vrshoot

annotate libs/assimp/ObjFileImporter.h @ 3:c179c72369be

rename candy->vr
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 03 Feb 2014 08:52:13 +0200
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children
rev   line source
nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41
nuclear@0 42 #ifndef OBJ_FILE_IMPORTER_H_INC
nuclear@0 43 #define OBJ_FILE_IMPORTER_H_INC
nuclear@0 44
nuclear@0 45 #include "BaseImporter.h"
nuclear@0 46 #include <vector>
nuclear@0 47
nuclear@0 48 struct aiMesh;
nuclear@0 49 struct aiNode;
nuclear@0 50
nuclear@0 51 namespace Assimp
nuclear@0 52 {
nuclear@0 53
nuclear@0 54 namespace ObjFile
nuclear@0 55 {
nuclear@0 56 struct Object;
nuclear@0 57 struct Model;
nuclear@0 58 }
nuclear@0 59
nuclear@0 60 // ------------------------------------------------------------------------------------------------
nuclear@0 61 /// \class ObjFileImporter
nuclear@0 62 /// \brief Imports a waveform obj file
nuclear@0 63 // ------------------------------------------------------------------------------------------------
nuclear@0 64 class ObjFileImporter : public BaseImporter
nuclear@0 65 {
nuclear@0 66 public:
nuclear@0 67 /// \brief Default constructor
nuclear@0 68 ObjFileImporter();
nuclear@0 69
nuclear@0 70 /// \brief Destructor
nuclear@0 71 ~ObjFileImporter();
nuclear@0 72
nuclear@0 73 public:
nuclear@0 74 /// \brief Returns whether the class can handle the format of the given file.
nuclear@0 75 /// \remark See BaseImporter::CanRead() for details.
nuclear@0 76 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
nuclear@0 77
nuclear@0 78 private:
nuclear@0 79
nuclear@0 80 //! \brief Appends the supported extention.
nuclear@0 81 const aiImporterDesc* GetInfo () const;
nuclear@0 82
nuclear@0 83 //! \brief File import implementation.
nuclear@0 84 void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
nuclear@0 85
nuclear@0 86 //! \brief Create the data from imported content.
nuclear@0 87 void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
nuclear@0 88
nuclear@0 89 //! \brief Creates all nodes stored in imported content.
nuclear@0 90 aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int uiMeshIndex,
nuclear@0 91 aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
nuclear@0 92
nuclear@0 93 //! \brief Creates topology data like faces and meshes for the geometry.
nuclear@0 94 void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
nuclear@0 95 unsigned int uiMeshIndex, aiMesh* pMesh);
nuclear@0 96
nuclear@0 97 //! \brief Creates vertices from model.
nuclear@0 98 void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
nuclear@0 99 unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
nuclear@0 100
nuclear@0 101 //! \brief Object counter helper method.
nuclear@0 102 void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
nuclear@0 103
nuclear@0 104 //! \brief Material creation.
nuclear@0 105 void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
nuclear@0 106
nuclear@0 107 //! \brief Appends a child node to a parentnode and updates the datastructures.
nuclear@0 108 void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
nuclear@0 109
nuclear@0 110 //! \brief TODO!
nuclear@0 111 void createAnimations();
nuclear@0 112
nuclear@0 113 private:
nuclear@0 114 //! Data buffer
nuclear@0 115 std::vector<char> m_Buffer;
nuclear@0 116 //! Pointer to root object instance
nuclear@0 117 ObjFile::Object *m_pRootObject;
nuclear@0 118 //! Absolute pathname of model in filesystem
nuclear@0 119 std::string m_strAbsPath;
nuclear@0 120 };
nuclear@0 121
nuclear@0 122 // ------------------------------------------------------------------------------------------------
nuclear@0 123
nuclear@0 124 } // Namespace Assimp
nuclear@0 125
nuclear@0 126 #endif