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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2008, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file NDOLoader.h
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42 * Declaration of the Nendo importer class.
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43 */
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44 #ifndef INCLUDED_AI_NDO_LOADER_H
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45 #define INCLUDED_AI_NDO_LOADER_H
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46 namespace Assimp {
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47
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48 // ---------------------------------------------------------------------------
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49 /** @brief Importer class to load meshes from Nendo.
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50 *
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51 * Basing on
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52 * <blender>/blender/release/scripts/nendo_import.py by Anthony D'Agostino.
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53 */
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54 class NDOImporter : public BaseImporter
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55 {
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56 public:
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57 NDOImporter();
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58 ~NDOImporter();
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59
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60
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61 public:
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62
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63 //! Represents a single edge
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64 struct Edge
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65 {
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66 unsigned int edge[8];
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67 unsigned int hard;
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68 uint8_t color[8];
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69 };
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70
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71 //! Represents a single face
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72 struct Face
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73 {
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74 unsigned int elem;
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75 };
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76
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77 struct Vertex
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78 {
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79 unsigned int num;
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80 aiVector3D val;
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81 };
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82
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83 //! Represents a single object
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84 struct Object
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85 {
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86 std::string name;
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87
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88 std::vector<Edge> edges;
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89 std::vector<Face> faces;
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90 std::vector<Vertex> vertices;
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91 };
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92
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93 // -------------------------------------------------------------------
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94 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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95 bool checkSig) const;
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96
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97 protected:
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98
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99 // -------------------------------------------------------------------
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100 const aiImporterDesc* GetInfo () const;
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101
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102 // -------------------------------------------------------------------
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103 void SetupProperties(const Importer* pImp);
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104
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105 // -------------------------------------------------------------------
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106 void InternReadFile( const std::string& pFile, aiScene* pScene,
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107 IOSystem* pIOHandler);
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108
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109 private:
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110
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111 }; // end of class NDOImporter
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112 } // end of namespace Assimp
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113 #endif // INCLUDED_AI_NDO_LOADER_H
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