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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file FBXAnimation.cpp
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42 * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
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43 * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
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44 */
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45 #include "AssimpPCH.h"
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46
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47 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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48
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49 #include "FBXParser.h"
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50 #include "FBXDocument.h"
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51 #include "FBXImporter.h"
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52 #include "FBXImportSettings.h"
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53 #include "FBXDocumentUtil.h"
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54 #include "FBXProperties.h"
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55
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56 namespace Assimp {
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57 namespace FBX {
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58
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59 using namespace Util;
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60
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61 // ------------------------------------------------------------------------------------------------
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62 AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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63 : Object(id, element, name)
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64 {
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65 const Scope& sc = GetRequiredScope(element);
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66 const Element& KeyTime = GetRequiredElement(sc,"KeyTime");
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67 const Element& KeyValueFloat = GetRequiredElement(sc,"KeyValueFloat");
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68
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69 ParseVectorDataArray(keys, KeyTime);
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70 ParseVectorDataArray(values, KeyValueFloat);
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71
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72 if(keys.size() != values.size()) {
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73 DOMError("the number of key times does not match the number of keyframe values",&KeyTime);
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74 }
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75
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76 // check if the key times are well-ordered
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77 if(!std::equal(keys.begin(), keys.end() - 1, keys.begin() + 1, std::less<KeyTimeList::value_type>())) {
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78 DOMError("the keyframes are not in ascending order",&KeyTime);
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79 }
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80
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81 const Element* KeyAttrDataFloat = sc["KeyAttrDataFloat"];
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82 if(KeyAttrDataFloat) {
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83 ParseVectorDataArray(attributes, *KeyAttrDataFloat);
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84 }
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85
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86 const Element* KeyAttrFlags = sc["KeyAttrFlags"];
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87 if(KeyAttrFlags) {
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88 ParseVectorDataArray(flags, *KeyAttrFlags);
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89 }
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90 }
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91
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92
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93 // ------------------------------------------------------------------------------------------------
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94 AnimationCurve::~AnimationCurve()
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95 {
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96
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97 }
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98
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99
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100 // ------------------------------------------------------------------------------------------------
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101 AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc,
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102 const char* const * target_prop_whitelist /*= NULL*/, size_t whitelist_size /*= 0*/)
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103 : Object(id, element, name)
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104 , target()
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105 , doc(doc)
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106 {
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107 const Scope& sc = GetRequiredScope(element);
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108
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109 // find target node
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110 const char* whitelist[] = {"Model","NodeAttribute"};
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111 const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),whitelist,2);
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112
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113 BOOST_FOREACH(const Connection* con, conns) {
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114
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115 // link should go for a property
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116 if (!con->PropertyName().length()) {
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117 continue;
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118 }
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119
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120 if(target_prop_whitelist) {
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121 const char* const s = con->PropertyName().c_str();
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122 bool ok = false;
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123 for (size_t i = 0; i < whitelist_size; ++i) {
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124 if (!strcmp(s, target_prop_whitelist[i])) {
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125 ok = true;
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126 break;
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127 }
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128 }
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129
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130 if (!ok) {
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131 throw std::range_error("AnimationCurveNode target property is not in whitelist");
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132 }
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133 }
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134
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135 const Object* const ob = con->DestinationObject();
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136 if(!ob) {
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137 DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring",&element);
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138 continue;
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139 }
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140
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141 // XXX support constraints as DOM class
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142 //ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
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143 target = ob;
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144 if(!target) {
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145 continue;
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146 }
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147
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148 prop = con->PropertyName();
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149 break;
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150 }
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151
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152 if(!target) {
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153 DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode",&element);
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154 }
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155
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156 props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false);
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157 }
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158
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159
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160 // ------------------------------------------------------------------------------------------------
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161 AnimationCurveNode::~AnimationCurveNode()
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162 {
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163
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164 }
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165
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166
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167 // ------------------------------------------------------------------------------------------------
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168 const AnimationCurveMap& AnimationCurveNode::Curves() const
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169 {
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170 if(curves.empty()) {
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171 // resolve attached animation curves
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172 const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve");
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173
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174 BOOST_FOREACH(const Connection* con, conns) {
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175
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176 // link should go for a property
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177 if (!con->PropertyName().length()) {
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178 continue;
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179 }
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180
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181 const Object* const ob = con->SourceObject();
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182 if(!ob) {
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183 DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring",&element);
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184 continue;
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185 }
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186
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187 const AnimationCurve* const anim = dynamic_cast<const AnimationCurve*>(ob);
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188 if(!anim) {
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189 DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve",&element);
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190 continue;
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191 }
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192
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193 curves[con->PropertyName()] = anim;
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194 }
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195 }
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196
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197 return curves;
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198 }
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199
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200
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201 // ------------------------------------------------------------------------------------------------
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202 AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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203 : Object(id, element, name)
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204 , doc(doc)
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205 {
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206 const Scope& sc = GetRequiredScope(element);
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207
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208 // note: the props table here bears little importance and is usually absent
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209 props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true);
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210 }
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211
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212
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213 // ------------------------------------------------------------------------------------------------
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214 AnimationLayer::~AnimationLayer()
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215 {
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216
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217 }
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218
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219
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220 // ------------------------------------------------------------------------------------------------
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221 AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/,
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222 size_t whitelist_size /*= 0*/) const
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223 {
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224 AnimationCurveNodeList nodes;
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225
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226 // resolve attached animation nodes
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227 const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurveNode");
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228 nodes.reserve(conns.size());
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229
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230 BOOST_FOREACH(const Connection* con, conns) {
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231
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232 // link should not go to a property
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233 if (con->PropertyName().length()) {
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234 continue;
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235 }
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236
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237 const Object* const ob = con->SourceObject();
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238 if(!ob) {
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239 DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring",&element);
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240 continue;
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241 }
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242
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243 const AnimationCurveNode* const anim = dynamic_cast<const AnimationCurveNode*>(ob);
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244 if(!anim) {
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245 DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode",&element);
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246 continue;
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247 }
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248
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249 if(target_prop_whitelist) {
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250 const char* s = anim->TargetProperty().c_str();
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251 bool ok = false;
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252 for (size_t i = 0; i < whitelist_size; ++i) {
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253 if (!strcmp(s, target_prop_whitelist[i])) {
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254 ok = true;
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255 break;
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256 }
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257 }
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258 if(!ok) {
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259 continue;
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260 }
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261 }
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262 nodes.push_back(anim);
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263 }
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264
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265 return nodes; // pray for NRVO
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266 }
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267
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268 // ------------------------------------------------------------------------------------------------
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269 AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc)
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270 : Object(id, element, name)
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271 {
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272 const Scope& sc = GetRequiredScope(element);
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273
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274 // note: we don't currently use any of these properties so we shouldn't bother if it is missing
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275 props = GetPropertyTable(doc,"AnimationStack.FbxAnimStack",element,sc, true);
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276
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277 // resolve attached animation layers
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278 const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationLayer");
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279 layers.reserve(conns.size());
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280
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281 BOOST_FOREACH(const Connection* con, conns) {
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282
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283 // link should not go to a property
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284 if (con->PropertyName().length()) {
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285 continue;
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286 }
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287
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288 const Object* const ob = con->SourceObject();
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289 if(!ob) {
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290 DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring",&element);
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291 continue;
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292 }
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293
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294 const AnimationLayer* const anim = dynamic_cast<const AnimationLayer*>(ob);
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295 if(!anim) {
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296 DOMWarning("source object for ->AnimationStack link is not an AnimationLayer",&element);
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297 continue;
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298 }
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299 layers.push_back(anim);
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300 }
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301 }
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302
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303
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304 // ------------------------------------------------------------------------------------------------
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305 AnimationStack::~AnimationStack()
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306 {
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307
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308 }
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309
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310 } //!FBX
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311 } //!Assimp
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312
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313 #endif
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