vrshoot

annotate src/enemy.cc @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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nuclear@0 1 #include "enemy.h"
nuclear@0 2 #include "object.h"
nuclear@0 3 #include "scene.h"
nuclear@0 4
nuclear@0 5 Enemy::Enemy()
nuclear@0 6 {
nuclear@0 7 root = 0;
nuclear@0 8 scn = 0;
nuclear@0 9 }
nuclear@0 10
nuclear@0 11 Enemy::~Enemy()
nuclear@0 12 {
nuclear@0 13 delete root;
nuclear@0 14 delete scn;
nuclear@0 15 }
nuclear@0 16
nuclear@0 17 bool Enemy::load(const char *fname)
nuclear@0 18 {
nuclear@0 19 if(!scn->load(fname)) {
nuclear@0 20 return false;
nuclear@0 21 }
nuclear@0 22
nuclear@0 23 // reparent all root objects
nuclear@0 24 root = new XFormNode;
nuclear@0 25 for(size_t i=0; i<scn->objects.size(); i++) {
nuclear@0 26 if(!scn->objects[i]->get_parent()) {
nuclear@0 27 root->add_child(scn->objects[i]);
nuclear@0 28 }
nuclear@0 29 }
nuclear@0 30 return true;
nuclear@0 31 }
nuclear@0 32
nuclear@0 33 void Enemy::update(long tm)
nuclear@0 34 {
nuclear@0 35 }
nuclear@0 36
nuclear@0 37 void Enemy::draw() const
nuclear@0 38 {
nuclear@0 39 root->draw();
nuclear@0 40 }