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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Declares a helper class, "StandardShapes" which generates
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42 * vertices for standard shapes, such as cylnders, cones, spheres ..
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43 */
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44 #ifndef AI_STANDARD_SHAPES_H_INC
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45 #define AI_STANDARD_SHAPES_H_INC
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46
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47 #include <vector>
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48
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49
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50 namespace Assimp {
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51
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52 // ---------------------------------------------------------------------------
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53 /** \brief Helper class to generate vertex buffers for standard geometric
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54 * shapes, such as cylinders, cones, boxes, spheres, elipsoids ... .
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55 */
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56 class StandardShapes
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57 {
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58 // class cannot be instanced
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59 StandardShapes() {}
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60
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61 public:
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62
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63
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64 // ----------------------------------------------------------------
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65 /** Generates a mesh from an array of vertex positions.
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66 *
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67 * @param positions List of vertex positions
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68 * @param numIndices Number of indices per primitive
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69 * @return Output mesh
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70 */
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71 static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions,
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72 unsigned int numIndices);
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73
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74
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75 static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
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76 (std::vector<aiVector3D>&));
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77
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78 static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
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79 (std::vector<aiVector3D>&, bool));
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80
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81 static aiMesh* MakeMesh ( unsigned int n, void (*GenerateFunc)
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82 (unsigned int,std::vector<aiVector3D>&));
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83
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84 // ----------------------------------------------------------------
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85 /** @brief Generates a hexahedron (cube)
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86 *
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87 * Hexahedrons can be scaled on all axes.
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88 * @param positions Receives output triangles.
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89 * @param polygons If you pass true here quads will be returned
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90 * @return Number of vertices per face
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91 */
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92 static unsigned int MakeHexahedron(
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93 std::vector<aiVector3D>& positions,
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94 bool polygons = false);
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95
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96 // ----------------------------------------------------------------
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97 /** @brief Generates an icosahedron
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98 *
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99 * @param positions Receives output triangles.
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100 * @return Number of vertices per face
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101 */
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102 static unsigned int MakeIcosahedron(
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103 std::vector<aiVector3D>& positions);
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104
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105
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106 // ----------------------------------------------------------------
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107 /** @brief Generates a dodecahedron
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108 *
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109 * @param positions Receives output triangles
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110 * @param polygons If you pass true here pentagons will be returned
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111 * @return Number of vertices per face
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112 */
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113 static unsigned int MakeDodecahedron(
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114 std::vector<aiVector3D>& positions,
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115 bool polygons = false);
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116
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117
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118 // ----------------------------------------------------------------
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119 /** @brief Generates an octahedron
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120 *
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121 * @param positions Receives output triangles.
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122 * @return Number of vertices per face
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123 */
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124 static unsigned int MakeOctahedron(
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125 std::vector<aiVector3D>& positions);
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126
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127
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128 // ----------------------------------------------------------------
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129 /** @brief Generates a tetrahedron
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130 *
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131 * @param positions Receives output triangles.
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132 * @return Number of vertices per face
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133 */
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134 static unsigned int MakeTetrahedron(
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135 std::vector<aiVector3D>& positions);
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136
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137
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138
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139 // ----------------------------------------------------------------
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140 /** @brief Generates a sphere
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141 *
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142 * @param tess Number of subdivions - 0 generates a octahedron
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143 * @param positions Receives output triangles.
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144 */
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145 static void MakeSphere(unsigned int tess,
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146 std::vector<aiVector3D>& positions);
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147
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148
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149 // ----------------------------------------------------------------
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150 /** @brief Generates a cone or a cylinder, either open or closed.
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151 *
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152 * @code
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153 *
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154 * |-----| <- radius 1
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155 *
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156 * __x__ <- ] ^
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157 * / \ | height |
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158 * / \ | Y
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159 * / \ |
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160 * / \ |
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161 * /______x______\ <- ] <- end cap
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162 *
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163 * |-------------| <- radius 2
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164 *
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165 * @endcode
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166 *
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167 * @param height Height of the cone
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168 * @param radius1 First radius
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169 * @param radius2 Second radius
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170 * @param tess Number of triangles.
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171 * @param bOpened true for an open cone/cylinder. An open shape has
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172 * no 'end caps'
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173 * @param positions Receives output triangles
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174 */
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175 static void MakeCone(float height,float radius1,
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176 float radius2,unsigned int tess,
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177 std::vector<aiVector3D>& positions,bool bOpen= false);
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178
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179
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180 // ----------------------------------------------------------------
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181 /** @brief Generates a flat circle
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182 *
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183 * The circle is constructed in the planed formed by the x,z
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184 * axes of the cartesian coordinate system.
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185 *
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186 * @param radius Radius of the circle
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187 * @param tess Number of segments.
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188 * @param positions Receives output triangles.
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189 */
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190 static void MakeCircle(float radius, unsigned int tess,
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191 std::vector<aiVector3D>& positions);
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192
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193 };
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194 } // ! Assimp
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195
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196 #endif // !! AI_STANDARD_SHAPES_H_INC
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