vrshoot
annotate src/scene.cc @ 2:334d17aed7de
visual studio project files
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 02 Feb 2014 18:36:38 +0200 |
parents | |
children |
rev | line source |
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nuclear@0 | 1 #include "scene.h" |
nuclear@0 | 2 #include "assload.h" |
nuclear@0 | 3 #include "opengl.h" |
nuclear@0 | 4 |
nuclear@0 | 5 Scene::~Scene() |
nuclear@0 | 6 { |
nuclear@0 | 7 destroy(); |
nuclear@0 | 8 } |
nuclear@0 | 9 |
nuclear@0 | 10 void Scene::destroy() |
nuclear@0 | 11 { |
nuclear@0 | 12 for(size_t i=0; i<objects.size(); i++) { |
nuclear@0 | 13 delete objects[i]; |
nuclear@0 | 14 } |
nuclear@0 | 15 objects.clear(); |
nuclear@0 | 16 |
nuclear@0 | 17 for(size_t i=0; i<meshes.size(); i++) { |
nuclear@0 | 18 delete meshes[i]; |
nuclear@0 | 19 } |
nuclear@0 | 20 meshes.clear(); |
nuclear@0 | 21 |
nuclear@0 | 22 for(size_t i=0; i<curves.size(); i++) { |
nuclear@0 | 23 delete curves[i]; |
nuclear@0 | 24 } |
nuclear@0 | 25 curves.clear(); |
nuclear@0 | 26 } |
nuclear@0 | 27 |
nuclear@0 | 28 bool Scene::load(const char *fname) |
nuclear@0 | 29 { |
nuclear@0 | 30 return load_ass(this, fname); |
nuclear@0 | 31 } |
nuclear@0 | 32 |
nuclear@0 | 33 bool Scene::save(const char *fname) const |
nuclear@0 | 34 { |
nuclear@0 | 35 return false; // TODO |
nuclear@0 | 36 } |
nuclear@0 | 37 |
nuclear@0 | 38 void Scene::draw(long msec) const |
nuclear@0 | 39 { |
nuclear@0 | 40 for(size_t i=0; i<objects.size(); i++) { |
nuclear@0 | 41 objects[i]->draw(msec); |
nuclear@0 | 42 } |
nuclear@0 | 43 |
nuclear@0 | 44 if(objects.empty()) { |
nuclear@0 | 45 for(size_t i=0; i<meshes.size(); i++) { |
nuclear@0 | 46 meshes[i]->draw(); |
nuclear@0 | 47 } |
nuclear@0 | 48 } |
nuclear@0 | 49 } |