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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file BlenderModifier.h
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42 * @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror)
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43 */
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44 #ifndef INCLUDED_AI_BLEND_MODIFIER_H
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45 #define INCLUDED_AI_BLEND_MODIFIER_H
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46
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47 #include "BlenderIntermediate.h"
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48 #include "TinyFormatter.h"
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49 namespace Assimp {
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50 namespace Blender {
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51
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52 // -------------------------------------------------------------------------------------------
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53 /** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
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54 * they should be stateless and not try to cache model data. */
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55 // -------------------------------------------------------------------------------------------
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56 class BlenderModifier
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57 {
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58 public:
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59
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60 virtual ~BlenderModifier() {
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61 }
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62
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63 public:
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64
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65 // --------------------
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66 /** Check if *this* modifier is active, given a ModifierData& block.*/
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67 virtual bool IsActive( const ModifierData& /*modin*/) {
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68 return false;
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69 }
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70
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71 // --------------------
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72 /** Apply the modifier to a given output node. The original data used
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73 * to construct the node is given as well. Not called unless IsActive()
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74 * was called and gave positive response. */
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75 virtual void DoIt(aiNode& /*out*/,
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76 ConversionData& /*conv_data*/,
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77 const ElemBase& orig_modifier,
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78 const Scene& /*in*/,
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79 const Object& /*orig_object*/
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80 ) {
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81 DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
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82 return;
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83 }
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84 };
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85
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86
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87 // -------------------------------------------------------------------------------------------
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88 /** Manage all known modifiers and instance and apply them if necessary */
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89 // -------------------------------------------------------------------------------------------
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90 class BlenderModifierShowcase
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91 {
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92 public:
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93
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94 // --------------------
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95 /** Apply all requested modifiers provided we support them. */
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96 void ApplyModifiers(aiNode& out,
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97 ConversionData& conv_data,
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98 const Scene& in,
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99 const Object& orig_object
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100 );
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101
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102 private:
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103
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104 TempArray< std::vector,BlenderModifier > cached_modifiers;
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105 };
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106
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107
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108
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109
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110
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111 // MODIFIERS
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112
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113
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114
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115 // -------------------------------------------------------------------------------------------
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116 /** Mirror modifier. Status: implemented. */
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117 // -------------------------------------------------------------------------------------------
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118 class BlenderModifier_Mirror : public BlenderModifier
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119 {
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120 public:
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121
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122 // --------------------
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123 virtual bool IsActive( const ModifierData& modin);
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124
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125 // --------------------
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126 virtual void DoIt(aiNode& out,
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127 ConversionData& conv_data,
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128 const ElemBase& orig_modifier,
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129 const Scene& in,
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130 const Object& orig_object
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131 ) ;
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132 };
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133
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134 // -------------------------------------------------------------------------------------------
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135 /** Subdivision modifier. Status: dummy. */
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136 // -------------------------------------------------------------------------------------------
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137 class BlenderModifier_Subdivision : public BlenderModifier
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138 {
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139 public:
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140
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141 // --------------------
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142 virtual bool IsActive( const ModifierData& modin);
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143
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144 // --------------------
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145 virtual void DoIt(aiNode& out,
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146 ConversionData& conv_data,
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147 const ElemBase& orig_modifier,
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148 const Scene& in,
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149 const Object& orig_object
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150 ) ;
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151 };
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152
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153
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154 }}
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155 #endif // !INCLUDED_AI_BLEND_MODIFIER_H
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