vrshoot

annotate libs/assimp/FBXMaterial.cpp @ 3:c179c72369be

rename candy->vr
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 03 Feb 2014 08:52:13 +0200
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children
rev   line source
nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file FBXMaterial.cpp
nuclear@0 42 * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation
nuclear@0 43 */
nuclear@0 44 #include "AssimpPCH.h"
nuclear@0 45
nuclear@0 46 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
nuclear@0 47
nuclear@0 48 #include "FBXParser.h"
nuclear@0 49 #include "FBXDocument.h"
nuclear@0 50 #include "FBXImporter.h"
nuclear@0 51 #include "FBXImportSettings.h"
nuclear@0 52 #include "FBXDocumentUtil.h"
nuclear@0 53 #include "FBXProperties.h"
nuclear@0 54
nuclear@0 55 namespace Assimp {
nuclear@0 56 namespace FBX {
nuclear@0 57
nuclear@0 58 using namespace Util;
nuclear@0 59
nuclear@0 60 // ------------------------------------------------------------------------------------------------
nuclear@0 61 Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 62 : Object(id,element,name)
nuclear@0 63 {
nuclear@0 64 const Scope& sc = GetRequiredScope(element);
nuclear@0 65
nuclear@0 66 const Element* const ShadingModel = sc["ShadingModel"];
nuclear@0 67 const Element* const MultiLayer = sc["MultiLayer"];
nuclear@0 68
nuclear@0 69 if(MultiLayer) {
nuclear@0 70 multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0));
nuclear@0 71 }
nuclear@0 72
nuclear@0 73 if(ShadingModel) {
nuclear@0 74 shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0));
nuclear@0 75 }
nuclear@0 76 else {
nuclear@0 77 DOMWarning("shading mode not specified, assuming phong",&element);
nuclear@0 78 shading = "phong";
nuclear@0 79 }
nuclear@0 80
nuclear@0 81 std::string templateName;
nuclear@0 82
nuclear@0 83 const char* const sh = shading.c_str();
nuclear@0 84 if(!strcmp(sh,"phong")) {
nuclear@0 85 templateName = "Material.FbxSurfacePhong";
nuclear@0 86 }
nuclear@0 87 else if(!strcmp(sh,"lambert")) {
nuclear@0 88 templateName = "Material.FbxSurfaceLambert";
nuclear@0 89 }
nuclear@0 90 else {
nuclear@0 91 DOMWarning("shading mode not recognized: " + shading,&element);
nuclear@0 92 }
nuclear@0 93
nuclear@0 94 props = GetPropertyTable(doc,templateName,element,sc);
nuclear@0 95
nuclear@0 96 // resolve texture links
nuclear@0 97 const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
nuclear@0 98 BOOST_FOREACH(const Connection* con, conns) {
nuclear@0 99
nuclear@0 100 // texture link to properties, not objects
nuclear@0 101 if (!con->PropertyName().length()) {
nuclear@0 102 continue;
nuclear@0 103 }
nuclear@0 104
nuclear@0 105 const Object* const ob = con->SourceObject();
nuclear@0 106 if(!ob) {
nuclear@0 107 DOMWarning("failed to read source object for texture link, ignoring",&element);
nuclear@0 108 continue;
nuclear@0 109 }
nuclear@0 110
nuclear@0 111 const Texture* const tex = dynamic_cast<const Texture*>(ob);
nuclear@0 112 if(!tex) {
nuclear@0 113 DOMWarning("source object for texture link is not a texture, ignoring",&element);
nuclear@0 114 continue;
nuclear@0 115 }
nuclear@0 116
nuclear@0 117 const std::string& prop = con->PropertyName();
nuclear@0 118 if (textures.find(prop) != textures.end()) {
nuclear@0 119 DOMWarning("duplicate texture link: " + prop,&element);
nuclear@0 120 }
nuclear@0 121
nuclear@0 122 textures[prop] = tex;
nuclear@0 123 }
nuclear@0 124 }
nuclear@0 125
nuclear@0 126
nuclear@0 127 // ------------------------------------------------------------------------------------------------
nuclear@0 128 Material::~Material()
nuclear@0 129 {
nuclear@0 130 }
nuclear@0 131
nuclear@0 132
nuclear@0 133 // ------------------------------------------------------------------------------------------------
nuclear@0 134 Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
nuclear@0 135 : Object(id,element,name)
nuclear@0 136 , uvScaling(1.0f,1.0f)
nuclear@0 137 {
nuclear@0 138 const Scope& sc = GetRequiredScope(element);
nuclear@0 139
nuclear@0 140 const Element* const Type = sc["Type"];
nuclear@0 141 const Element* const FileName = sc["FileName"];
nuclear@0 142 const Element* const RelativeFilename = sc["RelativeFilename"];
nuclear@0 143 const Element* const ModelUVTranslation = sc["ModelUVTranslation"];
nuclear@0 144 const Element* const ModelUVScaling = sc["ModelUVScaling"];
nuclear@0 145 const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"];
nuclear@0 146 const Element* const Cropping = sc["Cropping"];
nuclear@0 147
nuclear@0 148 if(Type) {
nuclear@0 149 type = ParseTokenAsString(GetRequiredToken(*Type,0));
nuclear@0 150 }
nuclear@0 151
nuclear@0 152 if(FileName) {
nuclear@0 153 fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
nuclear@0 154 }
nuclear@0 155
nuclear@0 156 if(RelativeFilename) {
nuclear@0 157 relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
nuclear@0 158 }
nuclear@0 159
nuclear@0 160 if(ModelUVTranslation) {
nuclear@0 161 uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)),
nuclear@0 162 ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1))
nuclear@0 163 );
nuclear@0 164 }
nuclear@0 165
nuclear@0 166 if(ModelUVScaling) {
nuclear@0 167 uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)),
nuclear@0 168 ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1))
nuclear@0 169 );
nuclear@0 170 }
nuclear@0 171
nuclear@0 172 if(Cropping) {
nuclear@0 173 crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0));
nuclear@0 174 crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1));
nuclear@0 175 crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2));
nuclear@0 176 crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3));
nuclear@0 177 }
nuclear@0 178 else {
nuclear@0 179 // vc8 doesn't support the crop() syntax in initialization lists
nuclear@0 180 // (and vc9 WARNS about the new (i.e. compliant) behaviour).
nuclear@0 181 crop[0] = crop[1] = crop[2] = crop[3] = 0;
nuclear@0 182 }
nuclear@0 183
nuclear@0 184 if(Texture_Alpha_Source) {
nuclear@0 185 alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0));
nuclear@0 186 }
nuclear@0 187
nuclear@0 188 props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
nuclear@0 189 }
nuclear@0 190
nuclear@0 191
nuclear@0 192 Texture::~Texture()
nuclear@0 193 {
nuclear@0 194
nuclear@0 195 }
nuclear@0 196
nuclear@0 197 } //!FBX
nuclear@0 198 } //!Assimp
nuclear@0 199
nuclear@0 200 #endif