vrshoot

annotate src/image.h @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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nuclear@0 1 #ifndef IMAGE_H_
nuclear@0 2 #define IMAGE_H_
nuclear@0 3
nuclear@0 4 class Image {
nuclear@0 5 public:
nuclear@0 6 enum Format {
nuclear@0 7 FMT_GREY,
nuclear@0 8 FMT_RGB,
nuclear@0 9 FMT_RGBA,
nuclear@0 10 FMT_GREY_FLOAT,
nuclear@0 11 FMT_RGB_FLOAT,
nuclear@0 12 FMT_RGBA_FLOAT
nuclear@0 13 };
nuclear@0 14
nuclear@0 15 private:
nuclear@0 16 Format fmt;
nuclear@0 17 int width, height;
nuclear@0 18 void *pixels;
nuclear@0 19
nuclear@0 20 public:
nuclear@0 21 Image();
nuclear@0 22 ~Image();
nuclear@0 23
nuclear@0 24 int get_width() const;
nuclear@0 25 int get_height() const;
nuclear@0 26
nuclear@0 27 Format get_format() const;
nuclear@0 28
nuclear@0 29 bool create(int x, int y, Format fmt = FMT_RGBA);
nuclear@0 30 bool set_pixels(int xsz, int ysz, void *pixels, Format fmt = FMT_RGBA);
nuclear@0 31 bool set_pixels(int xsz, int ysz, void *pixels, int scan_width, Format fmt = FMT_RGBA);
nuclear@0 32 bool set_pixels(int xsz, int ysz, void *pixels, int x, int y, int scan_width = -1, Format fmt = FMT_RGBA);
nuclear@0 33 void *get_pixels() const;
nuclear@0 34
nuclear@0 35 void flip_horizontal();
nuclear@0 36 void flip_vertical();
nuclear@0 37 void rotate_180();
nuclear@0 38
nuclear@0 39 bool load(const char *fname);
nuclear@0 40 bool save(const char *fname) const;
nuclear@0 41 };
nuclear@0 42
nuclear@0 43 #endif // IMAGE_H_