vrshoot

annotate libs/assimp/MS3DLoader.h @ 3:c179c72369be

rename candy->vr
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 03 Feb 2014 08:52:13 +0200
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file MS3DLoader.h
nuclear@0 42 * @brief Declaration of the MS3D importer class.
nuclear@0 43 */
nuclear@0 44 #ifndef AI_MS3DLOADER_H_INCLUDED
nuclear@0 45 #define AI_MS3DLOADER_H_INCLUDED
nuclear@0 46
nuclear@0 47 #include "BaseImporter.h"
nuclear@0 48 namespace Assimp {
nuclear@0 49
nuclear@0 50 // ----------------------------------------------------------------------------------------------
nuclear@0 51 /** Milkshape 3D importer implementation */
nuclear@0 52 // ----------------------------------------------------------------------------------------------
nuclear@0 53 class MS3DImporter
nuclear@0 54 : public BaseImporter
nuclear@0 55 {
nuclear@0 56
nuclear@0 57 public:
nuclear@0 58
nuclear@0 59 MS3DImporter();
nuclear@0 60 ~MS3DImporter();
nuclear@0 61
nuclear@0 62 public:
nuclear@0 63
nuclear@0 64 // -------------------------------------------------------------------
nuclear@0 65 /** Returns whether the class can handle the format of the given file.
nuclear@0 66 * See BaseImporter::CanRead() for details. */
nuclear@0 67 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
nuclear@0 68 bool checkSig) const;
nuclear@0 69
nuclear@0 70 protected:
nuclear@0 71
nuclear@0 72 // -------------------------------------------------------------------
nuclear@0 73 /** Return importer meta information.
nuclear@0 74 * See #BaseImporter::GetInfo for the details */
nuclear@0 75 const aiImporterDesc* GetInfo () const;
nuclear@0 76
nuclear@0 77
nuclear@0 78 // -------------------------------------------------------------------
nuclear@0 79 /** Imports the given file into the given scene structure.
nuclear@0 80 * See BaseImporter::InternReadFile() for details */
nuclear@0 81 void InternReadFile( const std::string& pFile, aiScene* pScene,
nuclear@0 82 IOSystem* pIOHandler);
nuclear@0 83
nuclear@0 84
nuclear@0 85 private:
nuclear@0 86
nuclear@0 87 struct TempJoint;
nuclear@0 88 void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
nuclear@0 89 void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
nuclear@0 90
nuclear@0 91 template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
nuclear@0 92 private:
nuclear@0 93
nuclear@0 94 aiScene* mScene;
nuclear@0 95
nuclear@0 96 private:
nuclear@0 97
nuclear@0 98 struct TempVertex
nuclear@0 99 {
nuclear@0 100 aiVector3D pos;
nuclear@0 101 unsigned int bone_id[4], ref_cnt;
nuclear@0 102 float weights[4];
nuclear@0 103 };
nuclear@0 104
nuclear@0 105 struct TempTriangle
nuclear@0 106 {
nuclear@0 107 unsigned int indices[3];
nuclear@0 108 aiVector3D normals[3];
nuclear@0 109 aiVector2D uv[3];
nuclear@0 110
nuclear@0 111 unsigned int sg, group;
nuclear@0 112 };
nuclear@0 113
nuclear@0 114 struct TempGroup
nuclear@0 115 {
nuclear@0 116 char name[33]; // +0
nuclear@0 117 std::vector<unsigned int> triangles;
nuclear@0 118 unsigned int mat; // 0xff is no material
nuclear@0 119 std::string comment;
nuclear@0 120 };
nuclear@0 121
nuclear@0 122 struct TempMaterial
nuclear@0 123 {
nuclear@0 124 // again, add an extra 0 character to all strings -
nuclear@0 125 char name[33];
nuclear@0 126 char texture[129];
nuclear@0 127 char alphamap[129];
nuclear@0 128
nuclear@0 129 aiColor4D diffuse,specular,ambient,emissive;
nuclear@0 130 float shininess,transparency;
nuclear@0 131 std::string comment;
nuclear@0 132 };
nuclear@0 133
nuclear@0 134 struct TempKeyFrame
nuclear@0 135 {
nuclear@0 136 float time;
nuclear@0 137 aiVector3D value;
nuclear@0 138 };
nuclear@0 139
nuclear@0 140 struct TempJoint
nuclear@0 141 {
nuclear@0 142 char name[33];
nuclear@0 143 char parentName[33];
nuclear@0 144 aiVector3D rotation, position;
nuclear@0 145
nuclear@0 146 std::vector<TempKeyFrame> rotFrames;
nuclear@0 147 std::vector<TempKeyFrame> posFrames;
nuclear@0 148 std::string comment;
nuclear@0 149 };
nuclear@0 150
nuclear@0 151 //struct TempModel {
nuclear@0 152 // std::string comment;
nuclear@0 153 //};
nuclear@0 154 };
nuclear@0 155
nuclear@0 156 }
nuclear@0 157 #endif