vrshoot

annotate libs/assimp/FindInvalidDataProcess.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file Defines a post processing step to search an importer's output
nuclear@0 42 for data that is obviously invalid */
nuclear@0 43 #ifndef AI_FINDINVALIDDATA_H_INC
nuclear@0 44 #define AI_FINDINVALIDDATA_H_INC
nuclear@0 45
nuclear@0 46 #include "BaseProcess.h"
nuclear@0 47 #include "assimp/types.h"
nuclear@0 48
nuclear@0 49 struct aiMesh;
nuclear@0 50 class FindInvalidDataProcessTest;
nuclear@0 51 namespace Assimp {
nuclear@0 52
nuclear@0 53 // ---------------------------------------------------------------------------
nuclear@0 54 /** The FindInvalidData postprocessing step. It searches the mesh data
nuclear@0 55 * for parts that are obviously invalid and removes them.
nuclear@0 56 *
nuclear@0 57 * Originally this was a workaround for some models written by Blender
nuclear@0 58 * which have zero normal vectors. */
nuclear@0 59 class FindInvalidDataProcess
nuclear@0 60 : public BaseProcess
nuclear@0 61 {
nuclear@0 62 public:
nuclear@0 63
nuclear@0 64 FindInvalidDataProcess();
nuclear@0 65 ~FindInvalidDataProcess();
nuclear@0 66
nuclear@0 67 public:
nuclear@0 68
nuclear@0 69 // -------------------------------------------------------------------
nuclear@0 70 //
nuclear@0 71 bool IsActive( unsigned int pFlags) const;
nuclear@0 72
nuclear@0 73 // -------------------------------------------------------------------
nuclear@0 74 // Setup import settings
nuclear@0 75 void SetupProperties(const Importer* pImp);
nuclear@0 76
nuclear@0 77 // -------------------------------------------------------------------
nuclear@0 78 // Run the step
nuclear@0 79 void Execute( aiScene* pScene);
nuclear@0 80
nuclear@0 81 public:
nuclear@0 82
nuclear@0 83 // -------------------------------------------------------------------
nuclear@0 84 /** Executes the postprocessing step on the given mesh
nuclear@0 85 * @param pMesh The mesh to process.
nuclear@0 86 * @return 0 - nothing, 1 - removed sth, 2 - please delete me */
nuclear@0 87 int ProcessMesh( aiMesh* pMesh);
nuclear@0 88
nuclear@0 89 // -------------------------------------------------------------------
nuclear@0 90 /** Executes the postprocessing step on the given animation
nuclear@0 91 * @param anim The animation to process. */
nuclear@0 92 void ProcessAnimation (aiAnimation* anim);
nuclear@0 93
nuclear@0 94 // -------------------------------------------------------------------
nuclear@0 95 /** Executes the postprocessing step on the given anim channel
nuclear@0 96 * @param anim The animation channel to process.*/
nuclear@0 97 void ProcessAnimationChannel (aiNodeAnim* anim);
nuclear@0 98
nuclear@0 99 private:
nuclear@0 100 float configEpsilon;
nuclear@0 101 };
nuclear@0 102
nuclear@0 103 } // end of namespace Assimp
nuclear@0 104
nuclear@0 105 #endif // AI_AI_FINDINVALIDDATA_H_INC