vrshoot

annotate src/scr_overlay.cc @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
parents
children
rev   line source
nuclear@0 1 #include "scr_overlay.h"
nuclear@0 2 #include "logger.h"
nuclear@0 3
nuclear@0 4 void OverlayScreen::start()
nuclear@0 5 {
nuclear@0 6 if(!(prev = previous_screen())) {
nuclear@0 7 error_log("Failed to start overlay screen: %s. No previous screen found.\n", get_name());
nuclear@0 8 }
nuclear@0 9 prev->start();
nuclear@0 10 }
nuclear@0 11
nuclear@0 12 void OverlayScreen::stop()
nuclear@0 13 {
nuclear@0 14 prev->stop();
nuclear@0 15 }
nuclear@0 16
nuclear@0 17 long OverlayScreen::redisplay_interval() const
nuclear@0 18 {
nuclear@0 19 return prev->redisplay_interval();
nuclear@0 20 }
nuclear@0 21
nuclear@0 22 void OverlayScreen::pre_draw() const
nuclear@0 23 {
nuclear@0 24 prev->pre_draw();
nuclear@0 25 }
nuclear@0 26
nuclear@0 27 void OverlayScreen::display() const
nuclear@0 28 {
nuclear@0 29 prev->display();
nuclear@0 30 }
nuclear@0 31
nuclear@0 32 void OverlayScreen::post_draw() const
nuclear@0 33 {
nuclear@0 34 prev->post_draw();
nuclear@0 35 }
nuclear@0 36
nuclear@0 37 void OverlayScreen::keyboard(int key, bool pressed)
nuclear@0 38 {
nuclear@0 39 prev->keyboard(key, pressed);
nuclear@0 40 }
nuclear@0 41
nuclear@0 42 void OverlayScreen::motion(int x, int y, bool pressed)
nuclear@0 43 {
nuclear@0 44 prev->motion(x, y, pressed);
nuclear@0 45 }
nuclear@0 46
nuclear@0 47 void OverlayScreen::button(int bn, bool pressed, int x, int y)
nuclear@0 48 {
nuclear@0 49 prev->button(bn, pressed, x, y);
nuclear@0 50 }
nuclear@0 51
nuclear@0 52 void OverlayScreen::reshape(int x, int y)
nuclear@0 53 {
nuclear@0 54 prev->reshape(x, y);
nuclear@0 55 }