vrshoot
annotate src/game.h @ 2:334d17aed7de
visual studio project files
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 02 Feb 2014 18:36:38 +0200 |
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nuclear@0 | 1 #ifndef GAME_H_ |
nuclear@0 | 2 #define GAME_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include "shader.h" |
nuclear@0 | 5 #include "timer.h" |
nuclear@0 | 6 |
nuclear@0 | 7 extern ShaderProg *defsdr; |
nuclear@0 | 8 extern Timer timer; |
nuclear@0 | 9 |
nuclear@0 | 10 void game_set_args(int argc, char **argv); |
nuclear@0 | 11 |
nuclear@0 | 12 bool game_init(); |
nuclear@0 | 13 void game_cleanup(); |
nuclear@0 | 14 void game_display(); |
nuclear@0 | 15 void game_reshape(int x, int y); |
nuclear@0 | 16 |
nuclear@0 | 17 void game_key(int key, bool pressed); |
nuclear@0 | 18 |
nuclear@0 | 19 int get_screen_width(); |
nuclear@0 | 20 int get_screen_height(); |
nuclear@0 | 21 |
nuclear@0 | 22 // defined by the system-glue code. |
nuclear@0 | 23 void request_redisplay(); |
nuclear@0 | 24 void swap_buffers(); |
nuclear@0 | 25 |
nuclear@0 | 26 #endif // GAME_H_ |