vrshoot

annotate libs/assimp/MakeVerboseFormat.h @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41 /** @file Defines a post processing step to bring a given scene
nuclear@0 42 into the verbose format that is expected by most postprocess steps.
nuclear@0 43 This is the inverse of the "JoinIdenticalVertices" step. */
nuclear@0 44 #ifndef AI_MAKEVERBOSEFORMAT_H_INC
nuclear@0 45 #define AI_MAKEVERBOSEFORMAT_H_INC
nuclear@0 46
nuclear@0 47 #include "BaseProcess.h"
nuclear@0 48 namespace Assimp {
nuclear@0 49
nuclear@0 50 // ---------------------------------------------------------------------------
nuclear@0 51 /** MakeVerboseFormatProcess: Class to convert an asset to the verbose
nuclear@0 52 * format which is expected by most postprocess steps.
nuclear@0 53 *
nuclear@0 54 * This is the inverse of what the "JoinIdenticalVertices" step is doing.
nuclear@0 55 * This step has no official flag (since it wouldn't make sense to run it
nuclear@0 56 * during import). It is intended for applications intending to modify the
nuclear@0 57 * returned aiScene. After this step has been executed, they can execute
nuclear@0 58 * other postprocess steps on the data. The code might also be useful to
nuclear@0 59 * quickly adapt code that doesn't result in a verbose representation of
nuclear@0 60 * the scene data.
nuclear@0 61 * The step has been added because it was required by the viewer, however
nuclear@0 62 * it has been moved to the main library since others might find it
nuclear@0 63 * useful, too. */
nuclear@0 64 class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
nuclear@0 65 {
nuclear@0 66 public:
nuclear@0 67
nuclear@0 68
nuclear@0 69 MakeVerboseFormatProcess();
nuclear@0 70 ~MakeVerboseFormatProcess();
nuclear@0 71
nuclear@0 72 public:
nuclear@0 73
nuclear@0 74 // -------------------------------------------------------------------
nuclear@0 75 /** Returns whether the processing step is present in the given flag field.
nuclear@0 76 * @param pFlags The processing flags the importer was called with. A bitwise
nuclear@0 77 * combination of #aiPostProcessSteps.
nuclear@0 78 * @return true if the process is present in this flag fields, false if not */
nuclear@0 79 bool IsActive( unsigned int /*pFlags*/ ) const
nuclear@0 80 {
nuclear@0 81 // NOTE: There is no direct flag that corresponds to
nuclear@0 82 // this postprocess step.
nuclear@0 83 return false;
nuclear@0 84 }
nuclear@0 85
nuclear@0 86 // -------------------------------------------------------------------
nuclear@0 87 /** Executes the post processing step on the given imported data.
nuclear@0 88 * At the moment a process is not supposed to fail.
nuclear@0 89 * @param pScene The imported data to work at. */
nuclear@0 90 void Execute( aiScene* pScene);
nuclear@0 91
nuclear@0 92
nuclear@0 93 private:
nuclear@0 94
nuclear@0 95 //! Apply the postprocess step to a given submesh
nuclear@0 96 bool MakeVerboseFormat (aiMesh* pcMesh);
nuclear@0 97 };
nuclear@0 98
nuclear@0 99 } // end of namespace Assimp
nuclear@0 100
nuclear@0 101 #endif // !!AI_KILLNORMALPROCESS_H_INC