vrshoot
annotate src/scr_overlay.h @ 2:334d17aed7de
visual studio project files
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 02 Feb 2014 18:36:38 +0200 |
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nuclear@0 | 1 #ifndef SCR_OVERLAY_H_ |
nuclear@0 | 2 #define SCR_OVERLAY_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include "screen.h" |
nuclear@0 | 5 |
nuclear@0 | 6 // abstract base class for overlay screens |
nuclear@0 | 7 class OverlayScreen : public Screen { |
nuclear@0 | 8 protected: |
nuclear@0 | 9 Screen *prev; |
nuclear@0 | 10 |
nuclear@0 | 11 public: |
nuclear@0 | 12 virtual void start(); |
nuclear@0 | 13 virtual void stop(); |
nuclear@0 | 14 |
nuclear@0 | 15 virtual long redisplay_interval() const; |
nuclear@0 | 16 |
nuclear@0 | 17 virtual void pre_draw() const; |
nuclear@0 | 18 virtual void display() const; |
nuclear@0 | 19 virtual void post_draw() const; |
nuclear@0 | 20 |
nuclear@0 | 21 virtual void keyboard(int key, bool pressed); |
nuclear@0 | 22 virtual void motion(int x, int y, bool pressed); |
nuclear@0 | 23 virtual void button(int bn, bool pressed, int x, int y); |
nuclear@0 | 24 virtual void reshape(int x, int y); |
nuclear@0 | 25 }; |
nuclear@0 | 26 |
nuclear@0 | 27 #endif // SCR_OVERLAY_H_ |