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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file MS3DLoader.h
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42 * @brief Declaration of the MS3D importer class.
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43 */
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44 #ifndef AI_MS3DLOADER_H_INCLUDED
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45 #define AI_MS3DLOADER_H_INCLUDED
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46
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47 #include "BaseImporter.h"
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48 namespace Assimp {
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49
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50 // ----------------------------------------------------------------------------------------------
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51 /** Milkshape 3D importer implementation */
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52 // ----------------------------------------------------------------------------------------------
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53 class MS3DImporter
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54 : public BaseImporter
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55 {
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56
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57 public:
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58
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59 MS3DImporter();
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60 ~MS3DImporter();
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61
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62 public:
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63
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64 // -------------------------------------------------------------------
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65 /** Returns whether the class can handle the format of the given file.
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66 * See BaseImporter::CanRead() for details. */
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67 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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68 bool checkSig) const;
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69
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70 protected:
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71
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72 // -------------------------------------------------------------------
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73 /** Return importer meta information.
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74 * See #BaseImporter::GetInfo for the details */
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75 const aiImporterDesc* GetInfo () const;
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76
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77
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78 // -------------------------------------------------------------------
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79 /** Imports the given file into the given scene structure.
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80 * See BaseImporter::InternReadFile() for details */
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81 void InternReadFile( const std::string& pFile, aiScene* pScene,
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82 IOSystem* pIOHandler);
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83
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84
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85 private:
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86
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87 struct TempJoint;
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88 void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
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89 void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
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90
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91 template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
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92 private:
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93
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94 aiScene* mScene;
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95
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96 private:
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97
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98 struct TempVertex
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99 {
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100 aiVector3D pos;
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101 unsigned int bone_id[4], ref_cnt;
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102 float weights[4];
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103 };
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104
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105 struct TempTriangle
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106 {
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107 unsigned int indices[3];
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108 aiVector3D normals[3];
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109 aiVector2D uv[3];
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110
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111 unsigned int sg, group;
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112 };
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113
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114 struct TempGroup
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115 {
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116 char name[33]; // +0
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117 std::vector<unsigned int> triangles;
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118 unsigned int mat; // 0xff is no material
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119 std::string comment;
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120 };
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121
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122 struct TempMaterial
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123 {
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124 // again, add an extra 0 character to all strings -
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125 char name[33];
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126 char texture[129];
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127 char alphamap[129];
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128
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129 aiColor4D diffuse,specular,ambient,emissive;
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130 float shininess,transparency;
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131 std::string comment;
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132 };
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133
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134 struct TempKeyFrame
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135 {
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136 float time;
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137 aiVector3D value;
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138 };
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139
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140 struct TempJoint
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141 {
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142 char name[33];
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143 char parentName[33];
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144 aiVector3D rotation, position;
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145
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146 std::vector<TempKeyFrame> rotFrames;
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147 std::vector<TempKeyFrame> posFrames;
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148 std::string comment;
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149 };
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150
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151 //struct TempModel {
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152 // std::string comment;
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153 //};
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154 };
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155
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156 }
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157 #endif
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