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1 #include <cstdio>
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2 #include <cmath>
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3 #include "matrix.h"
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4 #include "vector.h"
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5 #include "quat.h"
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6
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7 using namespace std;
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8
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9 // ----------- Matrix3x3 --------------
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10
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11 Matrix3x3 Matrix3x3::identity = Matrix3x3(1, 0, 0, 0, 1, 0, 0, 0, 1);
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12
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13 Matrix3x3::Matrix3x3()
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14 {
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15 *this = Matrix3x3(1, 0, 0, 0, 1, 0, 0, 0, 1);
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16 }
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17
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18 Matrix3x3::Matrix3x3( scalar_t m11, scalar_t m12, scalar_t m13,
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19 scalar_t m21, scalar_t m22, scalar_t m23,
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20 scalar_t m31, scalar_t m32, scalar_t m33)
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21 {
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22 m[0][0] = m11; m[0][1] = m12; m[0][2] = m13;
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23 m[1][0] = m21; m[1][1] = m22; m[1][2] = m23;
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24 m[2][0] = m31; m[2][1] = m32; m[2][2] = m33;
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25 }
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26
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27 Matrix3x3::Matrix3x3(const Vector3 &ivec, const Vector3 &jvec, const Vector3 &kvec)
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28 {
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29 set_row_vector(ivec, 0);
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30 set_row_vector(jvec, 1);
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31 set_row_vector(kvec, 2);
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32 }
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33
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34 Matrix3x3::Matrix3x3(const mat3_t cmat)
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35 {
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36 memcpy(m, cmat, sizeof(mat3_t));
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37 }
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38
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39 Matrix3x3::Matrix3x3(const Matrix4x4 &mat4x4)
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40 {
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41 for(int i=0; i<3; i++) {
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42 for(int j=0; j<3; j++) {
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43 m[i][j] = mat4x4[i][j];
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44 }
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45 }
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46 }
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47
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48 Matrix3x3 operator +(const Matrix3x3 &m1, const Matrix3x3 &m2)
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49 {
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50 Matrix3x3 res;
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51 const scalar_t *op1 = m1.m[0], *op2 = m2.m[0];
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52 scalar_t *dest = res.m[0];
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53
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54 for(int i=0; i<9; i++) {
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55 *dest++ = *op1++ + *op2++;
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56 }
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57 return res;
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58 }
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59
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60 Matrix3x3 operator -(const Matrix3x3 &m1, const Matrix3x3 &m2)
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61 {
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62 Matrix3x3 res;
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63 const scalar_t *op1 = m1.m[0], *op2 = m2.m[0];
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64 scalar_t *dest = res.m[0];
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65
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66 for(int i=0; i<9; i++) {
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67 *dest++ = *op1++ - *op2++;
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68 }
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69 return res;
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70 }
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71
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72 Matrix3x3 operator *(const Matrix3x3 &m1, const Matrix3x3 &m2)
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73 {
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74 Matrix3x3 res;
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75 for(int i=0; i<3; i++) {
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76 for(int j=0; j<3; j++) {
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77 res.m[i][j] = m1.m[i][0] * m2.m[0][j] + m1.m[i][1] * m2.m[1][j] + m1.m[i][2] * m2.m[2][j];
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78 }
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79 }
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80 return res;
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81 }
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82
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83 void operator +=(Matrix3x3 &m1, const Matrix3x3 &m2)
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84 {
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85 scalar_t *op1 = m1.m[0];
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86 const scalar_t *op2 = m2.m[0];
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87
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88 for(int i=0; i<9; i++) {
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89 *op1++ += *op2++;
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90 }
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91 }
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92
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93 void operator -=(Matrix3x3 &m1, const Matrix3x3 &m2)
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94 {
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95 scalar_t *op1 = m1.m[0];
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96 const scalar_t *op2 = m2.m[0];
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97
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98 for(int i=0; i<9; i++) {
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99 *op1++ -= *op2++;
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100 }
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101 }
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102
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103 void operator *=(Matrix3x3 &m1, const Matrix3x3 &m2)
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104 {
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105 Matrix3x3 res;
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106 for(int i=0; i<3; i++) {
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107 for(int j=0; j<3; j++) {
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108 res.m[i][j] = m1.m[i][0] * m2.m[0][j] + m1.m[i][1] * m2.m[1][j] + m1.m[i][2] * m2.m[2][j];
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109 }
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110 }
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111 memcpy(m1.m, res.m, 9 * sizeof(scalar_t));
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112 }
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113
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114 Matrix3x3 operator *(const Matrix3x3 &mat, scalar_t scalar)
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115 {
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116 Matrix3x3 res;
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117 const scalar_t *mptr = mat.m[0];
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118 scalar_t *dptr = res.m[0];
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119
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120 for(int i=0; i<9; i++) {
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121 *dptr++ = *mptr++ * scalar;
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122 }
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123 return res;
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124 }
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125
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126 Matrix3x3 operator *(scalar_t scalar, const Matrix3x3 &mat)
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127 {
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128 Matrix3x3 res;
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129 const scalar_t *mptr = mat.m[0];
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130 scalar_t *dptr = res.m[0];
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131
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132 for(int i=0; i<9; i++) {
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133 *dptr++ = *mptr++ * scalar;
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134 }
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135 return res;
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136 }
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137
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138 void operator *=(Matrix3x3 &mat, scalar_t scalar)
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139 {
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140 scalar_t *mptr = mat.m[0];
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141
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142 for(int i=0; i<9; i++) {
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143 *mptr++ *= scalar;
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144 }
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145 }
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146
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147 void Matrix3x3::translate(const Vector2 &trans)
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148 {
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149 Matrix3x3 tmat(1, 0, trans.x, 0, 1, trans.y, 0, 0, 1);
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150 *this *= tmat;
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151 }
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152
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153 void Matrix3x3::set_translation(const Vector2 &trans)
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154 {
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155 *this = Matrix3x3(1, 0, trans.x, 0, 1, trans.y, 0, 0, 1);
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156 }
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157
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158 void Matrix3x3::rotate(scalar_t angle)
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159 {
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160 scalar_t cos_a = cos(angle);
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161 scalar_t sin_a = sin(angle);
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162 Matrix3x3 rmat( cos_a, -sin_a, 0,
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163 sin_a, cos_a, 0,
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164 0, 0, 1);
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165 *this *= rmat;
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166 }
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167
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168 void Matrix3x3::set_rotation(scalar_t angle)
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169 {
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170 scalar_t cos_a = cos(angle);
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171 scalar_t sin_a = sin(angle);
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172 *this = Matrix3x3(cos_a, -sin_a, 0, sin_a, cos_a, 0, 0, 0, 1);
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173 }
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174
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175 void Matrix3x3::rotate(const Vector3 &euler_angles)
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176 {
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177 Matrix3x3 xrot, yrot, zrot;
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178
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179 xrot = Matrix3x3( 1, 0, 0,
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180 0, cos(euler_angles.x), -sin(euler_angles.x),
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181 0, sin(euler_angles.x), cos(euler_angles.x));
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182
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183 yrot = Matrix3x3( cos(euler_angles.y), 0, sin(euler_angles.y),
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184 0, 1, 0,
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185 -sin(euler_angles.y), 0, cos(euler_angles.y));
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186
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187 zrot = Matrix3x3( cos(euler_angles.z), -sin(euler_angles.z), 0,
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188 sin(euler_angles.z), cos(euler_angles.z), 0,
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189 0, 0, 1);
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190
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191 *this *= xrot * yrot * zrot;
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192 }
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193
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194 void Matrix3x3::set_rotation(const Vector3 &euler_angles)
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195 {
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196 Matrix3x3 xrot, yrot, zrot;
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197
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198 xrot = Matrix3x3( 1, 0, 0,
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199 0, cos(euler_angles.x), -sin(euler_angles.x),
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200 0, sin(euler_angles.x), cos(euler_angles.x));
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201
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202 yrot = Matrix3x3( cos(euler_angles.y), 0, sin(euler_angles.y),
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203 0, 1, 0,
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204 -sin(euler_angles.y), 0, cos(euler_angles.y));
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205
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206 zrot = Matrix3x3( cos(euler_angles.z), -sin(euler_angles.z), 0,
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207 sin(euler_angles.z), cos(euler_angles.z), 0,
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208 0, 0, 1);
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209
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210 *this = xrot * yrot * zrot;
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211 }
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212
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213 void Matrix3x3::rotate(const Vector3 &axis, scalar_t angle)
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214 {
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215 scalar_t sina = (scalar_t)sin(angle);
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216 scalar_t cosa = (scalar_t)cos(angle);
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217 scalar_t invcosa = 1-cosa;
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218 scalar_t nxsq = axis.x * axis.x;
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219 scalar_t nysq = axis.y * axis.y;
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220 scalar_t nzsq = axis.z * axis.z;
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221
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222 Matrix3x3 xform;
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223 xform.m[0][0] = nxsq + (1-nxsq) * cosa;
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224 xform.m[0][1] = axis.x * axis.y * invcosa - axis.z * sina;
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225 xform.m[0][2] = axis.x * axis.z * invcosa + axis.y * sina;
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226
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227 xform.m[1][0] = axis.x * axis.y * invcosa + axis.z * sina;
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228 xform.m[1][1] = nysq + (1-nysq) * cosa;
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229 xform.m[1][2] = axis.y * axis.z * invcosa - axis.x * sina;
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230
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231 xform.m[2][0] = axis.x * axis.z * invcosa - axis.y * sina;
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232 xform.m[2][1] = axis.y * axis.z * invcosa + axis.x * sina;
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233 xform.m[2][2] = nzsq + (1-nzsq) * cosa;
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234
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235 *this *= xform;
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236 }
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237
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238 void Matrix3x3::set_rotation(const Vector3 &axis, scalar_t angle)
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239 {
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240 scalar_t sina = (scalar_t)sin(angle);
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241 scalar_t cosa = (scalar_t)cos(angle);
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242 scalar_t invcosa = 1-cosa;
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243 scalar_t nxsq = axis.x * axis.x;
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244 scalar_t nysq = axis.y * axis.y;
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245 scalar_t nzsq = axis.z * axis.z;
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246
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247 reset_identity();
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248 m[0][0] = nxsq + (1-nxsq) * cosa;
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249 m[0][1] = axis.x * axis.y * invcosa - axis.z * sina;
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250 m[0][2] = axis.x * axis.z * invcosa + axis.y * sina;
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251 m[1][0] = axis.x * axis.y * invcosa + axis.z * sina;
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252 m[1][1] = nysq + (1-nysq) * cosa;
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253 m[1][2] = axis.y * axis.z * invcosa - axis.x * sina;
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254 m[2][0] = axis.x * axis.z * invcosa - axis.y * sina;
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255 m[2][1] = axis.y * axis.z * invcosa + axis.x * sina;
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256 m[2][2] = nzsq + (1-nzsq) * cosa;
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257 }
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258
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259 // Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes
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260 // article "Quaternion Calculus and Fast Animation".
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261 // adapted from: http://www.geometrictools.com/LibMathematics/Algebra/Wm5Quaternion.inl
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262 Quaternion Matrix3x3::get_rotation_quat() const
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263 {
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264 static const int next[3] = {1, 2, 0};
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265
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266 float quat[4];
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267
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268 scalar_t trace = m[0][0] + m[1][1] + m[2][2];
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269 scalar_t root;
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270
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271 if(trace > 0.0f) {
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272 // |w| > 1/2
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273 root = sqrt(trace + 1.0f); // 2w
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274 quat[0] = 0.5f * root;
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275 root = 0.5f / root; // 1 / 4w
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276 quat[1] = (m[2][1] - m[1][2]) * root;
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277 quat[2] = (m[0][2] - m[2][0]) * root;
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278 quat[3] = (m[1][0] - m[0][1]) * root;
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279 } else {
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280 // |w| <= 1/2
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281 int i = 0;
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282 if(m[1][1] > m[0][0]) {
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283 i = 1;
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284 }
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285 if(m[2][2] > m[i][i]) {
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286 i = 2;
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287 }
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288 int j = next[i];
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289 int k = next[j];
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290
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291 root = sqrt(m[i][i] - m[j][j] - m[k][k] + 1.0f);
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292 quat[i + 1] = 0.5f * root;
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293 root = 0.5f / root;
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294 quat[0] = (m[k][j] - m[j][k]) * root;
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295 quat[j + 1] = (m[j][i] - m[i][j]) * root;
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296 quat[k + 1] = (m[k][i] - m[i][k]) * root;
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297 }
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298 return Quaternion(quat[0], quat[1], quat[2], quat[3]);
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299 }
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300
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301 void Matrix3x3::scale(const Vector3 &scale_vec)
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302 {
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303 Matrix3x3 smat( scale_vec.x, 0, 0,
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304 0, scale_vec.y, 0,
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305 0, 0, scale_vec.z);
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306 *this *= smat;
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307 }
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308
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309 void Matrix3x3::set_scaling(const Vector3 &scale_vec)
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310 {
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311 *this = Matrix3x3( scale_vec.x, 0, 0,
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312 0, scale_vec.y, 0,
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313 0, 0, scale_vec.z);
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314 }
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315
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316 void Matrix3x3::set_column_vector(const Vector3 &vec, unsigned int col_index)
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317 {
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318 m[0][col_index] = vec.x;
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319 m[1][col_index] = vec.y;
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320 m[2][col_index] = vec.z;
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321 }
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322
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323 void Matrix3x3::set_row_vector(const Vector3 &vec, unsigned int row_index)
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324 {
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325 m[row_index][0] = vec.x;
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326 m[row_index][1] = vec.y;
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327 m[row_index][2] = vec.z;
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328 }
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329
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330 Vector3 Matrix3x3::get_column_vector(unsigned int col_index) const
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331 {
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332 return Vector3(m[0][col_index], m[1][col_index], m[2][col_index]);
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333 }
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334
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335 Vector3 Matrix3x3::get_row_vector(unsigned int row_index) const
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336 {
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337 return Vector3(m[row_index][0], m[row_index][1], m[row_index][2]);
|
nuclear@0
|
338 }
|
nuclear@0
|
339
|
nuclear@0
|
340 void Matrix3x3::transpose()
|
nuclear@0
|
341 {
|
nuclear@0
|
342 Matrix3x3 tmp = *this;
|
nuclear@0
|
343 for(int i=0; i<3; i++) {
|
nuclear@0
|
344 for(int j=0; j<3; j++) {
|
nuclear@0
|
345 m[i][j] = tmp[j][i];
|
nuclear@0
|
346 }
|
nuclear@0
|
347 }
|
nuclear@0
|
348 }
|
nuclear@0
|
349
|
nuclear@0
|
350 Matrix3x3 Matrix3x3::transposed() const
|
nuclear@0
|
351 {
|
nuclear@0
|
352 Matrix3x3 res;
|
nuclear@0
|
353 for(int i=0; i<3; i++) {
|
nuclear@0
|
354 for(int j=0; j<3; j++) {
|
nuclear@0
|
355 res[i][j] = m[j][i];
|
nuclear@0
|
356 }
|
nuclear@0
|
357 }
|
nuclear@0
|
358 return res;
|
nuclear@0
|
359 }
|
nuclear@0
|
360
|
nuclear@0
|
361 scalar_t Matrix3x3::determinant() const
|
nuclear@0
|
362 {
|
nuclear@0
|
363 return m[0][0] * (m[1][1]*m[2][2] - m[1][2]*m[2][1]) -
|
nuclear@0
|
364 m[0][1] * (m[1][0]*m[2][2] - m[1][2]*m[2][0]) +
|
nuclear@0
|
365 m[0][2] * (m[1][0]*m[2][1] - m[1][1]*m[2][0]);
|
nuclear@0
|
366 }
|
nuclear@0
|
367
|
nuclear@0
|
368 Matrix3x3 Matrix3x3::inverse() const
|
nuclear@0
|
369 {
|
nuclear@0
|
370 // TODO: implement 3x3 inverse
|
nuclear@0
|
371 return *this;
|
nuclear@0
|
372 }
|
nuclear@0
|
373
|
nuclear@0
|
374 ostream &operator <<(ostream &out, const Matrix3x3 &mat)
|
nuclear@0
|
375 {
|
nuclear@0
|
376 for(int i=0; i<3; i++) {
|
nuclear@0
|
377 char str[100];
|
nuclear@0
|
378 sprintf(str, "[ %12.5f %12.5f %12.5f ]\n", (float)mat.m[i][0], (float)mat.m[i][1], (float)mat.m[i][2]);
|
nuclear@0
|
379 out << str;
|
nuclear@0
|
380 }
|
nuclear@0
|
381 return out;
|
nuclear@0
|
382 }
|
nuclear@0
|
383
|
nuclear@0
|
384
|
nuclear@0
|
385
|
nuclear@0
|
386 /* ----------------- Matrix4x4 implementation --------------- */
|
nuclear@0
|
387
|
nuclear@0
|
388 Matrix4x4 Matrix4x4::identity = Matrix4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
nuclear@0
|
389
|
nuclear@0
|
390 Matrix4x4::Matrix4x4()
|
nuclear@0
|
391 {
|
nuclear@0
|
392 *this = Matrix4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
|
nuclear@0
|
393 }
|
nuclear@0
|
394
|
nuclear@0
|
395 Matrix4x4::Matrix4x4( scalar_t m11, scalar_t m12, scalar_t m13, scalar_t m14,
|
nuclear@0
|
396 scalar_t m21, scalar_t m22, scalar_t m23, scalar_t m24,
|
nuclear@0
|
397 scalar_t m31, scalar_t m32, scalar_t m33, scalar_t m34,
|
nuclear@0
|
398 scalar_t m41, scalar_t m42, scalar_t m43, scalar_t m44)
|
nuclear@0
|
399 {
|
nuclear@0
|
400 m[0][0] = m11; m[0][1] = m12; m[0][2] = m13; m[0][3] = m14;
|
nuclear@0
|
401 m[1][0] = m21; m[1][1] = m22; m[1][2] = m23; m[1][3] = m24;
|
nuclear@0
|
402 m[2][0] = m31; m[2][1] = m32; m[2][2] = m33; m[2][3] = m34;
|
nuclear@0
|
403 m[3][0] = m41; m[3][1] = m42; m[3][2] = m43; m[3][3] = m44;
|
nuclear@0
|
404 }
|
nuclear@0
|
405
|
nuclear@0
|
406 Matrix4x4::Matrix4x4(const mat4_t cmat)
|
nuclear@0
|
407 {
|
nuclear@0
|
408 memcpy(m, cmat, sizeof(mat4_t));
|
nuclear@0
|
409 }
|
nuclear@0
|
410
|
nuclear@0
|
411 Matrix4x4::Matrix4x4(const Matrix3x3 &mat3x3)
|
nuclear@0
|
412 {
|
nuclear@0
|
413 reset_identity();
|
nuclear@0
|
414 for(int i=0; i<3; i++) {
|
nuclear@0
|
415 for(int j=0; j<3; j++) {
|
nuclear@0
|
416 m[i][j] = mat3x3[i][j];
|
nuclear@0
|
417 }
|
nuclear@0
|
418 }
|
nuclear@0
|
419 }
|
nuclear@0
|
420
|
nuclear@0
|
421 Matrix4x4 operator +(const Matrix4x4 &m1, const Matrix4x4 &m2)
|
nuclear@0
|
422 {
|
nuclear@0
|
423 Matrix4x4 res;
|
nuclear@0
|
424 const scalar_t *op1 = m1.m[0], *op2 = m2.m[0];
|
nuclear@0
|
425 scalar_t *dest = res.m[0];
|
nuclear@0
|
426
|
nuclear@0
|
427 for(int i=0; i<16; i++) {
|
nuclear@0
|
428 *dest++ = *op1++ + *op2++;
|
nuclear@0
|
429 }
|
nuclear@0
|
430 return res;
|
nuclear@0
|
431 }
|
nuclear@0
|
432
|
nuclear@0
|
433 Matrix4x4 operator -(const Matrix4x4 &m1, const Matrix4x4 &m2)
|
nuclear@0
|
434 {
|
nuclear@0
|
435 Matrix4x4 res;
|
nuclear@0
|
436 const scalar_t *op1 = m1.m[0], *op2 = m2.m[0];
|
nuclear@0
|
437 scalar_t *dest = res.m[0];
|
nuclear@0
|
438
|
nuclear@0
|
439 for(int i=0; i<16; i++) {
|
nuclear@0
|
440 *dest++ = *op1++ - *op2++;
|
nuclear@0
|
441 }
|
nuclear@0
|
442 return res;
|
nuclear@0
|
443 }
|
nuclear@0
|
444
|
nuclear@0
|
445 void operator +=(Matrix4x4 &m1, const Matrix4x4 &m2)
|
nuclear@0
|
446 {
|
nuclear@0
|
447 scalar_t *op1 = m1.m[0];
|
nuclear@0
|
448 const scalar_t *op2 = m2.m[0];
|
nuclear@0
|
449
|
nuclear@0
|
450 for(int i=0; i<16; i++) {
|
nuclear@0
|
451 *op1++ += *op2++;
|
nuclear@0
|
452 }
|
nuclear@0
|
453 }
|
nuclear@0
|
454
|
nuclear@0
|
455 void operator -=(Matrix4x4 &m1, const Matrix4x4 &m2)
|
nuclear@0
|
456 {
|
nuclear@0
|
457 scalar_t *op1 = m1.m[0];
|
nuclear@0
|
458 const scalar_t *op2 = m2.m[0];
|
nuclear@0
|
459
|
nuclear@0
|
460 for(int i=0; i<16; i++) {
|
nuclear@0
|
461 *op1++ -= *op2++;
|
nuclear@0
|
462 }
|
nuclear@0
|
463 }
|
nuclear@0
|
464
|
nuclear@0
|
465 Matrix4x4 operator *(const Matrix4x4 &mat, scalar_t scalar)
|
nuclear@0
|
466 {
|
nuclear@0
|
467 Matrix4x4 res;
|
nuclear@0
|
468 const scalar_t *mptr = mat.m[0];
|
nuclear@0
|
469 scalar_t *dptr = res.m[0];
|
nuclear@0
|
470
|
nuclear@0
|
471 for(int i=0; i<16; i++) {
|
nuclear@0
|
472 *dptr++ = *mptr++ * scalar;
|
nuclear@0
|
473 }
|
nuclear@0
|
474 return res;
|
nuclear@0
|
475 }
|
nuclear@0
|
476
|
nuclear@0
|
477 Matrix4x4 operator *(scalar_t scalar, const Matrix4x4 &mat)
|
nuclear@0
|
478 {
|
nuclear@0
|
479 Matrix4x4 res;
|
nuclear@0
|
480 const scalar_t *mptr = mat.m[0];
|
nuclear@0
|
481 scalar_t *dptr = res.m[0];
|
nuclear@0
|
482
|
nuclear@0
|
483 for(int i=0; i<16; i++) {
|
nuclear@0
|
484 *dptr++ = *mptr++ * scalar;
|
nuclear@0
|
485 }
|
nuclear@0
|
486 return res;
|
nuclear@0
|
487 }
|
nuclear@0
|
488
|
nuclear@0
|
489 void operator *=(Matrix4x4 &mat, scalar_t scalar)
|
nuclear@0
|
490 {
|
nuclear@0
|
491 scalar_t *mptr = mat.m[0];
|
nuclear@0
|
492
|
nuclear@0
|
493 for(int i=0; i<16; i++) {
|
nuclear@0
|
494 *mptr++ *= scalar;
|
nuclear@0
|
495 }
|
nuclear@0
|
496 }
|
nuclear@0
|
497
|
nuclear@0
|
498 void Matrix4x4::translate(const Vector3 &trans)
|
nuclear@0
|
499 {
|
nuclear@0
|
500 Matrix4x4 tmat(1, 0, 0, trans.x, 0, 1, 0, trans.y, 0, 0, 1, trans.z, 0, 0, 0, 1);
|
nuclear@0
|
501 *this *= tmat;
|
nuclear@0
|
502 }
|
nuclear@0
|
503
|
nuclear@0
|
504 void Matrix4x4::set_translation(const Vector3 &trans)
|
nuclear@0
|
505 {
|
nuclear@0
|
506 *this = Matrix4x4(1, 0, 0, trans.x, 0, 1, 0, trans.y, 0, 0, 1, trans.z, 0, 0, 0, 1);
|
nuclear@0
|
507 }
|
nuclear@0
|
508
|
nuclear@0
|
509 Vector3 Matrix4x4::get_translation() const
|
nuclear@0
|
510 {
|
nuclear@0
|
511 return Vector3(m[0][3], m[1][3], m[2][3]);
|
nuclear@0
|
512 }
|
nuclear@0
|
513
|
nuclear@0
|
514 void Matrix4x4::rotate(const Vector3 &euler_angles)
|
nuclear@0
|
515 {
|
nuclear@0
|
516 Matrix3x3 xrot, yrot, zrot;
|
nuclear@0
|
517
|
nuclear@0
|
518 xrot = Matrix3x3( 1, 0, 0,
|
nuclear@0
|
519 0, cos(euler_angles.x), -sin(euler_angles.x),
|
nuclear@0
|
520 0, sin(euler_angles.x), cos(euler_angles.x));
|
nuclear@0
|
521
|
nuclear@0
|
522 yrot = Matrix3x3( cos(euler_angles.y), 0, sin(euler_angles.y),
|
nuclear@0
|
523 0, 1, 0,
|
nuclear@0
|
524 -sin(euler_angles.y), 0, cos(euler_angles.y));
|
nuclear@0
|
525
|
nuclear@0
|
526 zrot = Matrix3x3( cos(euler_angles.z), -sin(euler_angles.z), 0,
|
nuclear@0
|
527 sin(euler_angles.z), cos(euler_angles.z), 0,
|
nuclear@0
|
528 0, 0, 1);
|
nuclear@0
|
529
|
nuclear@0
|
530 *this *= Matrix4x4(xrot * yrot * zrot);
|
nuclear@0
|
531 }
|
nuclear@0
|
532
|
nuclear@0
|
533 void Matrix4x4::set_rotation(const Vector3 &euler_angles)
|
nuclear@0
|
534 {
|
nuclear@0
|
535 Matrix3x3 xrot, yrot, zrot;
|
nuclear@0
|
536
|
nuclear@0
|
537 xrot = Matrix3x3( 1, 0, 0,
|
nuclear@0
|
538 0, cos(euler_angles.x), -sin(euler_angles.x),
|
nuclear@0
|
539 0, sin(euler_angles.x), cos(euler_angles.x));
|
nuclear@0
|
540
|
nuclear@0
|
541 yrot = Matrix3x3( cos(euler_angles.y), 0, sin(euler_angles.y),
|
nuclear@0
|
542 0, 1, 0,
|
nuclear@0
|
543 -sin(euler_angles.y), 0, cos(euler_angles.y));
|
nuclear@0
|
544
|
nuclear@0
|
545 zrot = Matrix3x3( cos(euler_angles.z), -sin(euler_angles.z), 0,
|
nuclear@0
|
546 sin(euler_angles.z), cos(euler_angles.z), 0,
|
nuclear@0
|
547 0, 0, 1);
|
nuclear@0
|
548
|
nuclear@0
|
549 *this = Matrix4x4(xrot * yrot * zrot);
|
nuclear@0
|
550 }
|
nuclear@0
|
551
|
nuclear@0
|
552 void Matrix4x4::rotate(const Vector3 &axis, scalar_t angle)
|
nuclear@0
|
553 {
|
nuclear@0
|
554 scalar_t sina = (scalar_t)sin(angle);
|
nuclear@0
|
555 scalar_t cosa = (scalar_t)cos(angle);
|
nuclear@0
|
556 scalar_t invcosa = 1-cosa;
|
nuclear@0
|
557 scalar_t nxsq = axis.x * axis.x;
|
nuclear@0
|
558 scalar_t nysq = axis.y * axis.y;
|
nuclear@0
|
559 scalar_t nzsq = axis.z * axis.z;
|
nuclear@0
|
560
|
nuclear@0
|
561 Matrix4x4 xform;
|
nuclear@0
|
562 xform[0][0] = nxsq + (1-nxsq) * cosa;
|
nuclear@0
|
563 xform[0][1] = axis.x * axis.y * invcosa - axis.z * sina;
|
nuclear@0
|
564 xform[0][2] = axis.x * axis.z * invcosa + axis.y * sina;
|
nuclear@0
|
565 xform[1][0] = axis.x * axis.y * invcosa + axis.z * sina;
|
nuclear@0
|
566 xform[1][1] = nysq + (1-nysq) * cosa;
|
nuclear@0
|
567 xform[1][2] = axis.y * axis.z * invcosa - axis.x * sina;
|
nuclear@0
|
568 xform[2][0] = axis.x * axis.z * invcosa - axis.y * sina;
|
nuclear@0
|
569 xform[2][1] = axis.y * axis.z * invcosa + axis.x * sina;
|
nuclear@0
|
570 xform[2][2] = nzsq + (1-nzsq) * cosa;
|
nuclear@0
|
571
|
nuclear@0
|
572 *this *= xform;
|
nuclear@0
|
573 }
|
nuclear@0
|
574
|
nuclear@0
|
575 void Matrix4x4::set_rotation(const Vector3 &axis, scalar_t angle)
|
nuclear@0
|
576 {
|
nuclear@0
|
577 scalar_t sina = (scalar_t)sin(angle);
|
nuclear@0
|
578 scalar_t cosa = (scalar_t)cos(angle);
|
nuclear@0
|
579 scalar_t invcosa = 1-cosa;
|
nuclear@0
|
580 scalar_t nxsq = axis.x * axis.x;
|
nuclear@0
|
581 scalar_t nysq = axis.y * axis.y;
|
nuclear@0
|
582 scalar_t nzsq = axis.z * axis.z;
|
nuclear@0
|
583
|
nuclear@0
|
584 reset_identity();
|
nuclear@0
|
585 m[0][0] = nxsq + (1-nxsq) * cosa;
|
nuclear@0
|
586 m[0][1] = axis.x * axis.y * invcosa - axis.z * sina;
|
nuclear@0
|
587 m[0][2] = axis.x * axis.z * invcosa + axis.y * sina;
|
nuclear@0
|
588 m[1][0] = axis.x * axis.y * invcosa + axis.z * sina;
|
nuclear@0
|
589 m[1][1] = nysq + (1-nysq) * cosa;
|
nuclear@0
|
590 m[1][2] = axis.y * axis.z * invcosa - axis.x * sina;
|
nuclear@0
|
591 m[2][0] = axis.x * axis.z * invcosa - axis.y * sina;
|
nuclear@0
|
592 m[2][1] = axis.y * axis.z * invcosa + axis.x * sina;
|
nuclear@0
|
593 m[2][2] = nzsq + (1-nzsq) * cosa;
|
nuclear@0
|
594 }
|
nuclear@0
|
595
|
nuclear@0
|
596 void Matrix4x4::rotate(const Quaternion &quat)
|
nuclear@0
|
597 {
|
nuclear@0
|
598 *this *= quat.get_rotation_matrix();
|
nuclear@0
|
599 }
|
nuclear@0
|
600
|
nuclear@0
|
601 void Matrix4x4::set_rotation(const Quaternion &quat)
|
nuclear@0
|
602 {
|
nuclear@0
|
603 *this = quat.get_rotation_matrix();
|
nuclear@0
|
604 }
|
nuclear@0
|
605
|
nuclear@0
|
606 Quaternion Matrix4x4::get_rotation_quat() const
|
nuclear@0
|
607 {
|
nuclear@0
|
608 Matrix3x3 mat3 = *this;
|
nuclear@0
|
609 return mat3.get_rotation_quat();
|
nuclear@0
|
610 }
|
nuclear@0
|
611
|
nuclear@0
|
612 void Matrix4x4::scale(const Vector4 &scale_vec)
|
nuclear@0
|
613 {
|
nuclear@0
|
614 Matrix4x4 smat( scale_vec.x, 0, 0, 0,
|
nuclear@0
|
615 0, scale_vec.y, 0, 0,
|
nuclear@0
|
616 0, 0, scale_vec.z, 0,
|
nuclear@0
|
617 0, 0, 0, scale_vec.w);
|
nuclear@0
|
618 *this *= smat;
|
nuclear@0
|
619 }
|
nuclear@0
|
620
|
nuclear@0
|
621 void Matrix4x4::set_scaling(const Vector4 &scale_vec)
|
nuclear@0
|
622 {
|
nuclear@0
|
623 *this = Matrix4x4( scale_vec.x, 0, 0, 0,
|
nuclear@0
|
624 0, scale_vec.y, 0, 0,
|
nuclear@0
|
625 0, 0, scale_vec.z, 0,
|
nuclear@0
|
626 0, 0, 0, scale_vec.w);
|
nuclear@0
|
627 }
|
nuclear@0
|
628
|
nuclear@0
|
629 Vector3 Matrix4x4::get_scaling() const
|
nuclear@0
|
630 {
|
nuclear@0
|
631 Vector3 vi = get_row_vector(0);
|
nuclear@0
|
632 Vector3 vj = get_row_vector(1);
|
nuclear@0
|
633 Vector3 vk = get_row_vector(2);
|
nuclear@0
|
634
|
nuclear@0
|
635 return Vector3(vi.length(), vj.length(), vk.length());
|
nuclear@0
|
636 }
|
nuclear@0
|
637
|
nuclear@0
|
638 void Matrix4x4::set_frustum(float left, float right, float bottom, float top, float znear, float zfar)
|
nuclear@0
|
639 {
|
nuclear@0
|
640 float dx = right - left;
|
nuclear@0
|
641 float dy = top - bottom;
|
nuclear@0
|
642 float dz = zfar - znear;
|
nuclear@0
|
643
|
nuclear@0
|
644 float a = (right + left) / dx;
|
nuclear@0
|
645 float b = (top + bottom) / dy;
|
nuclear@0
|
646 float c = -(zfar + znear) / dz;
|
nuclear@0
|
647 float d = -2.0 * zfar * znear / dz;
|
nuclear@0
|
648
|
nuclear@0
|
649 *this = Matrix4x4(2.0 * znear / dx, 0, a, 0,
|
nuclear@0
|
650 0, 2.0 * znear / dy, b, 0,
|
nuclear@0
|
651 0, 0, c, d,
|
nuclear@0
|
652 0, 0, -1, 0);
|
nuclear@0
|
653 }
|
nuclear@0
|
654
|
nuclear@0
|
655 void Matrix4x4::set_perspective(float vfov, float aspect, float znear, float zfar)
|
nuclear@0
|
656 {
|
nuclear@0
|
657 float f = 1.0f / tan(vfov * 0.5f);
|
nuclear@0
|
658 float dz = znear - zfar;
|
nuclear@0
|
659
|
nuclear@0
|
660 reset_identity();
|
nuclear@0
|
661
|
nuclear@0
|
662 m[0][0] = f / aspect;
|
nuclear@0
|
663 m[1][1] = f;
|
nuclear@0
|
664 m[2][2] = (zfar + znear) / dz;
|
nuclear@0
|
665 m[3][2] = -1.0f;
|
nuclear@0
|
666 m[2][3] = 2.0f * zfar * znear / dz;
|
nuclear@0
|
667 m[3][3] = 0.0f;
|
nuclear@0
|
668 }
|
nuclear@0
|
669
|
nuclear@0
|
670 void Matrix4x4::set_orthographic(float left, float right, float bottom, float top, float znear, float zfar)
|
nuclear@0
|
671 {
|
nuclear@0
|
672 float dx = right - left;
|
nuclear@0
|
673 float dy = top - bottom;
|
nuclear@0
|
674 float dz = zfar - znear;
|
nuclear@0
|
675
|
nuclear@0
|
676 reset_identity();
|
nuclear@0
|
677
|
nuclear@0
|
678 m[0][0] = 2.0 / dx;
|
nuclear@0
|
679 m[1][1] = 2.0 / dy;
|
nuclear@0
|
680 m[2][2] = -2.0 / dz;
|
nuclear@0
|
681 m[0][3] = -(right + left) / dx;
|
nuclear@0
|
682 m[1][3] = -(top + bottom) / dy;
|
nuclear@0
|
683 m[2][3] = -(zfar + znear) / dz;
|
nuclear@0
|
684 }
|
nuclear@0
|
685
|
nuclear@0
|
686 void Matrix4x4::set_lookat(const Vector3 &pos, const Vector3 &targ, const Vector3 &up)
|
nuclear@0
|
687 {
|
nuclear@0
|
688 Vector3 vk = (targ - pos).normalized();
|
nuclear@0
|
689 Vector3 vj = up.normalized();
|
nuclear@0
|
690 Vector3 vi = cross_product(vk, vj).normalized();
|
nuclear@0
|
691 vj = cross_product(vi, vk);
|
nuclear@0
|
692
|
nuclear@0
|
693 *this = Matrix4x4(
|
nuclear@0
|
694 vi.x, vi.y, vi.z, 0,
|
nuclear@0
|
695 vj.x, vj.y, vj.z, 0,
|
nuclear@0
|
696 -vk.x, -vk.y, -vk.z, 0,
|
nuclear@0
|
697 0, 0, 0, 1);
|
nuclear@0
|
698 translate(-pos);
|
nuclear@0
|
699 }
|
nuclear@0
|
700
|
nuclear@0
|
701 void Matrix4x4::set_column_vector(const Vector4 &vec, unsigned int col_index)
|
nuclear@0
|
702 {
|
nuclear@0
|
703 m[0][col_index] = vec.x;
|
nuclear@0
|
704 m[1][col_index] = vec.y;
|
nuclear@0
|
705 m[2][col_index] = vec.z;
|
nuclear@0
|
706 m[3][col_index] = vec.w;
|
nuclear@0
|
707 }
|
nuclear@0
|
708
|
nuclear@0
|
709 void Matrix4x4::set_row_vector(const Vector4 &vec, unsigned int row_index)
|
nuclear@0
|
710 {
|
nuclear@0
|
711 m[row_index][0] = vec.x;
|
nuclear@0
|
712 m[row_index][1] = vec.y;
|
nuclear@0
|
713 m[row_index][2] = vec.z;
|
nuclear@0
|
714 m[row_index][3] = vec.w;
|
nuclear@0
|
715 }
|
nuclear@0
|
716
|
nuclear@0
|
717 Vector4 Matrix4x4::get_column_vector(unsigned int col_index) const
|
nuclear@0
|
718 {
|
nuclear@0
|
719 return Vector4(m[0][col_index], m[1][col_index], m[2][col_index], m[3][col_index]);
|
nuclear@0
|
720 }
|
nuclear@0
|
721
|
nuclear@0
|
722 Vector4 Matrix4x4::get_row_vector(unsigned int row_index) const
|
nuclear@0
|
723 {
|
nuclear@0
|
724 return Vector4(m[row_index][0], m[row_index][1], m[row_index][2], m[row_index][3]);
|
nuclear@0
|
725 }
|
nuclear@0
|
726
|
nuclear@0
|
727 void Matrix4x4::transpose()
|
nuclear@0
|
728 {
|
nuclear@0
|
729 Matrix4x4 tmp = *this;
|
nuclear@0
|
730 for(int i=0; i<4; i++) {
|
nuclear@0
|
731 for(int j=0; j<4; j++) {
|
nuclear@0
|
732 m[i][j] = tmp[j][i];
|
nuclear@0
|
733 }
|
nuclear@0
|
734 }
|
nuclear@0
|
735 }
|
nuclear@0
|
736
|
nuclear@0
|
737 Matrix4x4 Matrix4x4::transposed() const
|
nuclear@0
|
738 {
|
nuclear@0
|
739 Matrix4x4 res;
|
nuclear@0
|
740 for(int i=0; i<4; i++) {
|
nuclear@0
|
741 for(int j=0; j<4; j++) {
|
nuclear@0
|
742 res[i][j] = m[j][i];
|
nuclear@0
|
743 }
|
nuclear@0
|
744 }
|
nuclear@0
|
745 return res;
|
nuclear@0
|
746 }
|
nuclear@0
|
747
|
nuclear@0
|
748 scalar_t Matrix4x4::determinant() const
|
nuclear@0
|
749 {
|
nuclear@0
|
750 scalar_t det11 = (m[1][1] * (m[2][2] * m[3][3] - m[3][2] * m[2][3])) -
|
nuclear@0
|
751 (m[1][2] * (m[2][1] * m[3][3] - m[3][1] * m[2][3])) +
|
nuclear@0
|
752 (m[1][3] * (m[2][1] * m[3][2] - m[3][1] * m[2][2]));
|
nuclear@0
|
753
|
nuclear@0
|
754 scalar_t det12 = (m[1][0] * (m[2][2] * m[3][3] - m[3][2] * m[2][3])) -
|
nuclear@0
|
755 (m[1][2] * (m[2][0] * m[3][3] - m[3][0] * m[2][3])) +
|
nuclear@0
|
756 (m[1][3] * (m[2][0] * m[3][2] - m[3][0] * m[2][2]));
|
nuclear@0
|
757
|
nuclear@0
|
758 scalar_t det13 = (m[1][0] * (m[2][1] * m[3][3] - m[3][1] * m[2][3])) -
|
nuclear@0
|
759 (m[1][1] * (m[2][0] * m[3][3] - m[3][0] * m[2][3])) +
|
nuclear@0
|
760 (m[1][3] * (m[2][0] * m[3][1] - m[3][0] * m[2][1]));
|
nuclear@0
|
761
|
nuclear@0
|
762 scalar_t det14 = (m[1][0] * (m[2][1] * m[3][2] - m[3][1] * m[2][2])) -
|
nuclear@0
|
763 (m[1][1] * (m[2][0] * m[3][2] - m[3][0] * m[2][2])) +
|
nuclear@0
|
764 (m[1][2] * (m[2][0] * m[3][1] - m[3][0] * m[2][1]));
|
nuclear@0
|
765
|
nuclear@0
|
766 return m[0][0] * det11 - m[0][1] * det12 + m[0][2] * det13 - m[0][3] * det14;
|
nuclear@0
|
767 }
|
nuclear@0
|
768
|
nuclear@0
|
769
|
nuclear@0
|
770 Matrix4x4 Matrix4x4::adjoint() const
|
nuclear@0
|
771 {
|
nuclear@0
|
772 Matrix4x4 coef;
|
nuclear@0
|
773
|
nuclear@0
|
774 coef.m[0][0] = (m[1][1] * (m[2][2] * m[3][3] - m[3][2] * m[2][3])) -
|
nuclear@0
|
775 (m[1][2] * (m[2][1] * m[3][3] - m[3][1] * m[2][3])) +
|
nuclear@0
|
776 (m[1][3] * (m[2][1] * m[3][2] - m[3][1] * m[2][2]));
|
nuclear@0
|
777 coef.m[0][1] = (m[1][0] * (m[2][2] * m[3][3] - m[3][2] * m[2][3])) -
|
nuclear@0
|
778 (m[1][2] * (m[2][0] * m[3][3] - m[3][0] * m[2][3])) +
|
nuclear@0
|
779 (m[1][3] * (m[2][0] * m[3][2] - m[3][0] * m[2][2]));
|
nuclear@0
|
780 coef.m[0][2] = (m[1][0] * (m[2][1] * m[3][3] - m[3][1] * m[2][3])) -
|
nuclear@0
|
781 (m[1][1] * (m[2][0] * m[3][3] - m[3][0] * m[2][3])) +
|
nuclear@0
|
782 (m[1][3] * (m[2][0] * m[3][1] - m[3][0] * m[2][1]));
|
nuclear@0
|
783 coef.m[0][3] = (m[1][0] * (m[2][1] * m[3][2] - m[3][1] * m[2][2])) -
|
nuclear@0
|
784 (m[1][1] * (m[2][0] * m[3][2] - m[3][0] * m[2][2])) +
|
nuclear@0
|
785 (m[1][2] * (m[2][0] * m[3][1] - m[3][0] * m[2][1]));
|
nuclear@0
|
786
|
nuclear@0
|
787 coef.m[1][0] = (m[0][1] * (m[2][2] * m[3][3] - m[3][2] * m[2][3])) -
|
nuclear@0
|
788 (m[0][2] * (m[2][1] * m[3][3] - m[3][1] * m[2][3])) +
|
nuclear@0
|
789 (m[0][3] * (m[2][1] * m[3][2] - m[3][1] * m[2][2]));
|
nuclear@0
|
790 coef.m[1][1] = (m[0][0] * (m[2][2] * m[3][3] - m[3][2] * m[2][3])) -
|
nuclear@0
|
791 (m[0][2] * (m[2][0] * m[3][3] - m[3][0] * m[2][3])) +
|
nuclear@0
|
792 (m[0][3] * (m[2][0] * m[3][2] - m[3][0] * m[2][2]));
|
nuclear@0
|
793 coef.m[1][2] = (m[0][0] * (m[2][1] * m[3][3] - m[3][1] * m[2][3])) -
|
nuclear@0
|
794 (m[0][1] * (m[2][0] * m[3][3] - m[3][0] * m[2][3])) +
|
nuclear@0
|
795 (m[0][3] * (m[2][0] * m[3][1] - m[3][0] * m[2][1]));
|
nuclear@0
|
796 coef.m[1][3] = (m[0][0] * (m[2][1] * m[3][2] - m[3][1] * m[2][2])) -
|
nuclear@0
|
797 (m[0][1] * (m[2][0] * m[3][2] - m[3][0] * m[2][2])) +
|
nuclear@0
|
798 (m[0][2] * (m[2][0] * m[3][1] - m[3][0] * m[2][1]));
|
nuclear@0
|
799
|
nuclear@0
|
800 coef.m[2][0] = (m[0][1] * (m[1][2] * m[3][3] - m[3][2] * m[1][3])) -
|
nuclear@0
|
801 (m[0][2] * (m[1][1] * m[3][3] - m[3][1] * m[1][3])) +
|
nuclear@0
|
802 (m[0][3] * (m[1][1] * m[3][2] - m[3][1] * m[1][2]));
|
nuclear@0
|
803 coef.m[2][1] = (m[0][0] * (m[1][2] * m[3][3] - m[3][2] * m[1][3])) -
|
nuclear@0
|
804 (m[0][2] * (m[1][0] * m[3][3] - m[3][0] * m[1][3])) +
|
nuclear@0
|
805 (m[0][3] * (m[1][0] * m[3][2] - m[3][0] * m[1][2]));
|
nuclear@0
|
806 coef.m[2][2] = (m[0][0] * (m[1][1] * m[3][3] - m[3][1] * m[1][3])) -
|
nuclear@0
|
807 (m[0][1] * (m[1][0] * m[3][3] - m[3][0] * m[1][3])) +
|
nuclear@0
|
808 (m[0][3] * (m[1][0] * m[3][1] - m[3][0] * m[1][1]));
|
nuclear@0
|
809 coef.m[2][3] = (m[0][0] * (m[1][1] * m[3][2] - m[3][1] * m[1][2])) -
|
nuclear@0
|
810 (m[0][1] * (m[1][0] * m[3][2] - m[3][0] * m[1][2])) +
|
nuclear@0
|
811 (m[0][2] * (m[1][0] * m[3][1] - m[3][0] * m[1][1]));
|
nuclear@0
|
812
|
nuclear@0
|
813 coef.m[3][0] = (m[0][1] * (m[1][2] * m[2][3] - m[2][2] * m[1][3])) -
|
nuclear@0
|
814 (m[0][2] * (m[1][1] * m[2][3] - m[2][1] * m[1][3])) +
|
nuclear@0
|
815 (m[0][3] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]));
|
nuclear@0
|
816 coef.m[3][1] = (m[0][0] * (m[1][2] * m[2][3] - m[2][2] * m[1][3])) -
|
nuclear@0
|
817 (m[0][2] * (m[1][0] * m[2][3] - m[2][0] * m[1][3])) +
|
nuclear@0
|
818 (m[0][3] * (m[1][0] * m[2][2] - m[2][0] * m[1][2]));
|
nuclear@0
|
819 coef.m[3][2] = (m[0][0] * (m[1][1] * m[2][3] - m[2][1] * m[1][3])) -
|
nuclear@0
|
820 (m[0][1] * (m[1][0] * m[2][3] - m[2][0] * m[1][3])) +
|
nuclear@0
|
821 (m[0][3] * (m[1][0] * m[2][1] - m[2][0] * m[1][1]));
|
nuclear@0
|
822 coef.m[3][3] = (m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])) -
|
nuclear@0
|
823 (m[0][1] * (m[1][0] * m[2][2] - m[2][0] * m[1][2])) +
|
nuclear@0
|
824 (m[0][2] * (m[1][0] * m[2][1] - m[2][0] * m[1][1]));
|
nuclear@0
|
825
|
nuclear@0
|
826 coef.transpose();
|
nuclear@0
|
827
|
nuclear@0
|
828 for(int i=0; i<4; i++) {
|
nuclear@0
|
829 for(int j=0; j<4; j++) {
|
nuclear@0
|
830 coef.m[i][j] = j%2 ? -coef.m[i][j] : coef.m[i][j];
|
nuclear@0
|
831 if(i%2) coef.m[i][j] = -coef.m[i][j];
|
nuclear@0
|
832 }
|
nuclear@0
|
833 }
|
nuclear@0
|
834
|
nuclear@0
|
835 return coef;
|
nuclear@0
|
836 }
|
nuclear@0
|
837
|
nuclear@0
|
838 Matrix4x4 Matrix4x4::inverse() const
|
nuclear@0
|
839 {
|
nuclear@0
|
840 Matrix4x4 adj = adjoint();
|
nuclear@0
|
841
|
nuclear@0
|
842 return adj * (1.0f / determinant());
|
nuclear@0
|
843 }
|
nuclear@0
|
844
|
nuclear@0
|
845 ostream &operator <<(ostream &out, const Matrix4x4 &mat)
|
nuclear@0
|
846 {
|
nuclear@0
|
847 for(int i=0; i<4; i++) {
|
nuclear@0
|
848 char str[100];
|
nuclear@0
|
849 sprintf(str, "[ %12.5f %12.5f %12.5f %12.5f ]\n", (float)mat.m[i][0], (float)mat.m[i][1], (float)mat.m[i][2], (float)mat.m[i][3]);
|
nuclear@0
|
850 out << str;
|
nuclear@0
|
851 }
|
nuclear@0
|
852 return out;
|
nuclear@0
|
853 }
|