vrshoot

annotate src/input.cc @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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nuclear@0 1 #include <vector>
nuclear@0 2 #include <bitset>
nuclear@0 3 #include "input.h"
nuclear@0 4 #include "logger.h"
nuclear@0 5
nuclear@0 6 #define NUM_KEYS 65536
nuclear@0 7 static std::bitset<NUM_KEYS> keystate;
nuclear@0 8
nuclear@0 9 void set_key_state(int key, bool state)
nuclear@0 10 {
nuclear@0 11 if(key < 0 || key >= NUM_KEYS) {
nuclear@0 12 error_log("set_key_state: key (%d) out of bounds\n", key);
nuclear@0 13 return;
nuclear@0 14 }
nuclear@0 15 keystate[key] = state;
nuclear@0 16 }
nuclear@0 17
nuclear@0 18 bool get_key_state(int key)
nuclear@0 19 {
nuclear@0 20 if(key < 0 || key >= NUM_KEYS) {
nuclear@0 21 error_log("get_key_state: key (%d) out of bounds\n", key);
nuclear@0 22 return false;
nuclear@0 23 }
nuclear@0 24 return keystate[key];
nuclear@0 25 }
nuclear@0 26
nuclear@0 27 struct ButtonState {
nuclear@0 28 bool pressed;
nuclear@0 29 int press_x, press_y;
nuclear@0 30 };
nuclear@0 31 static std::vector<ButtonState> bnstate(16);
nuclear@0 32 #define MAX_BNSTATE 128
nuclear@0 33 static int mouse_x, mouse_y;
nuclear@0 34
nuclear@0 35 void set_mouse_state(int x, int y, int bn, bool state)
nuclear@0 36 {
nuclear@0 37 mouse_x = x;
nuclear@0 38 mouse_y = y;
nuclear@0 39
nuclear@0 40 if(bn < 0 || bn >= MAX_BNSTATE) {
nuclear@0 41 return;
nuclear@0 42 }
nuclear@0 43 if((size_t)bn >= bnstate.size()) {
nuclear@0 44 bnstate.resize(bn + 1);
nuclear@0 45 }
nuclear@0 46
nuclear@0 47 bnstate[bn].pressed = state;
nuclear@0 48 if(state) {
nuclear@0 49 bnstate[bn].press_x = x;
nuclear@0 50 bnstate[bn].press_y = y;
nuclear@0 51 }
nuclear@0 52 }
nuclear@0 53
nuclear@0 54 bool mouse_button(int bn)
nuclear@0 55 {
nuclear@0 56 if(bn < 0 || (size_t)bn >= bnstate.size()) {
nuclear@0 57 return false;
nuclear@0 58 }
nuclear@0 59 return bnstate[bn].pressed;
nuclear@0 60 }
nuclear@0 61
nuclear@0 62 bool mouse_dragging(int bn)
nuclear@0 63 {
nuclear@0 64 if(bn < 0 || (size_t)bn >= bnstate.size()) {
nuclear@0 65 return false;
nuclear@0 66 }
nuclear@0 67
nuclear@0 68 return bnstate[bn].pressed && mouse_x != bnstate[bn].press_x &&
nuclear@0 69 mouse_y != bnstate[bn].press_y;
nuclear@0 70 }
nuclear@0 71
nuclear@0 72 bool mouse_drag_origin(int bn, int *xorig, int *yorig)
nuclear@0 73 {
nuclear@0 74 if(!mouse_dragging()) {
nuclear@0 75 // this also handles bound issues, no need to recheck
nuclear@0 76 *xorig = mouse_x;
nuclear@0 77 *yorig = mouse_y;
nuclear@0 78 return false;
nuclear@0 79 }
nuclear@0 80
nuclear@0 81 *xorig = bnstate[bn].press_x;
nuclear@0 82 *yorig = bnstate[bn].press_y;
nuclear@0 83 return true;
nuclear@0 84 }