vrshoot

annotate src/input.h @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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nuclear@0 1 #ifndef INPUT_H_
nuclear@0 2 #define INPUT_H_
nuclear@0 3
nuclear@0 4 /// special (non-alpharithmetic/ascii) key enums
nuclear@0 5 enum {
nuclear@0 6 KEY_PAUSE = 0xff13, // XK_Pause
nuclear@0 7 KEY_SCRLOCK = 0xff14, // XK_Scroll_Lock
nuclear@0 8 KEY_PRINTSCR = 0xff15, // XK_Sys_Req
nuclear@0 9
nuclear@0 10 KEY_HOME = 0xff50, // XK_Home
nuclear@0 11 KEY_LEFT = 0xff51, // XK_Left
nuclear@0 12 KEY_UP = 0xff52, // XK_Up
nuclear@0 13 KEY_RIGHT = 0xff53, // XK_Right
nuclear@0 14 KEY_DOWN = 0xff54, // XK_Down
nuclear@0 15 KEY_PGUP = 0xff55, // XK_Page_Up
nuclear@0 16 KEY_PGDOWN = 0xff56, // XK_Page_Down
nuclear@0 17 KEY_END = 0xff57, // XK_End
nuclear@0 18
nuclear@0 19 KEY_INSERT = 0xff63, // XK_Insert
nuclear@0 20
nuclear@0 21 KEY_F1 = 0xffbe, // XK_F1
nuclear@0 22 KEY_F2 = 0xffbf, // XK_F2
nuclear@0 23 KEY_F3 = 0xffc0, // XK_F3
nuclear@0 24 KEY_F4 = 0xffc1, // XK_F4
nuclear@0 25 KEY_F5 = 0xffc2, // XK_F5
nuclear@0 26 KEY_F6 = 0xffc3, // XK_F6
nuclear@0 27 KEY_F7 = 0xffc4, // XK_F7
nuclear@0 28 KEY_F8 = 0xffc5, // XK_F8
nuclear@0 29 KEY_F9 = 0xffc6, // XK_F9
nuclear@0 30 KEY_F10 = 0xffc7, // XK_F10
nuclear@0 31 KEY_F11 = 0xffc8, // XK_F11
nuclear@0 32 KEY_F12 = 0xffc9, // XK_F12
nuclear@0 33
nuclear@0 34 KEY_LSHIFT = 0xffe1, // XK_Shift_L
nuclear@0 35 KEY_RSHIFT = 0xffe2, // XK_Shift_R
nuclear@0 36 KEY_LCTRL = 0xffe3, // XK_Control_L
nuclear@0 37 KEY_RCTRL = 0xffe4, // XK_Control_R
nuclear@0 38 KEY_CAPSLOCK = 0xffe5, // XK_Caps_Lock
nuclear@0 39 KEY_SHIFTLOCK = 0xffe6, // XK_Shift_Lock
nuclear@0 40 KEY_LMETA = 0xffe7, // XK_Meta_L
nuclear@0 41 KEY_RMETA = 0xffe8, // XK_Meta_R
nuclear@0 42 KEY_LALT = 0xffe9, // XK_Alt_L
nuclear@0 43 KEY_RALT = 0xffea, // XK_Alt_R
nuclear@0 44
nuclear@0 45 KEY_DELETE = 0xffff // XK_Delete
nuclear@0 46 };
nuclear@0 47
nuclear@0 48 // aliases
nuclear@0 49 enum {
nuclear@0 50 KEY_ALT = KEY_LALT,
nuclear@0 51 KEY_CTRL = KEY_LCTRL,
nuclear@0 52 KEY_SHIFT = KEY_LSHIFT
nuclear@0 53 };
nuclear@0 54
nuclear@0 55 void set_key_state(int key, bool state);
nuclear@0 56 bool get_key_state(int key);
nuclear@0 57
nuclear@0 58
nuclear@0 59 void set_mouse_state(int x, int y, int bn = -1, bool state = false);
nuclear@0 60
nuclear@0 61 bool mouse_button(int bn = 0);
nuclear@0 62
nuclear@0 63 /// are we in the middle of a mouse-drag ? (pressed and moved)
nuclear@0 64 /// only valid between a mouse press and mouse release event
nuclear@0 65 bool mouse_dragging(int bn = 0);
nuclear@0 66
nuclear@0 67 bool mouse_drag_origin(int bn, int *xorig, int *yorig);
nuclear@0 68
nuclear@0 69 #endif // INPUT_H_