vrshoot

annotate libs/vorbis/floor0.c @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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nuclear@0 1 /********************************************************************
nuclear@0 2 * *
nuclear@0 3 * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
nuclear@0 4 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
nuclear@0 5 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
nuclear@0 6 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
nuclear@0 7 * *
nuclear@0 8 * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
nuclear@0 9 * by the Xiph.Org Foundation http://www.xiph.org/ *
nuclear@0 10 * *
nuclear@0 11 ********************************************************************
nuclear@0 12
nuclear@0 13 function: floor backend 0 implementation
nuclear@0 14 last mod: $Id: floor0.c 18184 2012-02-03 20:55:12Z xiphmont $
nuclear@0 15
nuclear@0 16 ********************************************************************/
nuclear@0 17
nuclear@0 18 #include <stdlib.h>
nuclear@0 19 #include <string.h>
nuclear@0 20 #include <math.h>
nuclear@0 21 #include <ogg/ogg.h>
nuclear@0 22 #include "vorbis/codec.h"
nuclear@0 23 #include "codec_internal.h"
nuclear@0 24 #include "registry.h"
nuclear@0 25 #include "lpc.h"
nuclear@0 26 #include "lsp.h"
nuclear@0 27 #include "codebook.h"
nuclear@0 28 #include "scales.h"
nuclear@0 29 #include "misc.h"
nuclear@0 30 #include "os.h"
nuclear@0 31
nuclear@0 32 #include "misc.h"
nuclear@0 33 #include <stdio.h>
nuclear@0 34
nuclear@0 35 typedef struct {
nuclear@0 36 int ln;
nuclear@0 37 int m;
nuclear@0 38 int **linearmap;
nuclear@0 39 int n[2];
nuclear@0 40
nuclear@0 41 vorbis_info_floor0 *vi;
nuclear@0 42
nuclear@0 43 long bits;
nuclear@0 44 long frames;
nuclear@0 45 } vorbis_look_floor0;
nuclear@0 46
nuclear@0 47
nuclear@0 48 /***********************************************/
nuclear@0 49
nuclear@0 50 static void floor0_free_info(vorbis_info_floor *i){
nuclear@0 51 vorbis_info_floor0 *info=(vorbis_info_floor0 *)i;
nuclear@0 52 if(info){
nuclear@0 53 memset(info,0,sizeof(*info));
nuclear@0 54 _ogg_free(info);
nuclear@0 55 }
nuclear@0 56 }
nuclear@0 57
nuclear@0 58 static void floor0_free_look(vorbis_look_floor *i){
nuclear@0 59 vorbis_look_floor0 *look=(vorbis_look_floor0 *)i;
nuclear@0 60 if(look){
nuclear@0 61
nuclear@0 62 if(look->linearmap){
nuclear@0 63
nuclear@0 64 if(look->linearmap[0])_ogg_free(look->linearmap[0]);
nuclear@0 65 if(look->linearmap[1])_ogg_free(look->linearmap[1]);
nuclear@0 66
nuclear@0 67 _ogg_free(look->linearmap);
nuclear@0 68 }
nuclear@0 69 memset(look,0,sizeof(*look));
nuclear@0 70 _ogg_free(look);
nuclear@0 71 }
nuclear@0 72 }
nuclear@0 73
nuclear@0 74 static vorbis_info_floor *floor0_unpack (vorbis_info *vi,oggpack_buffer *opb){
nuclear@0 75 codec_setup_info *ci=vi->codec_setup;
nuclear@0 76 int j;
nuclear@0 77
nuclear@0 78 vorbis_info_floor0 *info=_ogg_malloc(sizeof(*info));
nuclear@0 79 info->order=oggpack_read(opb,8);
nuclear@0 80 info->rate=oggpack_read(opb,16);
nuclear@0 81 info->barkmap=oggpack_read(opb,16);
nuclear@0 82 info->ampbits=oggpack_read(opb,6);
nuclear@0 83 info->ampdB=oggpack_read(opb,8);
nuclear@0 84 info->numbooks=oggpack_read(opb,4)+1;
nuclear@0 85
nuclear@0 86 if(info->order<1)goto err_out;
nuclear@0 87 if(info->rate<1)goto err_out;
nuclear@0 88 if(info->barkmap<1)goto err_out;
nuclear@0 89 if(info->numbooks<1)goto err_out;
nuclear@0 90
nuclear@0 91 for(j=0;j<info->numbooks;j++){
nuclear@0 92 info->books[j]=oggpack_read(opb,8);
nuclear@0 93 if(info->books[j]<0 || info->books[j]>=ci->books)goto err_out;
nuclear@0 94 if(ci->book_param[info->books[j]]->maptype==0)goto err_out;
nuclear@0 95 if(ci->book_param[info->books[j]]->dim<1)goto err_out;
nuclear@0 96 }
nuclear@0 97 return(info);
nuclear@0 98
nuclear@0 99 err_out:
nuclear@0 100 floor0_free_info(info);
nuclear@0 101 return(NULL);
nuclear@0 102 }
nuclear@0 103
nuclear@0 104 /* initialize Bark scale and normalization lookups. We could do this
nuclear@0 105 with static tables, but Vorbis allows a number of possible
nuclear@0 106 combinations, so it's best to do it computationally.
nuclear@0 107
nuclear@0 108 The below is authoritative in terms of defining scale mapping.
nuclear@0 109 Note that the scale depends on the sampling rate as well as the
nuclear@0 110 linear block and mapping sizes */
nuclear@0 111
nuclear@0 112 static void floor0_map_lazy_init(vorbis_block *vb,
nuclear@0 113 vorbis_info_floor *infoX,
nuclear@0 114 vorbis_look_floor0 *look){
nuclear@0 115 if(!look->linearmap[vb->W]){
nuclear@0 116 vorbis_dsp_state *vd=vb->vd;
nuclear@0 117 vorbis_info *vi=vd->vi;
nuclear@0 118 codec_setup_info *ci=vi->codec_setup;
nuclear@0 119 vorbis_info_floor0 *info=(vorbis_info_floor0 *)infoX;
nuclear@0 120 int W=vb->W;
nuclear@0 121 int n=ci->blocksizes[W]/2,j;
nuclear@0 122
nuclear@0 123 /* we choose a scaling constant so that:
nuclear@0 124 floor(bark(rate/2-1)*C)=mapped-1
nuclear@0 125 floor(bark(rate/2)*C)=mapped */
nuclear@0 126 float scale=look->ln/toBARK(info->rate/2.f);
nuclear@0 127
nuclear@0 128 /* the mapping from a linear scale to a smaller bark scale is
nuclear@0 129 straightforward. We do *not* make sure that the linear mapping
nuclear@0 130 does not skip bark-scale bins; the decoder simply skips them and
nuclear@0 131 the encoder may do what it wishes in filling them. They're
nuclear@0 132 necessary in some mapping combinations to keep the scale spacing
nuclear@0 133 accurate */
nuclear@0 134 look->linearmap[W]=_ogg_malloc((n+1)*sizeof(**look->linearmap));
nuclear@0 135 for(j=0;j<n;j++){
nuclear@0 136 int val=floor( toBARK((info->rate/2.f)/n*j)
nuclear@0 137 *scale); /* bark numbers represent band edges */
nuclear@0 138 if(val>=look->ln)val=look->ln-1; /* guard against the approximation */
nuclear@0 139 look->linearmap[W][j]=val;
nuclear@0 140 }
nuclear@0 141 look->linearmap[W][j]=-1;
nuclear@0 142 look->n[W]=n;
nuclear@0 143 }
nuclear@0 144 }
nuclear@0 145
nuclear@0 146 static vorbis_look_floor *floor0_look(vorbis_dsp_state *vd,
nuclear@0 147 vorbis_info_floor *i){
nuclear@0 148 vorbis_info_floor0 *info=(vorbis_info_floor0 *)i;
nuclear@0 149 vorbis_look_floor0 *look=_ogg_calloc(1,sizeof(*look));
nuclear@0 150 look->m=info->order;
nuclear@0 151 look->ln=info->barkmap;
nuclear@0 152 look->vi=info;
nuclear@0 153
nuclear@0 154 look->linearmap=_ogg_calloc(2,sizeof(*look->linearmap));
nuclear@0 155
nuclear@0 156 return look;
nuclear@0 157 }
nuclear@0 158
nuclear@0 159 static void *floor0_inverse1(vorbis_block *vb,vorbis_look_floor *i){
nuclear@0 160 vorbis_look_floor0 *look=(vorbis_look_floor0 *)i;
nuclear@0 161 vorbis_info_floor0 *info=look->vi;
nuclear@0 162 int j,k;
nuclear@0 163
nuclear@0 164 int ampraw=oggpack_read(&vb->opb,info->ampbits);
nuclear@0 165 if(ampraw>0){ /* also handles the -1 out of data case */
nuclear@0 166 long maxval=(1<<info->ampbits)-1;
nuclear@0 167 float amp=(float)ampraw/maxval*info->ampdB;
nuclear@0 168 int booknum=oggpack_read(&vb->opb,_ilog(info->numbooks));
nuclear@0 169
nuclear@0 170 if(booknum!=-1 && booknum<info->numbooks){ /* be paranoid */
nuclear@0 171 codec_setup_info *ci=vb->vd->vi->codec_setup;
nuclear@0 172 codebook *b=ci->fullbooks+info->books[booknum];
nuclear@0 173 float last=0.f;
nuclear@0 174
nuclear@0 175 /* the additional b->dim is a guard against any possible stack
nuclear@0 176 smash; b->dim is provably more than we can overflow the
nuclear@0 177 vector */
nuclear@0 178 float *lsp=_vorbis_block_alloc(vb,sizeof(*lsp)*(look->m+b->dim+1));
nuclear@0 179
nuclear@0 180 if(vorbis_book_decodev_set(b,lsp,&vb->opb,look->m)==-1)goto eop;
nuclear@0 181 for(j=0;j<look->m;){
nuclear@0 182 for(k=0;j<look->m && k<b->dim;k++,j++)lsp[j]+=last;
nuclear@0 183 last=lsp[j-1];
nuclear@0 184 }
nuclear@0 185
nuclear@0 186 lsp[look->m]=amp;
nuclear@0 187 return(lsp);
nuclear@0 188 }
nuclear@0 189 }
nuclear@0 190 eop:
nuclear@0 191 return(NULL);
nuclear@0 192 }
nuclear@0 193
nuclear@0 194 static int floor0_inverse2(vorbis_block *vb,vorbis_look_floor *i,
nuclear@0 195 void *memo,float *out){
nuclear@0 196 vorbis_look_floor0 *look=(vorbis_look_floor0 *)i;
nuclear@0 197 vorbis_info_floor0 *info=look->vi;
nuclear@0 198
nuclear@0 199 floor0_map_lazy_init(vb,info,look);
nuclear@0 200
nuclear@0 201 if(memo){
nuclear@0 202 float *lsp=(float *)memo;
nuclear@0 203 float amp=lsp[look->m];
nuclear@0 204
nuclear@0 205 /* take the coefficients back to a spectral envelope curve */
nuclear@0 206 vorbis_lsp_to_curve(out,
nuclear@0 207 look->linearmap[vb->W],
nuclear@0 208 look->n[vb->W],
nuclear@0 209 look->ln,
nuclear@0 210 lsp,look->m,amp,(float)info->ampdB);
nuclear@0 211 return(1);
nuclear@0 212 }
nuclear@0 213 memset(out,0,sizeof(*out)*look->n[vb->W]);
nuclear@0 214 return(0);
nuclear@0 215 }
nuclear@0 216
nuclear@0 217 /* export hooks */
nuclear@0 218 const vorbis_func_floor floor0_exportbundle={
nuclear@0 219 NULL,&floor0_unpack,&floor0_look,&floor0_free_info,
nuclear@0 220 &floor0_free_look,&floor0_inverse1,&floor0_inverse2
nuclear@0 221 };