vrshoot

annotate libs/assimp/DXFLoader.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
rev   line source
nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file DXFLoader.h
nuclear@0 42 * @brief Declaration of the .dxf importer class.
nuclear@0 43 */
nuclear@0 44 #ifndef AI_DXFLOADER_H_INCLUDED
nuclear@0 45 #define AI_DXFLOADER_H_INCLUDED
nuclear@0 46
nuclear@0 47 #include "BaseImporter.h"
nuclear@0 48
nuclear@0 49 namespace Assimp {
nuclear@0 50 namespace DXF {
nuclear@0 51
nuclear@0 52 class LineReader;
nuclear@0 53 struct FileData;
nuclear@0 54 struct PolyLine;
nuclear@0 55 struct Block;
nuclear@0 56 struct InsertBlock;
nuclear@0 57
nuclear@0 58 typedef std::map<std::string, const DXF::Block*> BlockMap;
nuclear@0 59 }
nuclear@0 60
nuclear@0 61
nuclear@0 62 // ---------------------------------------------------------------------------
nuclear@0 63 /** DXF importer implementation.
nuclear@0 64 *
nuclear@0 65 */
nuclear@0 66 class DXFImporter : public BaseImporter
nuclear@0 67 {
nuclear@0 68 public:
nuclear@0 69 DXFImporter();
nuclear@0 70 ~DXFImporter();
nuclear@0 71
nuclear@0 72
nuclear@0 73
nuclear@0 74 public:
nuclear@0 75
nuclear@0 76 // -------------------------------------------------------------------
nuclear@0 77 /** Returns whether the class can handle the format of the given file.
nuclear@0 78 * See BaseImporter::CanRead() for details. */
nuclear@0 79 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
nuclear@0 80 bool checkSig) const;
nuclear@0 81
nuclear@0 82 protected:
nuclear@0 83
nuclear@0 84 // -------------------------------------------------------------------
nuclear@0 85 /** Return importer meta information.
nuclear@0 86 * See #BaseImporter::GetInfo for the details*/
nuclear@0 87 const aiImporterDesc* GetInfo () const;
nuclear@0 88
nuclear@0 89 // -------------------------------------------------------------------
nuclear@0 90 /** Imports the given file into the given scene structure.
nuclear@0 91 * See BaseImporter::InternReadFile() for details */
nuclear@0 92 void InternReadFile( const std::string& pFile,
nuclear@0 93 aiScene* pScene,
nuclear@0 94 IOSystem* pIOHandler);
nuclear@0 95
nuclear@0 96 private:
nuclear@0 97
nuclear@0 98 // -----------------------------------------------------
nuclear@0 99 void SkipSection(DXF::LineReader& reader);
nuclear@0 100
nuclear@0 101 // -----------------------------------------------------
nuclear@0 102 void ParseHeader(DXF::LineReader& reader,
nuclear@0 103 DXF::FileData& output);
nuclear@0 104
nuclear@0 105 // -----------------------------------------------------
nuclear@0 106 void ParseEntities(DXF::LineReader& reader,
nuclear@0 107 DXF::FileData& output);
nuclear@0 108
nuclear@0 109 // -----------------------------------------------------
nuclear@0 110 void ParseBlocks(DXF::LineReader& reader,
nuclear@0 111 DXF::FileData& output);
nuclear@0 112
nuclear@0 113 // -----------------------------------------------------
nuclear@0 114 void ParseBlock(DXF::LineReader& reader,
nuclear@0 115 DXF::FileData& output);
nuclear@0 116
nuclear@0 117 // -----------------------------------------------------
nuclear@0 118 void ParseInsertion(DXF::LineReader& reader,
nuclear@0 119 DXF::FileData& output);
nuclear@0 120
nuclear@0 121 // -----------------------------------------------------
nuclear@0 122 void ParsePolyLine(DXF::LineReader& reader,
nuclear@0 123 DXF::FileData& output);
nuclear@0 124
nuclear@0 125 // -----------------------------------------------------
nuclear@0 126 void ParsePolyLineVertex(DXF::LineReader& reader,
nuclear@0 127 DXF::PolyLine& line);
nuclear@0 128
nuclear@0 129 // -----------------------------------------------------
nuclear@0 130 void Parse3DFace(DXF::LineReader& reader,
nuclear@0 131 DXF::FileData& output);
nuclear@0 132
nuclear@0 133 // -----------------------------------------------------
nuclear@0 134 void ConvertMeshes(aiScene* pScene,
nuclear@0 135 DXF::FileData& output);
nuclear@0 136
nuclear@0 137 // -----------------------------------------------------
nuclear@0 138 void GenerateHierarchy(aiScene* pScene,
nuclear@0 139 DXF::FileData& output);
nuclear@0 140
nuclear@0 141 // -----------------------------------------------------
nuclear@0 142 void GenerateMaterials(aiScene* pScene,
nuclear@0 143 DXF::FileData& output);
nuclear@0 144
nuclear@0 145 // -----------------------------------------------------
nuclear@0 146 void ExpandBlockReferences(DXF::Block& bl,
nuclear@0 147 const DXF::BlockMap& blocks_by_name);
nuclear@0 148 };
nuclear@0 149
nuclear@0 150 } // end of namespace Assimp
nuclear@0 151
nuclear@0 152 #endif // AI_3DSIMPORTER_H_INC