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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 #include "AssimpPCH.h"
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42
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43 #if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
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44
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45 #include "PlyExporter.h"
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46 #include "assimp/version.h"
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47
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48 using namespace Assimp;
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49 namespace Assimp {
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50
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51 // ------------------------------------------------------------------------------------------------
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52 // Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
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53 void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
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54 {
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55 // invoke the exporter
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56 PlyExporter exporter(pFile, pScene);
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57
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58 // we're still here - export successfully completed. Write the file.
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59 boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
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60 if(outfile == NULL) {
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61 throw DeadlyExportError("could not open output .ply file: " + std::string(pFile));
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62 }
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63
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64 outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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65 }
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66
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67 } // end of namespace Assimp
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68
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69 #define PLY_EXPORT_HAS_NORMALS 0x1
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70 #define PLY_EXPORT_HAS_TANGENTS_BITANGENTS 0x2
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71 #define PLY_EXPORT_HAS_TEXCOORDS 0x4
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72 #define PLY_EXPORT_HAS_COLORS (PLY_EXPORT_HAS_TEXCOORDS << AI_MAX_NUMBER_OF_TEXTURECOORDS)
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73
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74 // ------------------------------------------------------------------------------------------------
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75 PlyExporter :: PlyExporter(const char* _filename, const aiScene* pScene)
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76 : filename(_filename)
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77 , pScene(pScene)
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78 , endl("\n")
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79 {
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80 // make sure that all formatting happens using the standard, C locale and not the user's current locale
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81 const std::locale& l = std::locale("C");
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82 mOutput.imbue(l);
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83
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84 unsigned int faces = 0u, vertices = 0u, components = 0u;
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85 for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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86 const aiMesh& m = *pScene->mMeshes[i];
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87 faces += m.mNumFaces;
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88 vertices += m.mNumVertices;
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89
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90 if (m.HasNormals()) {
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91 components |= PLY_EXPORT_HAS_NORMALS;
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92 }
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93 if (m.HasTangentsAndBitangents()) {
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94 components |= PLY_EXPORT_HAS_TANGENTS_BITANGENTS;
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95 }
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96 for (unsigned int t = 0; m.HasTextureCoords(t); ++t) {
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97 components |= PLY_EXPORT_HAS_TEXCOORDS << t;
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98 }
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99 for (unsigned int t = 0; m.HasVertexColors(t); ++t) {
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100 components |= PLY_EXPORT_HAS_COLORS << t;
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101 }
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102 }
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103
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104 mOutput << "ply" << endl;
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105 mOutput << "format ascii 1.0" << endl;
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106 mOutput << "Created by Open Asset Import Library - http://assimp.sf.net (v"
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107 << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.'
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108 << aiGetVersionRevision() << ")" << endl;
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109
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110 mOutput << "element vertex " << vertices << endl;
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111 mOutput << "property float x" << endl;
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112 mOutput << "property float y" << endl;
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113 mOutput << "property float z" << endl;
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114
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115 if(components & PLY_EXPORT_HAS_NORMALS) {
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116 mOutput << "property float nx" << endl;
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117 mOutput << "property float ny" << endl;
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118 mOutput << "property float nz" << endl;
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119 }
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120
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121 // write texcoords first, just in case an importer does not support tangents
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122 // bitangents and just skips over the rest of the line upon encountering
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123 // unknown fields (Ply leaves pretty much every vertex component open,
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124 // but in reality most importers only know about vertex positions, normals
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125 // and texture coordinates).
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126 for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
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127 if (!c) {
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128 mOutput << "property float s" << endl;
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129 mOutput << "property float t" << endl;
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130 }
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131 else {
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132 mOutput << "property float s" << c << endl;
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133 mOutput << "property float t" << c << endl;
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134 }
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135 }
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136
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137 for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
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138 if (!c) {
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139 mOutput << "property float r" << endl;
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140 mOutput << "property float g" << endl;
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141 mOutput << "property float b" << endl;
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142 mOutput << "property float a" << endl;
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143 }
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144 else {
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145 mOutput << "property float r" << c << endl;
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146 mOutput << "property float g" << c << endl;
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147 mOutput << "property float b" << c << endl;
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148 mOutput << "property float a" << c << endl;
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149 }
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150 }
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151
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152 if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
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153 mOutput << "property float tx" << endl;
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154 mOutput << "property float ty" << endl;
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155 mOutput << "property float tz" << endl;
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156 mOutput << "property float bx" << endl;
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157 mOutput << "property float by" << endl;
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158 mOutput << "property float bz" << endl;
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159 }
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160
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161 mOutput << "element face " << faces << endl;
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162 mOutput << "property list uint uint vertex_indices" << endl;
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163 mOutput << "end_header" << endl;
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164
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165 for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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166 WriteMeshVerts(pScene->mMeshes[i],components);
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167 }
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168 for (unsigned int i = 0, ofs = 0; i < pScene->mNumMeshes; ++i) {
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169 WriteMeshIndices(pScene->mMeshes[i],ofs);
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170 ofs += pScene->mMeshes[i]->mNumVertices;
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171 }
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172 }
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173
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174 // ------------------------------------------------------------------------------------------------
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175 void PlyExporter :: WriteMeshVerts(const aiMesh* m, unsigned int components)
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176 {
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177 for (unsigned int i = 0; i < m->mNumVertices; ++i) {
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178 mOutput <<
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179 m->mVertices[i].x << " " <<
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180 m->mVertices[i].y << " " <<
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181 m->mVertices[i].z
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182 ;
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183 if(components & PLY_EXPORT_HAS_NORMALS) {
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184 if (m->HasNormals()) {
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185 mOutput <<
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186 " " << m->mNormals[i].x <<
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187 " " << m->mNormals[i].y <<
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188 " " << m->mNormals[i].z;
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189 }
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190 else {
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191 mOutput << " 0.0 0.0 0.0";
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192 }
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193 }
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194
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195 for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
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196 if (m->HasTextureCoords(c)) {
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197 mOutput <<
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198 " " << m->mTextureCoords[c][i].x <<
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199 " " << m->mTextureCoords[c][i].y;
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200 }
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201 else {
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202 mOutput << " -1.0 -1.0";
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203 }
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204 }
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205
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206 for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
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207 if (m->HasVertexColors(c)) {
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208 mOutput <<
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209 " " << m->mColors[c][i].r <<
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210 " " << m->mColors[c][i].g <<
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211 " " << m->mColors[c][i].b <<
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212 " " << m->mColors[c][i].a;
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213 }
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214 else {
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215 mOutput << " -1.0 -1.0 -1.0 -1.0";
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216 }
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217 }
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218
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219 if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
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220 if (m->HasTangentsAndBitangents()) {
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221 mOutput <<
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222 " " << m->mTangents[i].x <<
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223 " " << m->mTangents[i].y <<
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224 " " << m->mTangents[i].z <<
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225 " " << m->mBitangents[i].x <<
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226 " " << m->mBitangents[i].y <<
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227 " " << m->mBitangents[i].z
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228 ;
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229 }
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230 else {
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231 mOutput << " 0.0 0.0 0.0 0.0 0.0 0.0";
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232 }
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233 }
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234
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235 mOutput << endl;
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236 }
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237 }
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238
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239 // ------------------------------------------------------------------------------------------------
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240 void PlyExporter :: WriteMeshIndices(const aiMesh* m, unsigned int offset)
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241 {
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242 for (unsigned int i = 0; i < m->mNumFaces; ++i) {
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243 const aiFace& f = m->mFaces[i];
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244 mOutput << f.mNumIndices << " ";
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245 for(unsigned int c = 0; c < f.mNumIndices; ++c) {
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246 mOutput << (f.mIndices[c] + offset) << (c == f.mNumIndices-1 ? endl : " ");
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247 }
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248 }
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249 }
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250
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251 #endif
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