vrseasons

annotate src/main_glut.cc @ 2:eea1b91dc3d4

added is_complete() to framebuffer object and fixed GL_UNSUPPORTED_FRAMEBUFFER on intel
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 13 Apr 2015 16:51:52 +0300
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nuclear@0 1 #ifdef USE_GLUT
nuclear@0 2
nuclear@0 3 #include <stdlib.h>
nuclear@0 4
nuclear@0 5 #ifdef __APPLE__
nuclear@0 6 #include <GLUT/glut.h>
nuclear@0 7 #else
nuclear@0 8 #include <GL/glut.h>
nuclear@0 9 #endif
nuclear@0 10
nuclear@0 11 #include "game.h"
nuclear@0 12
nuclear@0 13 static void display();
nuclear@0 14 static void idle();
nuclear@0 15 static void reshape(int x, int y);
nuclear@0 16 static void key_press(unsigned char key, int x, int y);
nuclear@0 17 static void key_release(unsigned char key, int x, int y);
nuclear@0 18 static void mouse(int bn, int st, int x, int y);
nuclear@0 19 static void motion(int x, int y);
nuclear@0 20
nuclear@0 21 static bool state_fullscreen;
nuclear@0 22 static int prev_width, prev_height;
nuclear@0 23 static int win_width, win_height;
nuclear@0 24
nuclear@0 25 int main(int argc, char **argv)
nuclear@0 26 {
nuclear@0 27 glutInit(&argc, argv);
nuclear@0 28 glutInitWindowSize(800, 600);
nuclear@0 29 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@0 30 glutCreateWindow("GLUT");
nuclear@0 31
nuclear@0 32 glutDisplayFunc(display);
nuclear@0 33 glutIdleFunc(idle);
nuclear@0 34 glutReshapeFunc(reshape);
nuclear@0 35 glutKeyboardFunc(key_press);
nuclear@0 36 glutKeyboardUpFunc(key_release);
nuclear@0 37 glutMouseFunc(mouse);
nuclear@0 38 glutMotionFunc(motion);
nuclear@0 39
nuclear@0 40 if(!game_init(argc, argv)) {
nuclear@0 41 return 1;
nuclear@0 42 }
nuclear@0 43 atexit(game_shutdown);
nuclear@0 44
nuclear@0 45 glutMainLoop();
nuclear@0 46 return 0;
nuclear@0 47 }
nuclear@0 48
nuclear@0 49 void quit()
nuclear@0 50 {
nuclear@0 51 exit(0);
nuclear@0 52 }
nuclear@0 53
nuclear@0 54 void swap_buffers()
nuclear@0 55 {
nuclear@0 56 glutSwapBuffers();
nuclear@0 57 }
nuclear@0 58
nuclear@0 59 void redisplay()
nuclear@0 60 {
nuclear@0 61 glutPostRedisplay();
nuclear@0 62 }
nuclear@0 63
nuclear@0 64 void idle()
nuclear@0 65 {
nuclear@0 66 glutPostRedisplay();
nuclear@0 67 }
nuclear@0 68
nuclear@0 69 void fullscreen()
nuclear@0 70 {
nuclear@0 71 if(!state_fullscreen) {
nuclear@0 72 prev_width = win_width;
nuclear@0 73 prev_height = win_height;
nuclear@0 74
nuclear@0 75 glutFullScreen();
nuclear@0 76 state_fullscreen = true;
nuclear@0 77 }
nuclear@0 78 }
nuclear@0 79
nuclear@0 80 void windowed()
nuclear@0 81 {
nuclear@0 82 if(state_fullscreen) {
nuclear@0 83 glutReshapeWindow(prev_width, prev_height);
nuclear@0 84 state_fullscreen = false;
nuclear@0 85 }
nuclear@0 86 }
nuclear@0 87
nuclear@0 88 void move_window(int x, int y)
nuclear@0 89 {
nuclear@0 90 if(!state_fullscreen) {
nuclear@0 91 glutPositionWindow(x, y);
nuclear@0 92 }
nuclear@0 93 }
nuclear@0 94
nuclear@0 95 void window_position(int *xout, int *yout)
nuclear@0 96 {
nuclear@0 97 *xout = glutGet(GLUT_WINDOW_X);
nuclear@0 98 *yout = glutGet(GLUT_WINDOW_Y);
nuclear@0 99 }
nuclear@0 100
nuclear@0 101 void resize_window(int x, int y)
nuclear@0 102 {
nuclear@0 103 if(!state_fullscreen) {
nuclear@0 104 glutReshapeWindow(x, y);
nuclear@0 105 }
nuclear@0 106 }
nuclear@0 107
nuclear@0 108 void window_size(int *xout, int *yout)
nuclear@0 109 {
nuclear@0 110 *xout = win_width;
nuclear@0 111 *yout = win_height;
nuclear@0 112 }
nuclear@0 113
nuclear@0 114
nuclear@0 115 static void display()
nuclear@0 116 {
nuclear@0 117 game_draw();
nuclear@0 118 }
nuclear@0 119
nuclear@0 120 static void reshape(int x, int y)
nuclear@0 121 {
nuclear@0 122 win_width = x;
nuclear@0 123 win_height = y;
nuclear@0 124 game_reshape(x, y);
nuclear@0 125 }
nuclear@0 126
nuclear@0 127 static void key_press(unsigned char key, int x, int y)
nuclear@0 128 {
nuclear@0 129 game_keyboard(key, true);
nuclear@0 130 }
nuclear@0 131
nuclear@0 132 static void key_release(unsigned char key, int x, int y)
nuclear@0 133 {
nuclear@0 134 game_keyboard(key, false);
nuclear@0 135 }
nuclear@0 136
nuclear@0 137 static void mouse(int bn, int st, int x, int y)
nuclear@0 138 {
nuclear@0 139 game_mbutton(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
nuclear@0 140 }
nuclear@0 141
nuclear@0 142 static void motion(int x, int y)
nuclear@0 143 {
nuclear@0 144 game_mmotion(x, y);
nuclear@0 145 }
nuclear@0 146
nuclear@0 147 int using_glut;
nuclear@0 148 #else
nuclear@0 149 int not_using_glut;
nuclear@0 150 #endif