vrshoot

annotate libs/vorbis/scales.h @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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nuclear@0 1 /********************************************************************
nuclear@0 2 * *
nuclear@0 3 * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
nuclear@0 4 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
nuclear@0 5 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
nuclear@0 6 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
nuclear@0 7 * *
nuclear@0 8 * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
nuclear@0 9 * by the Xiph.Org Foundation http://www.xiph.org/ *
nuclear@0 10 * *
nuclear@0 11 ********************************************************************
nuclear@0 12
nuclear@0 13 function: linear scale -> dB, Bark and Mel scales
nuclear@0 14 last mod: $Id: scales.h 16227 2009-07-08 06:58:46Z xiphmont $
nuclear@0 15
nuclear@0 16 ********************************************************************/
nuclear@0 17
nuclear@0 18 #ifndef _V_SCALES_H_
nuclear@0 19 #define _V_SCALES_H_
nuclear@0 20
nuclear@0 21 #include <math.h>
nuclear@0 22 #include "os.h"
nuclear@0 23
nuclear@0 24 #ifdef _MSC_VER
nuclear@0 25 /* MS Visual Studio doesn't have C99 inline keyword. */
nuclear@0 26 #define inline __inline
nuclear@0 27 #endif
nuclear@0 28
nuclear@0 29 /* 20log10(x) */
nuclear@0 30 #define VORBIS_IEEE_FLOAT32 1
nuclear@0 31 #ifdef VORBIS_IEEE_FLOAT32
nuclear@0 32
nuclear@0 33 static inline float unitnorm(float x){
nuclear@0 34 union {
nuclear@0 35 ogg_uint32_t i;
nuclear@0 36 float f;
nuclear@0 37 } ix;
nuclear@0 38 ix.f = x;
nuclear@0 39 ix.i = (ix.i & 0x80000000U) | (0x3f800000U);
nuclear@0 40 return ix.f;
nuclear@0 41 }
nuclear@0 42
nuclear@0 43 /* Segher was off (too high) by ~ .3 decibel. Center the conversion correctly. */
nuclear@0 44 static inline float todB(const float *x){
nuclear@0 45 union {
nuclear@0 46 ogg_uint32_t i;
nuclear@0 47 float f;
nuclear@0 48 } ix;
nuclear@0 49 ix.f = *x;
nuclear@0 50 ix.i = ix.i&0x7fffffff;
nuclear@0 51 return (float)(ix.i * 7.17711438e-7f -764.6161886f);
nuclear@0 52 }
nuclear@0 53
nuclear@0 54 #define todB_nn(x) todB(x)
nuclear@0 55
nuclear@0 56 #else
nuclear@0 57
nuclear@0 58 static float unitnorm(float x){
nuclear@0 59 if(x<0)return(-1.f);
nuclear@0 60 return(1.f);
nuclear@0 61 }
nuclear@0 62
nuclear@0 63 #define todB(x) (*(x)==0?-400.f:log(*(x)**(x))*4.34294480f)
nuclear@0 64 #define todB_nn(x) (*(x)==0.f?-400.f:log(*(x))*8.6858896f)
nuclear@0 65
nuclear@0 66 #endif
nuclear@0 67
nuclear@0 68 #define fromdB(x) (exp((x)*.11512925f))
nuclear@0 69
nuclear@0 70 /* The bark scale equations are approximations, since the original
nuclear@0 71 table was somewhat hand rolled. The below are chosen to have the
nuclear@0 72 best possible fit to the rolled tables, thus their somewhat odd
nuclear@0 73 appearance (these are more accurate and over a longer range than
nuclear@0 74 the oft-quoted bark equations found in the texts I have). The
nuclear@0 75 approximations are valid from 0 - 30kHz (nyquist) or so.
nuclear@0 76
nuclear@0 77 all f in Hz, z in Bark */
nuclear@0 78
nuclear@0 79 #define toBARK(n) (13.1f*atan(.00074f*(n))+2.24f*atan((n)*(n)*1.85e-8f)+1e-4f*(n))
nuclear@0 80 #define fromBARK(z) (102.f*(z)-2.f*pow(z,2.f)+.4f*pow(z,3.f)+pow(1.46f,z)-1.f)
nuclear@0 81 #define toMEL(n) (log(1.f+(n)*.001f)*1442.695f)
nuclear@0 82 #define fromMEL(m) (1000.f*exp((m)/1442.695f)-1000.f)
nuclear@0 83
nuclear@0 84 /* Frequency to octave. We arbitrarily declare 63.5 Hz to be octave
nuclear@0 85 0.0 */
nuclear@0 86
nuclear@0 87 #define toOC(n) (log(n)*1.442695f-5.965784f)
nuclear@0 88 #define fromOC(o) (exp(((o)+5.965784f)*.693147f))
nuclear@0 89
nuclear@0 90 #endif