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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Defines a post processing step to bring a given scene
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42 into the verbose format that is expected by most postprocess steps.
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43 This is the inverse of the "JoinIdenticalVertices" step. */
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44 #ifndef AI_MAKEVERBOSEFORMAT_H_INC
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45 #define AI_MAKEVERBOSEFORMAT_H_INC
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46
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47 #include "BaseProcess.h"
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48 namespace Assimp {
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49
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50 // ---------------------------------------------------------------------------
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51 /** MakeVerboseFormatProcess: Class to convert an asset to the verbose
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52 * format which is expected by most postprocess steps.
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53 *
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54 * This is the inverse of what the "JoinIdenticalVertices" step is doing.
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55 * This step has no official flag (since it wouldn't make sense to run it
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56 * during import). It is intended for applications intending to modify the
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57 * returned aiScene. After this step has been executed, they can execute
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58 * other postprocess steps on the data. The code might also be useful to
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59 * quickly adapt code that doesn't result in a verbose representation of
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60 * the scene data.
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61 * The step has been added because it was required by the viewer, however
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62 * it has been moved to the main library since others might find it
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63 * useful, too. */
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64 class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
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65 {
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66 public:
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67
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68
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69 MakeVerboseFormatProcess();
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70 ~MakeVerboseFormatProcess();
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71
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72 public:
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73
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74 // -------------------------------------------------------------------
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75 /** Returns whether the processing step is present in the given flag field.
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76 * @param pFlags The processing flags the importer was called with. A bitwise
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77 * combination of #aiPostProcessSteps.
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78 * @return true if the process is present in this flag fields, false if not */
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79 bool IsActive( unsigned int /*pFlags*/ ) const
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80 {
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81 // NOTE: There is no direct flag that corresponds to
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82 // this postprocess step.
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83 return false;
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84 }
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85
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86 // -------------------------------------------------------------------
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87 /** Executes the post processing step on the given imported data.
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88 * At the moment a process is not supposed to fail.
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89 * @param pScene The imported data to work at. */
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90 void Execute( aiScene* pScene);
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91
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92
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93 private:
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94
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95 //! Apply the postprocess step to a given submesh
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96 bool MakeVerboseFormat (aiMesh* pcMesh);
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97 };
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98
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99 } // end of namespace Assimp
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100
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101 #endif // !!AI_KILLNORMALPROCESS_H_INC
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