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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file FBXProperties.h
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42 * @brief FBX dynamic properties
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43 */
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44 #ifndef INCLUDED_AI_FBX_PROPERTIES_H
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45 #define INCLUDED_AI_FBX_PROPERTIES_H
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46
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47 #include <map>
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48 #include <string>
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49
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50 namespace Assimp {
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51 namespace FBX {
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52
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53 class Element;
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54
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55
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56 /** Represents a dynamic property. Type info added by deriving classes,
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57 * see #TypedProperty.
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58 Example:
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59 @verbatim
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60 P: "ShininessExponent", "double", "Number", "",0.5
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61 @endvebatim
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62
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63 */
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64 class Property
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65 {
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66 protected:
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67
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68 Property();
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69
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70 public:
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71
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72 virtual ~Property();
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73
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74 public:
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75
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76 template <typename T>
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77 const T* As() const {
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78 return dynamic_cast<const T*>(this);
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79 }
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80 };
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81
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82
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83 template<typename T>
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84 class TypedProperty : public Property
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85 {
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86 public:
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87
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88 TypedProperty(const T& value)
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89 : value(value)
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90 {
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91 }
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92
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93 public:
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94
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95 const T& Value() const {
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96 return value;
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97 }
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98
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99 private:
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100 T value;
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101 };
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102
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103
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104 typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
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105 typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
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106
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107 /** Represents a property table as can be found in the newer FBX files (Properties60, Properties70)*/
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108 class PropertyTable
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109 {
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110 public:
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111
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112 // in-memory property table with no source element
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113 PropertyTable();
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114
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115 PropertyTable(const Element& element, boost::shared_ptr<const PropertyTable> templateProps);
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116 ~PropertyTable();
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117
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118 public:
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119
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120 const Property* Get(const std::string& name) const;
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121
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122 // PropertyTable's need not be coupled with FBX elements so this can be NULL
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123 const Element* GetElement() const {
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124 return element;
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125 }
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126
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127 const PropertyTable* TemplateProps() const {
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128 return templateProps.get();
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129 }
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130
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131 private:
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132
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133 LazyPropertyMap lazyProps;
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134 mutable PropertyMap props;
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135 const boost::shared_ptr<const PropertyTable> templateProps;
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136 const Element* const element;
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137 };
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138
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139
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140 // ------------------------------------------------------------------------------------------------
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141 template <typename T>
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142 inline T PropertyGet(const PropertyTable& in, const std::string& name,
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143 const T& defaultValue,
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144 bool ignoreTemplate = false)
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145 {
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146 const Property* const prop = in.Get(name);
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147 if(!prop) {
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148 return defaultValue;
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149 }
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150
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151 // strong typing, no need to be lenient
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152 const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
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153 if(!tprop) {
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154 return defaultValue;
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155 }
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156
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157 return tprop->Value();
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158 }
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159
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160
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161 // ------------------------------------------------------------------------------------------------
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162 template <typename T>
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163 inline T PropertyGet(const PropertyTable& in, const std::string& name,
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164 bool& result,
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165 bool ignoreTemplate = false)
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166 {
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167 const Property* const prop = in.Get(name);
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168 if(!prop) {
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169 result = false;
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170 return T();
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171 }
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172
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173 // strong typing, no need to be lenient
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174 const TypedProperty<T>* const tprop = prop->As< TypedProperty<T> >();
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175 if(!tprop) {
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176 result = false;
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177 return T();
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178 }
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179
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180 result = true;
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181 return tprop->Value();
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182 }
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183
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184
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185 } //! FBX
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186 } //! Assimp
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187
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188 #endif //
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