vrshoot

annotate libs/assimp/FBXModel.cpp @ 3:c179c72369be

rename candy->vr
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 03 Feb 2014 08:52:13 +0200
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children
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file FBXModel.cpp
nuclear@0 42 * @brief Assimp::FBX::Model implementation
nuclear@0 43 */
nuclear@0 44 #include "AssimpPCH.h"
nuclear@0 45
nuclear@0 46 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
nuclear@0 47
nuclear@0 48 #include "FBXParser.h"
nuclear@0 49 #include "FBXDocument.h"
nuclear@0 50 #include "FBXImporter.h"
nuclear@0 51 #include "FBXImportSettings.h"
nuclear@0 52 #include "FBXDocumentUtil.h"
nuclear@0 53 #include "FBXProperties.h"
nuclear@0 54
nuclear@0 55 namespace Assimp {
nuclear@0 56 namespace FBX {
nuclear@0 57
nuclear@0 58 using namespace Util;
nuclear@0 59
nuclear@0 60 // ------------------------------------------------------------------------------------------------
nuclear@0 61 Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 62 : Object(id,element,name)
nuclear@0 63 , shading("Y")
nuclear@0 64 {
nuclear@0 65 const Scope& sc = GetRequiredScope(element);
nuclear@0 66 const Element* const Shading = sc["Shading"];
nuclear@0 67 const Element* const Culling = sc["Culling"];
nuclear@0 68
nuclear@0 69 if(Shading) {
nuclear@0 70 shading = GetRequiredToken(*Shading,0).StringContents();
nuclear@0 71 }
nuclear@0 72
nuclear@0 73 if (Culling) {
nuclear@0 74 culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
nuclear@0 75 }
nuclear@0 76
nuclear@0 77 props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
nuclear@0 78 ResolveLinks(element,doc);
nuclear@0 79 }
nuclear@0 80
nuclear@0 81
nuclear@0 82 // ------------------------------------------------------------------------------------------------
nuclear@0 83 Model::~Model()
nuclear@0 84 {
nuclear@0 85
nuclear@0 86 }
nuclear@0 87
nuclear@0 88
nuclear@0 89 // ------------------------------------------------------------------------------------------------
nuclear@0 90 void Model::ResolveLinks(const Element& element, const Document& doc)
nuclear@0 91 {
nuclear@0 92 const char* const arr[] = {"Geometry","Material","NodeAttribute"};
nuclear@0 93
nuclear@0 94 // resolve material
nuclear@0 95 const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
nuclear@0 96
nuclear@0 97 materials.reserve(conns.size());
nuclear@0 98 geometry.reserve(conns.size());
nuclear@0 99 attributes.reserve(conns.size());
nuclear@0 100 BOOST_FOREACH(const Connection* con, conns) {
nuclear@0 101
nuclear@0 102 // material and geometry links should be Object-Object connections
nuclear@0 103 if (con->PropertyName().length()) {
nuclear@0 104 continue;
nuclear@0 105 }
nuclear@0 106
nuclear@0 107 const Object* const ob = con->SourceObject();
nuclear@0 108 if(!ob) {
nuclear@0 109 DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
nuclear@0 110 continue;
nuclear@0 111 }
nuclear@0 112
nuclear@0 113 const Material* const mat = dynamic_cast<const Material*>(ob);
nuclear@0 114 if(mat) {
nuclear@0 115 materials.push_back(mat);
nuclear@0 116 continue;
nuclear@0 117 }
nuclear@0 118
nuclear@0 119 const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
nuclear@0 120 if(geo) {
nuclear@0 121 geometry.push_back(geo);
nuclear@0 122 continue;
nuclear@0 123 }
nuclear@0 124
nuclear@0 125 const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
nuclear@0 126 if(att) {
nuclear@0 127 attributes.push_back(att);
nuclear@0 128 continue;
nuclear@0 129 }
nuclear@0 130
nuclear@0 131 DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
nuclear@0 132 continue;
nuclear@0 133 }
nuclear@0 134 }
nuclear@0 135
nuclear@0 136
nuclear@0 137 // ------------------------------------------------------------------------------------------------
nuclear@0 138 bool Model::IsNull() const
nuclear@0 139 {
nuclear@0 140 const std::vector<const NodeAttribute*>& attrs = GetAttributes();
nuclear@0 141 BOOST_FOREACH(const NodeAttribute* att, attrs) {
nuclear@0 142
nuclear@0 143 const Null* null_tag = dynamic_cast<const Null*>(att);
nuclear@0 144 if(null_tag) {
nuclear@0 145 return true;
nuclear@0 146 }
nuclear@0 147 }
nuclear@0 148
nuclear@0 149 return false;
nuclear@0 150 }
nuclear@0 151
nuclear@0 152
nuclear@0 153 } //!FBX
nuclear@0 154 } //!Assimp
nuclear@0 155
nuclear@0 156 #endif