vrshoot
annotate src/material.h @ 2:334d17aed7de
visual studio project files
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 02 Feb 2014 18:36:38 +0200 |
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rev | line source |
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nuclear@0 | 1 #ifndef MATERIAL_H_ |
nuclear@0 | 2 #define MATERIAL_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include "vmath/vmath.h" |
nuclear@0 | 5 #include "texture.h" |
nuclear@0 | 6 |
nuclear@0 | 7 enum { |
nuclear@0 | 8 TEX_DIFFUSE, |
nuclear@0 | 9 TEX_SPECULAR, |
nuclear@0 | 10 TEX_NORMAL, |
nuclear@0 | 11 TEX_MISC, |
nuclear@0 | 12 |
nuclear@0 | 13 MAX_MTL_TEXTURES |
nuclear@0 | 14 }; |
nuclear@0 | 15 |
nuclear@0 | 16 class Material { |
nuclear@0 | 17 public: |
nuclear@0 | 18 Vector3 diffuse, specular; |
nuclear@0 | 19 float alpha; |
nuclear@0 | 20 float shininess; |
nuclear@0 | 21 |
nuclear@0 | 22 Texture *tex[MAX_MTL_TEXTURES]; |
nuclear@0 | 23 |
nuclear@0 | 24 Material(); |
nuclear@0 | 25 |
nuclear@0 | 26 void setup(bool use_textures = true) const; |
nuclear@0 | 27 }; |
nuclear@0 | 28 |
nuclear@0 | 29 #endif // MATERIAL_H_ |