
nuclear@0 79
nuclear@0 80 /// Descripes an entry.
nuclear@0 81 struct sQ3BSPLump
nuclear@0 82 {
nuclear@0 83 int iOffset; ///< Offset from startpointer of file
nuclear@0 84 int iSize; ///< Size fo part
nuclear@0 85 };
nuclear@0 86
nuclear@0 87 struct vec2f
nuclear@0 88 {
nuclear@0 89 float x,y;
nuclear@0 90 };
nuclear@0 91
nuclear@0 92 struct vec3f
nuclear@0 93 {
nuclear@0 94 float x, y, z;
nuclear@0 95 };
nuclear@0 96
nuclear@0 97 /// Vertex of a Q3 level
nuclear@0 98 struct sQ3BSPVertex
nuclear@0 99 {
nuclear@0 100 vec3f vPosition; ///< Position of vertex
nuclear@0 101 vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
nuclear@0 102 vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
nuclear@0 103 vec3f vNormal; ///< vertex normale
nuclear@0 104 unsigned char bColor[ 4 ]; ///< Color in RGBA
nuclear@0 105 };
nuclear@0 106
nuclear@0 107 /// A face in bsp format info
nuclear@0 108 struct sQ3BSPFace
nuclear@0 109 {
nuclear@0 110 int iTextureID; ///< Index in texture array
nuclear@0 111 int iEffect; ///< Index in effectarray (-1 = no effect)
nuclear@0 112 int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
nuclear@0 113 int iVertexIndex; ///< Start index of polygon
nuclear@0 114 int iNumOfVerts; ///< Number of vertices
nuclear@0 115 int iFaceVertexIndex; ///< Index of first mesh vertex
nuclear@0 116 int iNumOfFaceVerts; ///< Anzahl der Meshvertices
nuclear@0 117 int iLightmapID; ///< Index to the lightmap array
nuclear@0 118 int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
nuclear@0 119 int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
nuclear@0 120 vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
nuclear@0 121 vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-Vektoren
nuclear@0 122 vec3f vNormal; ///< Polygonnormale
nuclear@0 123 int patchWidth, patchHeight; ///< bezier patch
nuclear@0 124 };
nuclear@0 125
nuclear@0 126 /// A quake3 texture name.
nuclear@0 127 struct sQ3BSPTexture
nuclear@0 128 {
nuclear@0 129 char strName[ 64 ]; ///< Name of the texture without extention
nuclear@0 130 int iFlags; ///< Not used
nuclear@0 131 int iContents; ///< Not used
nuclear@0 132 };
nuclear@0 133
nuclear@0 134 /// A lightmap of the level, size 128 x 128, RGB components.
nuclear@0 135 struct sQ3BSPLightmap
nuclear@0 136 {
nuclear@0 137 unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
nuclear@0 138 sQ3BSPLightmap()
nuclear@0 139 {
nuclear@0 140 memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
nuclear@0 141 }
nuclear@0 142 };
nuclear@0 143
nuclear@0 144 struct SubPatch
nuclear@0 145 {
nuclear@0 146 std::vector<size_t> indices;
nuclear@0 147 int lightmapID;
nuclear@0 148 };
nuclear@0 149
nuclear@0 150 enum eLumps
nuclear@0 151 {
nuclear@0 152 kEntities = 0,
nuclear@0 153 kTextures,
nuclear@0 154 kPlanes,
nuclear@0 155 kNodes,
nuclear@0 156 kLeafs,
nuclear@0 157 kLeafFaces,
nuclear@0 158 kLeafBrushes,
nuclear@0 159 kModels,
nuclear@0 160 kBrushes,
nuclear@0 161 kBrushSides,
nuclear@0 162 kVertices,
nuclear@0 163 kMeshVerts,
nuclear@0 164 kShaders,
nuclear@0 165 kFaces,
nuclear@0 166 kLightmaps,
nuclear@0 167 kLightVolumes,
nuclear@0 168 kVisData,
nuclear@0 169 kMaxLumps
nuclear@0 170 };
nuclear@0 171
nuclear@0 172 struct Q3BSPModel
nuclear@0 173 {
nuclear@0 174 std::vector<unsigned char> m_Data;
nuclear@0 175 std::vector<sQ3BSPLump*> m_Lumps;
nuclear@0 176 std::vector<sQ3BSPVertex*> m_Vertices;
nuclear@0 177 std::vector<sQ3BSPFace*> m_Faces;
nuclear@0 178 std::vector<int> m_Indices;
nuclear@0 179 std::vector<sQ3BSPTexture*> m_Textures;
nuclear@0 180 std::vector<sQ3BSPLightmap*> m_Lightmaps;
nuclear@0 181 std::vector<char> m_EntityData;
nuclear@0 182 std::string m_ModelName;
nuclear@0 183
nuclear@0 184 Q3BSPModel() :
nuclear@0 185 m_Data(),
nuclear@0 186 m_Lumps(),
nuclear@0 187 m_Vertices(),
nuclear@0 188 m_Faces(),
nuclear@0 189 m_Indices(),
nuclear@0 190 m_Textures(),
nuclear@0 191 m_Lightmaps(),
nuclear@0 192 m_EntityData(),
nuclear@0 193 m_ModelName( "" )
nuclear@0 194 {
nuclear@0 195 // empty
nuclear@0 196 }
nuclear@0 197
nuclear@0 198 ~Q3BSPModel()
nuclear@0 199 {
nuclear@0 200 for ( unsigned int i=0; i<m_Lumps.size(); i++ )
nuclear@0 201 if ( NULL != m_Lumps[i] )
nuclear@0 202 delete m_Lumps[i];
nuclear@0 203
nuclear@0 204 for ( unsigned int i=0; i<m_Vertices.size(); i++ )
nuclear@0 205 if ( NULL != m_Vertices[ i ] )
nuclear@0 206 delete m_Vertices[ i ];
nuclear@0 207 for ( unsigned int i=0; i<m_Faces.size(); i++ )
nuclear@0 208 if ( NULL != m_Faces[ i ] )
nuclear@0 209 delete m_Faces[ i ];
nuclear@0 210 for ( unsigned int i=0; i<m_Textures.size(); i++ )
nuclear@0 211 if ( NULL != m_Textures[ i ] )
nuclear@0 212 delete m_Textures[ i ];
nuclear@0 213 for ( unsigned int i=0; i<m_Lightmaps.size(); i++ )
nuclear@0 214 if ( NULL != m_Lightmaps[ i ] )
nuclear@0 215 delete m_Lightmaps[ i ];
nuclear@0 216
nuclear@0 217 m_Lumps.clear();
nuclear@0 218 m_Vertices.clear();
nuclear@0 219 m_Faces.clear();
nuclear@0 220 m_Textures.clear();
nuclear@0 221 m_Lightmaps.clear();
nuclear@0 222 }
nuclear@0 223 };
nuclear@0 224
nuclear@0 225 } // Namespace Q3BSP
nuclear@0 226 } // Namespace Assimp
nuclear@0 227
nuclear@0 228 #endif // ASSIMP_Q3BSPFILEDATA_H_INC