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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** Small helper classes to optimise finding vertizes close to a given location
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42 */
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43 #ifndef AI_D3DSSPATIALSORT_H_INC
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44 #define AI_D3DSSPATIALSORT_H_INC
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45
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46 #include <vector>
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47 #include "assimp/types.h"
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48
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49 namespace Assimp {
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50
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51 // ----------------------------------------------------------------------------------
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52 /** Specialized version of SpatialSort to support smoothing groups
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53 * This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
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54 * normal computation code in SmoothingGroups.inl, the LWO loader has its own
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55 * implementation to handle all details of its file format correctly.
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56 */
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57 // ----------------------------------------------------------------------------------
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58 class SGSpatialSort
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59 {
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60 public:
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61
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62 SGSpatialSort();
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63
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64 // -------------------------------------------------------------------
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65 /** Construction from a given face array, handling smoothing groups
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66 * properly
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67 */
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68 SGSpatialSort(const std::vector<aiVector3D>& vPositions);
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69
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70 // -------------------------------------------------------------------
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71 /** Add a vertex to the spatial sort
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72 * @param vPosition Vertex position to be added
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73 * @param index Index of the vrtex
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74 * @param smoothingGroup SmoothingGroup for this vertex
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75 */
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76 void Add(const aiVector3D& vPosition, unsigned int index,
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77 unsigned int smoothingGroup);
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78
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79 // -------------------------------------------------------------------
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80 /** Prepare the spatial sorter for use. This step runs in O(logn)
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81 */
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82 void Prepare();
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83
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84 /** Destructor */
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85 ~SGSpatialSort();
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86
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87 // -------------------------------------------------------------------
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88 /** Returns an iterator for all positions close to the given position.
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89 * @param pPosition The position to look for vertices.
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90 * @param pSG Only included vertices with at least one shared smooth group
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91 * @param pRadius Maximal distance from the position a vertex may have
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92 * to be counted in.
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93 * @param poResults The container to store the indices of the found
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94 * positions. Will be emptied by the call so it may contain anything.
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95 * @param exactMatch Specifies whether smoothing groups are bit masks
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96 * (false) or integral values (true). In the latter case, a vertex
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97 * cannot belong to more than one smoothing group.
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98 * @return An iterator to iterate over all vertices in the given area.
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99 */
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100 // -------------------------------------------------------------------
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101 void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
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102 float pRadius, std::vector<unsigned int>& poResults,
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103 bool exactMatch = false) const;
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104
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105 protected:
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106 /** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
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107 aiVector3D mPlaneNormal;
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108
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109 // -------------------------------------------------------------------
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110 /** An entry in a spatially sorted position array. Consists of a
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111 * vertex index, its position and its precalculated distance from
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112 * the reference plane */
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113 // -------------------------------------------------------------------
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114 struct Entry
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115 {
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116 unsigned int mIndex; ///< The vertex referred by this entry
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117 aiVector3D mPosition; ///< Position
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118 uint32_t mSmoothGroups;
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119 float mDistance; ///< Distance of this vertex to the sorting plane
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120
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121 Entry() { /** intentionally not initialized.*/ }
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122 Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
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123 :
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124 mIndex( pIndex),
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125 mPosition( pPosition),
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126 mSmoothGroups (pSG),
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127 mDistance( pDistance)
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128 { }
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129
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130 bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
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131 };
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132
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133 // all positions, sorted by distance to the sorting plane
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134 std::vector<Entry> mPositions;
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135 };
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136
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137 } // end of namespace Assimp
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138
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139 #endif // AI_SPATIALSORT_H_INC
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