vrshoot
annotate src/screen.cc @ 2:334d17aed7de
visual studio project files
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 02 Feb 2014 18:36:38 +0200 |
parents | |
children |
rev | line source |
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nuclear@0 | 1 #include <vector> |
nuclear@0 | 2 #include "opengl.h" |
nuclear@0 | 3 #include "screen.h" |
nuclear@0 | 4 #include "logger.h" |
nuclear@0 | 5 #include "unistate.h" |
nuclear@0 | 6 |
nuclear@0 | 7 static std::vector<Screen*> scrstack; |
nuclear@0 | 8 |
nuclear@0 | 9 void push_screen(Screen *screen) |
nuclear@0 | 10 { |
nuclear@0 | 11 Screen *prev = current_screen(); |
nuclear@0 | 12 if(prev) { |
nuclear@0 | 13 prev->stop(); |
nuclear@0 | 14 } |
nuclear@0 | 15 |
nuclear@0 | 16 scrstack.push_back(screen); |
nuclear@0 | 17 screen->start(); |
nuclear@0 | 18 } |
nuclear@0 | 19 |
nuclear@0 | 20 Screen *pop_screen() |
nuclear@0 | 21 { |
nuclear@0 | 22 if(scrstack.empty()) { |
nuclear@0 | 23 error_log("trying to pop a screen, but the stack is empty!\n"); |
nuclear@0 | 24 return 0; |
nuclear@0 | 25 } |
nuclear@0 | 26 Screen *res = scrstack.back(); |
nuclear@0 | 27 scrstack.pop_back(); |
nuclear@0 | 28 |
nuclear@0 | 29 res->stop(); |
nuclear@0 | 30 |
nuclear@0 | 31 Screen *next = current_screen(); |
nuclear@0 | 32 if(next) { |
nuclear@0 | 33 next->start(); |
nuclear@0 | 34 } |
nuclear@0 | 35 return res; |
nuclear@0 | 36 } |
nuclear@0 | 37 |
nuclear@0 | 38 Screen *current_screen() |
nuclear@0 | 39 { |
nuclear@0 | 40 if(scrstack.empty()) { |
nuclear@0 | 41 return 0; |
nuclear@0 | 42 } |
nuclear@0 | 43 return scrstack.back(); |
nuclear@0 | 44 } |
nuclear@0 | 45 |
nuclear@0 | 46 Screen *previous_screen() |
nuclear@0 | 47 { |
nuclear@0 | 48 int sz = scrstack.size(); |
nuclear@0 | 49 if(sz < 2) { |
nuclear@0 | 50 return 0; |
nuclear@0 | 51 } |
nuclear@0 | 52 return scrstack[sz - 2]; |
nuclear@0 | 53 } |
nuclear@0 | 54 |
nuclear@0 | 55 Screen::~Screen() |
nuclear@0 | 56 { |
nuclear@0 | 57 } |
nuclear@0 | 58 |
nuclear@0 | 59 const char *Screen::get_name() const |
nuclear@0 | 60 { |
nuclear@0 | 61 return "Screen"; |
nuclear@0 | 62 } |
nuclear@0 | 63 |
nuclear@0 | 64 bool Screen::init() |
nuclear@0 | 65 { |
nuclear@0 | 66 return true; |
nuclear@0 | 67 } |
nuclear@0 | 68 |
nuclear@0 | 69 void Screen::cleanup() |
nuclear@0 | 70 { |
nuclear@0 | 71 } |
nuclear@0 | 72 |
nuclear@0 | 73 void Screen::start() |
nuclear@0 | 74 { |
nuclear@0 | 75 } |
nuclear@0 | 76 |
nuclear@0 | 77 void Screen::stop() |
nuclear@0 | 78 { |
nuclear@0 | 79 } |
nuclear@0 | 80 |
nuclear@0 | 81 long Screen::redisplay_interval() const |
nuclear@0 | 82 { |
nuclear@0 | 83 return 0; // don't redisplay implicitly by default |
nuclear@0 | 84 } |
nuclear@0 | 85 |
nuclear@0 | 86 void Screen::update(unsigned long tmsec) |
nuclear@0 | 87 { |
nuclear@0 | 88 } |
nuclear@0 | 89 |
nuclear@0 | 90 void Screen::pre_draw() const |
nuclear@0 | 91 { |
nuclear@0 | 92 } |
nuclear@0 | 93 |
nuclear@0 | 94 void Screen::display() const |
nuclear@0 | 95 { |
nuclear@0 | 96 } |
nuclear@0 | 97 |
nuclear@0 | 98 void Screen::post_draw() const |
nuclear@0 | 99 { |
nuclear@0 | 100 } |
nuclear@0 | 101 |
nuclear@0 | 102 void Screen::keyboard(int key, bool pressed) |
nuclear@0 | 103 { |
nuclear@0 | 104 } |
nuclear@0 | 105 |
nuclear@0 | 106 void Screen::motion(int x, int y, bool pressed) |
nuclear@0 | 107 { |
nuclear@0 | 108 } |
nuclear@0 | 109 |
nuclear@0 | 110 void Screen::button(int bn, bool pressed, int x, int y) |
nuclear@0 | 111 { |
nuclear@0 | 112 } |
nuclear@0 | 113 |
nuclear@0 | 114 void Screen::reshape(int x, int y) |
nuclear@0 | 115 { |
nuclear@0 | 116 } |