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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file FBXModel.cpp
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42 * @brief Assimp::FBX::Model implementation
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43 */
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44 #include "AssimpPCH.h"
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45
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46 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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47
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48 #include "FBXParser.h"
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49 #include "FBXDocument.h"
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50 #include "FBXImporter.h"
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51 #include "FBXImportSettings.h"
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52 #include "FBXDocumentUtil.h"
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53 #include "FBXProperties.h"
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54
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55 namespace Assimp {
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56 namespace FBX {
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57
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58 using namespace Util;
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59
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60 // ------------------------------------------------------------------------------------------------
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61 Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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62 : Object(id,element,name)
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63 , shading("Y")
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64 {
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65 const Scope& sc = GetRequiredScope(element);
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66 const Element* const Shading = sc["Shading"];
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67 const Element* const Culling = sc["Culling"];
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68
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69 if(Shading) {
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70 shading = GetRequiredToken(*Shading,0).StringContents();
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71 }
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72
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73 if (Culling) {
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74 culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
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75 }
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76
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77 props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
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78 ResolveLinks(element,doc);
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79 }
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80
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81
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82 // ------------------------------------------------------------------------------------------------
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83 Model::~Model()
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84 {
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85
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86 }
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87
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88
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89 // ------------------------------------------------------------------------------------------------
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90 void Model::ResolveLinks(const Element& element, const Document& doc)
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91 {
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92 const char* const arr[] = {"Geometry","Material","NodeAttribute"};
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93
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94 // resolve material
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95 const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
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96
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97 materials.reserve(conns.size());
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98 geometry.reserve(conns.size());
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99 attributes.reserve(conns.size());
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100 BOOST_FOREACH(const Connection* con, conns) {
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101
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102 // material and geometry links should be Object-Object connections
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103 if (con->PropertyName().length()) {
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104 continue;
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105 }
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106
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107 const Object* const ob = con->SourceObject();
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108 if(!ob) {
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109 DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
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110 continue;
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111 }
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112
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113 const Material* const mat = dynamic_cast<const Material*>(ob);
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114 if(mat) {
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115 materials.push_back(mat);
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116 continue;
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117 }
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118
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119 const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
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120 if(geo) {
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121 geometry.push_back(geo);
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122 continue;
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123 }
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124
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125 const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
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126 if(att) {
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127 attributes.push_back(att);
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128 continue;
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129 }
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130
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131 DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
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132 continue;
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133 }
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134 }
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135
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136
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137 // ------------------------------------------------------------------------------------------------
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138 bool Model::IsNull() const
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139 {
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140 const std::vector<const NodeAttribute*>& attrs = GetAttributes();
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141 BOOST_FOREACH(const NodeAttribute* att, attrs) {
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142
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143 const Null* null_tag = dynamic_cast<const Null*>(att);
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144 if(null_tag) {
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145 return true;
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146 }
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147 }
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148
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149 return false;
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150 }
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151
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152
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153 } //!FBX
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154 } //!Assimp
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155
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156 #endif
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